Player Matchup

Kuzenbo
Kuzenbo
DrizzJuice
Kuzenbo
Level 25
God Stats
2W - 5L
1,735 SR
Queue Stats
203W - 219L
1,526 Elo+
Solo
Nemesis
Nemesis
KKillove
Nemesis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,373 Elo+
Party 1
Janus
Janus
PowerMyRanger
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,536 Elo+
Solo
Erlang Shen
Erlang Shen
Raeinbowroad
Erlang Shen
Level 34
God Stats
2W - 0L
1,721 SR
Queue Stats
47W - 63L
1,348 Elo+
Party 1
Bacchus
Bacchus
TastefulMonk
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,153 Elo+
Solo
Team Averages
Level 40
1,591 SR
1,387 Elo+

VS

Team Averages
Level 34
1,595 SR
1,490 Elo+
Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DaddysToeNails
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,454 Elo+
Party 2
Cerberus
Cerberus
HumanLawnmower99
Cerberus
Level 69
God Stats
1W - 2L
1,763 SR
Queue Stats
31W - 39L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
Lucion414
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sobek
Sobek
zOptiMuslPriMe
Sobek
Level 27
God Stats
5W - 4L
1,709 SR
Queue Stats
153W - 156L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrizzJuice
Kuzenbo
8
2 / 1 / 3
5,488
1,829
842
3,150
3,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
KKillove
Nemesis
8
1 / 1 / 4
5,315
1,772
1,209
2,641
1,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 2 / 3
5,579
1,860
2,189
2,031
587
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Raeinbowroad
Erlang Shen
10
3 / 1 / 2
5,976
1,992
555
3,837
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
TastefulMonk
Bacchus
9
0 / 1 / 6
5,562
1,854
1,312
2,402
2,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
3 / 4 / 1
5,481
1,827
1,377
4,253
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
5
0 / 0 / 0
3,924
1,308
0
59
21
Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,924
1,308
0
89
31
Sun Wukong
Lucion414
Sun Wukong
8
2 / 4 / 1
5,062
1,687
2,165
4,497
1,950
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

1
0 / 0 / 0
924
308
0
345
105

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
8
Kills
5
6
Deaths
8
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
1
0.88
L
Hun Batz
0
0
0
0
W
Kuzenbo
DrizzJuice
Kuzenbo
2
1
3
3.5
L
0
0
0
0
W
Nemesis
KKillove
Nemesis
1
1
4
3
L
Sun Wukong
Lucion414
Sun Wukong
2
4
1
0.63
W
2
2
3
1.75
W
Erlang Shen
Raeinbowroad
Erlang Shen
3
1
2
4
W
Bacchus
TastefulMonk
Bacchus
0
1
6
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,107
Damage
3,542
14,061
Taken
9,243
9,649
Mitigated
4,457
2,704
Healing
216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,377
308
0
167
4,253
2,350
0
2,069
2,184
2,781
0
L
Hun Batz
0
0
0
0
59
21
0
59
0
0
0
W
Kuzenbo
DrizzJuice
Kuzenbo
842
282
255
350
3,150
3,463
717
425
2,634
4,443
0
L
0
0
0
0
89
31
0
89
0
0
0
W
Nemesis
KKillove
Nemesis
1,209
888
461
362
2,641
1,154
1,774
83
2,558
0
7,402
L
Sun Wukong
Lucion414
Sun Wukong
2,165
863
0
49
4,497
1,950
0
1,781
2,716
0
5,976
W
2,189
352
356
0
2,031
587
1,419
225
1,806
6,448
0
W
Erlang Shen
Raeinbowroad
Erlang Shen
555
438
0
621
3,837
1,996
814
185
3,652
0
3,956
W
Bacchus
TastefulMonk
Bacchus
1,312
378
0
299
2,402
2,449
727
459
1,943
4,599
0
L
0
0
0
0
345
105
0
345
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,920
Gold Earned
19,315
24
Minions Killed
6
0
Camps Cleared
0
393,653
Distance Traveled
59,159
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,481
1,827
2
1
0
30,131
0
L
Hun Batz
3,924
1,308
0
0
0
113
0
W
Kuzenbo
5,488
1,829
1
0
0
81,224
1
L
Cerberus
3,924
1,308
0
0
0
4,982
0
W
Nemesis
5,315
1,772
10
3
0
70,105
0
L
Sun Wukong
5,062
1,687
4
1
0
23,556
0
W
Janus
5,579
1,860
7
2
0
67,843
0
W
Erlang Shen
5,976
1,992
0
0
0
86,079
0
W
Bacchus
5,562
1,854
6
2
0
88,402
1
L
Sobek
924
308
0
0
0
377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role