Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
EmptyXVI
Hel
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,236 Elo+
Party 1
Sobek
Sobek
JakeTheBeast14
Sobek
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,236 Elo+
Party 1
Danzaburou
Danzaburou
Shadow of Myths
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,236 Elo+
Party 1
Arachne
Arachne
Thiccclock
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,342 Elo+
Party 1
Team Averages
Level 81
1,500 SR
1,310 Elo+

VS

Team Averages
Level 58
1,555 SR
1,482 Elo+
Medusa
Medusa
DRAGON ROJO XXX
Medusa
Level 18
God Stats
1W - 3L
1,702 SR
Queue Stats
125W - 154L
1,561 Elo+
Solo
Sol
Sol
Gamerman0754324
Sol
Level 28
God Stats
1W - 2L
1,530 SR
Queue Stats
24W - 24L
1,573 Elo+
Solo
Chiron
Chiron
MestreGamez
Chiron
Level 88
God Stats
1W - 3L
1,275 SR
Queue Stats
93W - 93L
1,444 Elo+
Solo
Mulan
Mulan
MoistBeavers358
Mulan
Level 129
God Stats
3W - 6L
1,508 SR
Queue Stats
213W - 236L
1,490 Elo+
Solo
Yemoja
Yemoja
R Lopez1995
Yemoja
Level 26
God Stats
1W - 1L
1,761 SR
Queue Stats
24W - 39L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
3 / 2 / 14
11,285
806
24,194
33,033
39,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 3 / 15
10,296
735
17,260
17,472
10,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 2 / 14
11,060
790
15,101
28,635
43,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Shadow of Myths
Danzaburou
15
0 / 4 / 12
9,721
694
9,692
14,621
7,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Thiccclock
Arachne
19
9 / 1 / 9
11,487
821
18,450
20,627
11,424
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
8,842
632
11,039
15,243
6,475
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 4 / 5
10,850
775
39,318
20,194
7,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
18
4 / 2 / 8
10,646
760
29,423
16,360
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 5 / 9
9,278
663
12,870
28,706
24,490
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
17
0 / 1 / 10
10,496
750
6,465
13,910
7,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
50
18
Kills
12
12
Deaths
18
64
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
14
5
L
0
6
6
0.5
W
3
3
15
3.5
L
7
4
5
2.38
W
3
2
14
5
L
Chiron
4
2
8
4
L
1
5
9
1.1
L
Yemoja
0
1
10
5
W
Danzaburou
Shadow of Myths
Danzaburou
0
4
12
1.5
W
Arachne
Thiccclock
Arachne
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,697
Damage
99,115
114,388
Taken
94,413
113,292
Mitigated
52,858
65,446
Healing
52,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
24,194
1,466
3,159
15,713
33,033
39,920
327
14,700
18,078
41,978
0
L
11,039
3,942
303
2,098
15,243
6,475
0
8,115
6,914
0
24,893
W
17,260
1,959
14,448
9,052
17,472
10,213
1,115
6,360
10,915
21,024
0
L
39,318
11,783
1,043
5,953
20,194
7,599
1,371
13,639
6,137
65,171
0
W
15,101
602
3,302
8,465
28,635
43,801
542
11,597
16,928
36,398
0
L
Chiron
29,423
8,281
2,290
5,262
16,360
6,390
2,557
11,942
4,264
0
56,662
L
12,870
1,148
736
7,646
28,706
24,490
138
11,405
16,916
0
18,351
L
Yemoja
6,465
2,429
19,754
7,037
13,910
7,904
448
10,006
3,627
11,352
0
W
Danzaburou
Shadow of Myths
Danzaburou
9,692
4,401
889
1,916
14,621
7,934
1,143
5,488
9,073
0
27,139
W
Arachne
Thiccclock
Arachne
18,450
11,861
1,548
6,954
20,627
11,424
2,456
7,638
12,760
0
28,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,849
Gold Earned
50,112
156
Minions Killed
205
0
Camps Cleared
0
1,389,161
Distance Traveled
1,194,901
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,285
806
36
3
0
277,432
2
L
Medusa
8,842
632
41
3
0
217,471
0
W
Hel
10,296
735
14
1
0
282,531
0
L
Sol
10,850
775
70
5
0
229,929
0
W
Sobek
11,060
790
36
3
0
298,463
0
L
Chiron
10,646
760
64
5
0
236,097
2
L
Mulan
9,278
663
10
1
0
271,689
0
L
Yemoja
10,496
750
20
1
0
239,715
2
W
Danzaburou
9,721
694
47
3
0
216,394
0
W
Arachne
11,487
821
23
2
0
314,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role