Player Matchup

Aphrodite
Aphrodite
BattleFerret
Aphrodite
Level 14
God Stats
0W - 3L
1,275 SR
Queue Stats
1W - 8L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
Ceatonson
Cthulhu
Level 17
God Stats
0W - 5L
1,192 SR
Queue Stats
1W - 6L
1,318 Elo+
Party 1
Serqet
Serqet
IIIlGooselIII
Serqet
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 223L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
Kazuma Sayin
Sun Wukong
Level 50
God Stats
7W - 12L
1,799 SR
Queue Stats
61W - 106L
1,471 Elo+
Party 2
Chiron
Chiron
gangsterfetus
Chiron
Level 11
God Stats
0W - 2L
1,187 SR
Queue Stats
4W - 5L
1,232 Elo+
Solo
Team Averages
Level 34
1,391 SR
1,357 Elo+

VS

Team Averages
Level 77
1,515 SR
1,418 Elo+
Ymir
Ymir
Kay_StrAnge
Ymir
Level 148
God Stats
5W - 4L
1,538 SR
Queue Stats
166W - 187L
1,437 Elo+
Party 3
Sol
Sol
Noah_finesse8
Sol
Level 106
God Stats
3W - 6L
1,632 SR
Queue Stats
41W - 69L
1,392 Elo+
Party 3
Neith
Neith
Raumis
Neith
Level 48
God Stats
61W - 56L
1,360 SR
Queue Stats
774W - 813L
1,409 Elo+
Solo
He Bo
He Bo
SaintLaurentD0N
He Bo
Level 40
God Stats
4W - 3L
1,664 SR
Queue Stats
35W - 45L
1,453 Elo+
Party 3
Mulan
Mulan
TheWulfGaming
Mulan
Level 44
God Stats
2W - 1L
1,379 SR
Queue Stats
27W - 36L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BattleFerret
Aphrodite
17
2 / 7 / 1
10,043
670
9,582
19,001
13,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Ceatonson
Cthulhu
16
1 / 6 / 3
9,607
640
15,193
24,555
21,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 5 / 1
10,499
700
3,760
11,879
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Kazuma Sayin
Sun Wukong
17
2 / 6 / 4
10,329
689
13,472
18,970
11,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 10 / 1
8,378
559
7,850
15,597
5,683
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 20
11,413
761
8,631
15,950
17,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 0 / 12
12,354
824
11,756
10,944
4,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Raumis
Neith
18
6 / 1 / 15
11,303
754
21,509
9,759
4,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
10 / 2 / 15
12,205
814
18,148
13,029
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
8 / 4 / 16
11,416
761
17,425
19,316
11,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
112
7
Kills
34
34
Deaths
7
10
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BattleFerret
Aphrodite
2
7
1
0.36
L
Cthulhu
Ceatonson
Cthulhu
1
6
3
0.42
L
2
5
1
0.5
W
6
0
20
16
L
Sun Wukong
Kazuma Sayin
Sun Wukong
2
6
4
0.67
W
4
0
12
10
W
Neith
Raumis
Neith
6
1
15
13.5
W
10
2
15
8.75
W
8
4
16
4
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,857
Damage
77,469
90,002
Taken
68,998
56,665
Mitigated
43,778
23,923
Healing
23,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BattleFerret
Aphrodite
9,582
448
5,924
7,498
19,001
13,087
703
7,530
11,107
36,173
0
L
Cthulhu
Ceatonson
Cthulhu
15,193
788
389
3,743
24,555
21,489
323
9,967
13,893
29,555
0
L
3,760
297
0
1,168
11,879
4,453
0
3,097
8,676
0
27,947
W
8,631
829
0
5,468
15,950
17,563
166
5,572
10,145
27,415
0
L
Sun Wukong
Kazuma Sayin
Sun Wukong
13,472
2,144
0
3,187
18,970
11,953
0
9,341
9,432
0
33,555
W
11,756
5,394
0
6,172
10,944
4,738
5,471
2,339
8,491
75,326
0
W
Neith
Raumis
Neith
21,509
8,521
0
2,678
9,759
4,576
1,227
3,670
5,814
0
44,947
W
18,148
1,015
0
2,627
13,029
5,660
915
3,755
8,968
49,651
0
W
17,425
747
0
6,100
19,316
11,241
189
8,345
10,581
0
37,429
L
7,850
1,777
594
1,420
15,597
5,683
0
7,307
7,973
0
15,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,856
Gold Earned
58,691
202
Minions Killed
297
0
Camps Cleared
0
1,306,797
Distance Traveled
1,480,289
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,043
670
66
4
0
265,110
1
L
Cthulhu
9,607
640
34
2
0
290,699
0
L
Serqet
10,499
700
36
2
0
236,728
0
W
Ymir
11,413
761
25
2
0
276,613
0
L
Sun Wukong
10,329
689
50
3
0
271,744
0
W
Sol
12,354
824
99
7
0
286,129
1
W
Neith
11,303
754
54
4
0
282,571
3
W
He Bo
12,205
814
80
5
0
324,064
1
W
Mulan
11,416
761
39
3
0
310,912
1
L
Chiron
8,378
559
16
1
0
242,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role