Player Matchup

Yemoja
Yemoja
AggrievedDrip04
Yemoja
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,558 Elo+
Party 2
Nemesis
Nemesis
AllResolve7
Nemesis
Level 119
God Stats
0W - 2L
1,440 SR
Queue Stats
18W - 19L
1,464 Elo+
Party 2
He Bo
He Bo
CozMercs
He Bo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,574 Elo+
Party 2
Cernunnos
Cernunnos
VinsmokeRocky
Cernunnos
Level 99
God Stats
1W - 1L
1,753 SR
Queue Stats
12W - 12L
1,581 Elo+
Party 2
Chaac
Chaac
xNuke52
Chaac
Level 134
God Stats
0W - 1L
1,751 SR
Queue Stats
20W - 20L
1,461 Elo+
Party 2
Team Averages
Level 128
1,589 SR
1,528 Elo+

VS

Team Averages
Level 132
1,664 SR
1,588 Elo+
Ymir
Ymir
ALAYYY
Ymir
Level 128
God Stats
2W - 0L
1,707 SR
Queue Stats
53W - 47L
1,566 Elo+
Party 1
Loki
Loki
Drarby
Loki
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
OjamaGerrits
Sun Wukong
Level 145
God Stats
6W - 6L
1,842 SR
Queue Stats
177W - 153L
1,514 Elo+
Solo
He Bo
He Bo
ZtalDSM
He Bo
Level 131
God Stats
2W - 0L
1,524 SR
Queue Stats
95W - 84L
1,670 Elo+
Solo
Artemis
Artemis
wolfbark
Artemis
Level 148
God Stats
31W - 11L
1,745 SR
Queue Stats
228W - 216L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 8
11,943
478
10,212
19,396
30,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
AllResolve7
Nemesis
20
9 / 4 / 5
13,944
558
21,001
24,914
13,183
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
CozMercs
He Bo
18
3 / 10 / 2
11,218
449
6,216
17,236
6,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
VinsmokeRocky
Cernunnos
19
1 / 5 / 3
11,843
474
8,748
17,453
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
xNuke52
Chaac
17
1 / 8 / 3
11,183
447
4,960
16,946
14,437
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ALAYYY
Ymir
20
8 / 3 / 10
15,017
601
23,577
15,893
11,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Drarby
Loki
20
7 / 4 / 7
14,015
561
13,188
18,207
8,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
OjamaGerrits
Sun Wukong
20
3 / 2 / 7
12,626
505
7,126
17,882
20,826
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
ZtalDSM
He Bo
20
7 / 4 / 6
13,968
559
14,087
13,005
4,208
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
wolfbark
Artemis
20
4 / 4 / 6
13,753
550
16,411
17,256
6,593
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
17
Kills
29
29
Deaths
17
21
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
ALAYYY
Ymir
8
3
10
4.33
L
3
2
8
3.5
L
Nemesis
AllResolve7
Nemesis
9
4
5
2.88
L
He Bo
CozMercs
He Bo
3
10
2
0.4
W
Loki
Drarby
Loki
7
4
7
2.63
W
Sun Wukong
OjamaGerrits
Sun Wukong
3
2
7
3.25
L
Cernunnos
VinsmokeRocky
Cernunnos
1
5
3
0.5
W
He Bo
ZtalDSM
He Bo
7
4
6
2.5
W
Artemis
wolfbark
Artemis
4
4
6
1.75
L
Chaac
xNuke52
Chaac
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,137
Damage
74,389
95,945
Taken
82,243
69,452
Mitigated
51,624
20,773
Healing
26,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ALAYYY
Ymir
23,577
5,904
0
3,462
15,893
11,199
723
3,641
12,252
93,559
0
L
10,212
1,591
2,060
3,069
19,396
30,684
116
8,065
11,171
45,860
4,621
L
Nemesis
AllResolve7
Nemesis
21,001
9,572
1
7,442
24,914
13,183
0
8,124
16,709
0
128,415
L
He Bo
CozMercs
He Bo
6,216
363
0
1,580
17,236
6,398
152
8,191
9,045
74,716
0
W
Loki
Drarby
Loki
13,188
2,583
0
764
18,207
8,798
953
5,783
12,424
0
99,399
W
Sun Wukong
OjamaGerrits
Sun Wukong
7,126
1,131
356
7,871
17,882
20,826
569
3,357
14,525
0
83,061
L
Cernunnos
VinsmokeRocky
Cernunnos
8,748
3,721
0
4,551
17,453
4,750
871
1,876
15,577
0
98,042
W
He Bo
ZtalDSM
He Bo
14,087
332
649
4,978
13,005
4,208
805
1,567
11,438
107,585
5,848
W
Artemis
wolfbark
Artemis
16,411
6,853
0
8,353
17,256
6,593
4,401
1,568
15,688
0
132,749
L
Chaac
xNuke52
Chaac
4,960
725
0
2,070
16,946
14,437
378
11,236
5,710
0
57,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,131
Gold Earned
69,379
671
Minions Killed
776
0
Camps Cleared
0
2,312,517
Distance Traveled
2,504,803
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,017
601
128
5
0
501,322
1
L
Yemoja
11,943
478
70
3
0
482,273
3
L
Nemesis
13,944
558
156
6
0
535,345
1
L
He Bo
11,218
449
132
5
0
406,098
4
W
Loki
14,015
561
160
6
0
529,670
3
W
Sun Wukong
12,626
505
129
5
0
542,326
4
L
Cernunnos
11,843
474
196
8
0
432,162
4
W
He Bo
13,968
559
168
7
0
500,641
4
W
Artemis
13,753
550
191
8
0
430,844
7
L
Chaac
11,183
447
117
5
0
456,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role