Player Matchup

Atlas
Atlas
DUBBABUBBA56
Atlas
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 99L
1,334 Elo+
Party 1
Thoth
Thoth
HebrewHammer317
Thoth
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 49L
1,447 Elo+
Solo
Ne Zha
Ne Zha
OG GOPHER1995
Ne Zha
Level 89
God Stats
37W - 41L
1,557 SR
Queue Stats
344W - 410L
1,441 Elo+
Party 1
Olorun
Olorun
SANTADADDY8
Olorun
Level 28
God Stats
5W - 4L
1,243 SR
Queue Stats
138W - 197L
1,320 Elo+
Party 1
Vamana
Vamana
javiersosa879
Vamana
Level 124
God Stats
8W - 9L
1,438 SR
Queue Stats
53W - 63L
1,374 Elo+
Solo
Team Averages
Level 91
1,448 SR
1,383 Elo+

VS

Team Averages
Level 54
1,387 SR
1,340 Elo+
Nox
Nox
BUTCH254
Nox
Level 44
God Stats
1W - 5L
1,152 SR
Queue Stats
68W - 87L
1,350 Elo+
Solo
Olorun
Olorun
Clam Jammer3
Olorun
Level 17
God Stats
3W - 5L
1,483 SR
Queue Stats
5W - 8L
1,428 Elo+
Party 2
Neith
Neith
SlowMowJow
Neith
Level 155
God Stats
15W - 17L
1,115 SR
Queue Stats
21W - 35L
1,114 Elo+
Solo
Kuzenbo
Kuzenbo
ZeeWiLL
Kuzenbo
Level 28
God Stats
0W - 1L
1,685 SR
Queue Stats
26W - 40L
1,401 Elo+
Party 2
Arachne
Arachne
dirk50
Arachne
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
11,002
786
12,338
10,359
9,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
0 / 1 / 6
9,867
705
7,489
8,093
3,349
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 6
10,545
753
11,266
9,536
4,778
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
17
3 / 1 / 7
10,205
729
11,529
8,765
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 0 / 5
10,504
750
12,299
14,917
14,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 0
8,984
642
6,857
9,785
3,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
15
0 / 7 / 1
8,792
628
6,546
15,613
9,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
15
1 / 2 / 1
8,606
615
8,637
11,263
4,406
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
ZeeWiLL
Kuzenbo
14
0 / 0 / 3
8,670
619
7,577
13,358
16,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
dirk50
Arachne
15
0 / 5 / 2
8,607
615
5,868
15,827
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
4
5
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Olorun
0
7
1
0.07
W
5
1
5
7.5
W
0
1
6
3
W
4
2
6
3.5
W
Olorun
3
1
7
6.5
L
Neith
1
2
1
0.75
L
Kuzenbo
ZeeWiLL
Kuzenbo
0
0
3
1.5
L
Arachne
dirk50
Arachne
0
5
2
0.2
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,921
Damage
35,485
51,670
Taken
65,846
36,396
Mitigated
39,915
14,288
Healing
12,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,857
581
202
1,703
9,785
3,556
0
3,735
5,820
19,903
0
L
Olorun
6,546
2,390
901
3,678
15,613
9,260
369
5,427
10,030
32,971
0
W
12,338
3,697
411
2,064
10,359
9,255
208
5,490
4,869
28,509
0
W
7,489
390
110
1,060
8,093
3,349
1,899
2,147
5,946
49,856
0
W
11,266
2,696
0
1,496
9,536
4,778
2,614
2,555
6,981
0
42,774
W
Olorun
11,529
5,921
429
2,854
8,765
4,636
2,347
4,655
4,110
32,709
3,526
L
Neith
8,637
4,160
301
2,841
11,263
4,406
0
6,772
4,336
0
29,508
L
Kuzenbo
ZeeWiLL
Kuzenbo
7,577
3,493
0
1,191
13,358
16,456
0
7,716
5,440
15,975
0
L
Arachne
dirk50
Arachne
5,868
4,205
0
1,915
15,827
6,237
0
6,321
8,270
0
25,534
W
12,299
6,329
0
5,864
14,917
14,378
276
6,133
8,784
0
34,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,123
Gold Earned
43,659
307
Minions Killed
193
0
Camps Cleared
0
1,483,001
Distance Traveled
1,352,223
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,984
642
40
3
0
266,432
0
L
Olorun
8,792
628
59
4
0
230,434
0
W
Atlas
11,002
786
29
2
0
300,871
1
W
Thoth
9,867
705
79
6
0
287,464
1
W
Ne Zha
10,545
753
69
5
0
325,553
6
W
Olorun
10,205
729
65
5
0
272,335
0
L
Neith
8,606
615
46
3
0
246,877
1
L
Kuzenbo
8,670
619
13
1
0
313,719
0
L
Arachne
8,607
615
35
3
0
294,761
1
W
Vamana
10,504
750
65
5
0
296,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role