Player Matchup

Chernobog
Chernobog
ACEMystic10
Chernobog
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 67L
1,450 Elo+
Party 1
Ares
Ares
Beanid
Ares
Level 74
God Stats
2W - 0L
1,752 SR
Queue Stats
18W - 17L
1,459 Elo+
Party 2
Jormungandr
Jormungandr
Grizzlymagnum93
Jormungandr
Level 59
God Stats
22W - 24L
1,600 SR
Queue Stats
203W - 196L
1,477 Elo+
Party 2
Nu Wa
Nu Wa
SerasVictoriah
Nu Wa
Level 26
God Stats
45W - 39L
1,578 SR
Queue Stats
134W - 130L
1,434 Elo+
Party 2
Thor
Thor
whyamibad13
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 50
1,586 SR
1,464 Elo+

VS

Team Averages
Level 47
1,492 SR
1,457 Elo+
Medusa
Medusa
 
Medusa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Jaykup
Khepri
Level 29
God Stats
2W - 7L
1,327 SR
Queue Stats
351W - 415L
1,432 Elo+
Party 3
Cthulhu
Cthulhu
MegasMilks
Cthulhu
Level 49
God Stats
114W - 96L
1,579 SR
Queue Stats
344W - 372L
1,421 Elo+
Party 3
Ra
Ra
TheManOutOfTime
Ra
Level 29
God Stats
3W - 5L
1,556 SR
Queue Stats
299W - 346L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ACEMystic10
Chernobog
10
2 / 0 / 1
5,743
522
1,455
4,329
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Beanid
Ares
10
0 / 1 / 0
5,687
517
609
6,084
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Grizzlymagnum93
Jormungandr
12
4 / 0 / 3
7,364
669
7,348
5,947
4,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 1 / 1
6,149
559
4,892
5,074
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 4 / 3
6,274
570
5,889
8,039
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 0 / 2
5,273
479
2,367
2,616
731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
9
1 / 6 / 1
5,245
477
2,283
9,890
5,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Jaykup
Khepri
10
1 / 2 / 1
5,853
532
2,463
8,423
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
MegasMilks
Cthulhu
9
1 / 1 / 2
5,907
537
2,892
5,667
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 1
6,503
591
4,057
3,847
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
4
6
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
2
1
L
Ymir
 
Ymir
1
6
1
0.25
W
Chernobog
ACEMystic10
Chernobog
2
0
1
2.5
W
Ares
Beanid
Ares
0
1
0
0
W
Jormungandr
Grizzlymagnum93
Jormungandr
4
0
3
5.5
L
Khepri
Jaykup
Khepri
1
2
1
0.75
L
Cthulhu
MegasMilks
Cthulhu
1
1
2
2
W
1
1
1
1.5
L
1
1
1
1.5
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,193
Damage
14,062
29,473
Taken
30,443
13,213
Mitigated
14,291
7,258
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,367
784
0
1,220
2,616
731
0
596
1,914
0
24,622
L
Ymir
 
Ymir
2,283
647
0
937
9,890
5,965
0
5,698
4,164
17,533
1,523
W
Chernobog
ACEMystic10
Chernobog
1,455
638
179
1,505
4,329
1,326
768
1,963
2,366
0
28,971
W
Ares
Beanid
Ares
609
0
0
415
6,084
3,820
324
771
5,313
20,085
0
W
Jormungandr
Grizzlymagnum93
Jormungandr
7,348
2,375
0
2,000
5,947
4,648
288
2,870
3,077
37,549
0
L
Khepri
Jaykup
Khepri
2,463
579
0
687
8,423
2,633
0
2,712
5,491
35,543
0
L
Cthulhu
MegasMilks
Cthulhu
2,892
139
0
1,560
5,667
3,946
0
1,426
4,147
25,462
0
W
4,892
885
0
643
5,074
1,267
0
3,369
1,525
34,704
0
L
4,057
197
201
1,225
3,847
1,016
0
1,777
1,878
46,678
0
W
5,889
2,062
0
2,516
8,039
2,152
0
2,318
4,965
0
33,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
28,781
312
Minions Killed
301
0
Camps Cleared
0
1,043,363
Distance Traveled
1,071,822
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,273
479
63
6
0
208,543
3
L
Ymir
5,245
477
31
3
0
172,278
0
W
Chernobog
5,743
522
69
6
0
246,844
4
W
Ares
5,687
517
29
3
0
190,789
3
W
Jormungandr
7,364
669
84
8
0
201,023
2
L
Khepri
5,853
532
71
6
0
224,614
1
L
Cthulhu
5,907
537
41
4
0
210,988
5
W
Nu Wa
6,149
559
73
7
0
192,409
3
L
Ra
6,503
591
95
9
0
255,399
1
W
Thor
6,274
570
57
5
0
212,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role