Player Matchup

Bacchus
Bacchus
FreddiePrinzeJr8
Bacchus
Level 128
God Stats
12W - 3L
2,013 SR
Queue Stats
415W - 421L
1,477 Elo+
Party 4
Fenrir
Fenrir
Gxiner
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,778 Elo+
Party 2
Scylla
Scylla
Im_Confused24
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,578 Elo+
Party 2
Hera
Hera
SneakyPatak
Hera
Level 129
God Stats
3W - 2L
1,726 SR
Queue Stats
323W - 331L
1,495 Elo+
Party 4
Tiamat
Tiamat
princessgoop
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 59L
1,296 Elo+
Solo
Team Averages
Level 74
1,648 SR
1,525 Elo+

VS

Team Averages
Level 103
1,545 SR
1,458 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Gus97_xD
Agni
Level 88
God Stats
6W - 4L
1,331 SR
Queue Stats
373W - 377L
1,559 Elo+
Party 1
Bellona
Bellona
HouseOfSparta
Bellona
Level 60
God Stats
5W - 0L
1,676 SR
Queue Stats
42W - 34L
1,110 Elo+
Solo
Arachne
Arachne
Rapur
Arachne
Level 155
God Stats
1W - 0L
1,729 SR
Queue Stats
170W - 129L
1,556 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Sakuotaku
Kumbhakarna
Level 128
God Stats
1W - 0L
1,490 SR
Queue Stats
130W - 110L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
7,395
740
7,288
12,765
9,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Gxiner
Fenrir
13
6 / 5 / 3
8,049
805
6,854
8,324
3,151
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 5 / 5
7,952
795
4,840
6,783
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 6 / 4
8,897
890
5,806
7,372
2,216
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
12
0 / 6 / 4
6,737
674
3,966
10,359
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 2 / 12
8,719
872
8,844
7,066
3,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
18
3 / 0 / 15
9,659
966
8,860
3,389
1,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
16
6 / 4 / 8
9,289
929
7,807
7,962
7,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
Rapur
Arachne
16
10 / 4 / 9
10,117
1,012
12,633
11,355
8,740
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
Sakuotaku
Kumbhakarna
14
2 / 3 / 10
8,142
814
2,530
10,793
11,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
13
Kills
25
25
Deaths
13
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
12
5
L
2
3
7
1.83
W
Agni
3
0
15
10.5
L
Fenrir
Gxiner
Fenrir
6
5
3
1.5
W
Bellona
6
4
8
2.5
L
1
5
5
0.7
W
Arachne
Rapur
Arachne
10
4
9
3.63
W
Kumbhakarna
Sakuotaku
Kumbhakarna
2
3
10
2.33
L
4
6
4
1
L
Tiamat
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,754
Damage
40,674
45,603
Taken
40,565
21,796
Mitigated
32,578
10,125
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,844
1,033
1,904
1,997
7,066
3,394
889
4,211
2,855
0
22,838
L
7,288
577
587
4,451
12,765
9,042
0
2,279
10,361
11,793
0
W
Agni
8,860
250
576
527
3,389
1,532
588
1,416
1,973
27,850
0
L
Fenrir
Gxiner
Fenrir
6,854
1,412
142
938
8,324
3,151
0
2,832
5,419
0
9,465
W
Bellona
7,807
2,833
1,042
817
7,962
7,121
1,292
4,779
3,183
0
15,607
L
4,840
137
32
196
6,783
2,222
0
1,884
4,871
15,727
0
W
Arachne
Rapur
Arachne
12,633
8,071
559
4,252
11,355
8,740
196
5,042
6,313
0
16,206
W
Kumbhakarna
Sakuotaku
Kumbhakarna
2,530
121
1,429
1,043
10,793
11,791
263
6,452
4,341
4,738
0
L
5,806
1,373
536
778
7,372
2,216
0
2,141
5,171
17,629
0
L
Tiamat
3,966
548
38
2,427
10,359
5,165
0
2,254
8,028
14,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,030
Gold Earned
45,926
100
Minions Killed
104
0
Camps Cleared
0
908,107
Distance Traveled
1,058,668
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,719
872
20
2
0
210,240
3
L
Bacchus
7,395
740
9
1
0
193,642
0
W
Agni
9,659
966
47
5
0
232,242
3
L
Fenrir
8,049
805
10
1
0
189,549
2
W
Bellona
9,289
929
21
2
0
203,568
0
L
Scylla
7,952
795
28
3
0
181,234
1
W
Arachne
10,117
1,012
9
1
0
213,110
0
W
Kumbhakarna
8,142
814
7
1
0
199,508
0
L
Hera
8,897
890
34
3
0
183,194
1
L
Tiamat
6,737
674
19
2
0
160,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role