Player Matchup

Thoth
Thoth
Bronze III
Kootchie
Thoth
Bronze III
Level 127
God Stats
1W - 0L
1,490 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Horus
Horus
Bronze III
YungManDead
Horus
Bronze III
Level 106
God Stats
1W - 0L
1,280 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
lozzthegreat
Bacchus
Gold V
Level 110
God Stats
1W - 0L
1,774 SR
Queue Stats
7W - 5L
1,656 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,514 SR
1,552 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,661 SR
1,500 MMR
Jing Wei
Jing Wei
Bronze III
Gryphon316
Jing Wei
Bronze III
Level 68
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
Kjarjacker
Scylla
Bronze III
Level 88
God Stats
0W - 1L
1,893 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
WSD121
Chaac
Bronze III
Level 103
God Stats
0W - 2L
1,755 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kootchie
Thoth
19
4 / 6 / 10
14,020
701
22,805
13,858
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 2 / 9
14,009
700
16,450
19,756
19,113
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
lozzthegreat
Bacchus
19
6 / 2 / 11
14,601
730
10,382
18,491
32,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ArtioAphroditeCthulhuAtlasShiva

VS

Bans
GilgameshCliodhnaCharybdisBastetFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gryphon316
Jing Wei
19
6 / 7 / 3
13,845
692
15,208
18,927
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Kjarjacker
Scylla
16
1 / 7 / 3
11,689
584
9,948
14,987
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
WSD121
Chaac
17
3 / 3 / 7
13,070
654
13,068
21,335
23,814
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
17
Kills
10
10
Deaths
17
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Gryphon316
Jing Wei
6
7
3
1.07
L
Scylla
Kjarjacker
Scylla
1
7
3
0.36
W
Thoth
Kootchie
Thoth
4
6
10
1.5
L
Chaac
WSD121
Chaac
3
3
7
2.17
W
7
2
9
5.75
W
Bacchus
lozzthegreat
Bacchus
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,637
Damage
38,224
52,105
Taken
55,249
56,956
Mitigated
31,999
16,958
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Gryphon316
Jing Wei
15,208
10,213
23
976
18,927
4,718
892
11,151
7,776
0
56,790
L
Scylla
Kjarjacker
Scylla
9,948
780
0
1,107
14,987
3,467
0
10,250
4,737
54,578
0
W
Thoth
Kootchie
Thoth
22,805
995
0
2,816
13,858
5,713
1,116
3,053
10,805
90,947
0
L
Chaac
WSD121
Chaac
13,068
3,062
0
6,241
21,335
23,814
0
12,737
8,598
450
30,792
W
16,450
6,397
2,172
6,202
19,756
19,113
964
4,997
14,423
0
47,103
W
Bacchus
lozzthegreat
Bacchus
10,382
1,220
603
5,165
18,491
32,130
579
3,482
14,505
26,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,630
Gold Earned
38,604
212
Minions Killed
218
11
Camps Cleared
5
1,008,017
Distance Traveled
1,021,976
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,845
692
98
5
3
340,291
4
L
Scylla
11,689
584
91
5
2
323,964
6
W
Thoth
14,020
701
142
7
8
316,530
3
L
Chaac
13,070
654
29
1
0
357,721
5
W
Horus
14,009
700
50
3
2
324,328
6
W
Bacchus
14,601
730
20
1
1
367,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role