Player Matchup

Da Ji
Da Ji
AngryPup2828811
Da Ji
Level 121
God Stats
23W - 10L
1,712 SR
Queue Stats
552W - 511L
1,570 Elo+
Party 2
Discordia
Discordia
Cpt Nefarious57
Discordia
Level 89
God Stats
6W - 5L
1,774 SR
Queue Stats
210W - 181L
1,580 Elo+
Party 2
Ymir
Ymir
ProfSlughorn331
Ymir
Level 89
God Stats
37W - 31L
1,600 SR
Queue Stats
624W - 580L
1,550 Elo+
Party 2
Osiris
Osiris
pound___town
Osiris
Level 112
God Stats
15W - 8L
1,767 SR
Queue Stats
189W - 172L
1,561 Elo+
Solo
Anhur
Anhur
xxpipo99xx
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,519 Elo+
Solo
Team Averages
Level 96
1,670 SR
1,556 Elo+

VS

Team Averages
Level 120
1,558 SR
1,556 Elo+
Medusa
Medusa
Nolanryan2
Medusa
Level 54
God Stats
2W - 1L
1,716 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Bastet
Bastet
OG-FinDeR
Bastet
Level 146
God Stats
20W - 13L
1,682 SR
Queue Stats
206W - 189L
1,563 Elo+
Party 1
Shiva
Shiva
OG-GriNDeR
Shiva
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 169L
1,564 Elo+
Party 1
Jormungandr
Jormungandr
The Suburbian
Jormungandr
Level 137
God Stats
10W - 7L
1,632 SR
Queue Stats
37W - 39L
1,611 Elo+
Solo
Ra
Ra
warriorjpsc
Ra
Level 116
God Stats
4W - 11L
1,259 SR
Queue Stats
200W - 193L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 4
11,190
487
17,214
21,795
9,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Cpt Nefarious57
Discordia
17
4 / 6 / 3
10,911
474
11,229
14,278
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 6 / 8
9,685
421
7,113
19,172
17,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
16
1 / 8 / 4
9,930
432
6,480
23,114
17,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
15
2 / 13 / 2
9,426
410
8,766
20,468
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nolanryan2
Medusa
20
14 / 3 / 6
14,721
640
21,793
20,767
7,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
OG-FinDeR
Bastet
19
6 / 3 / 8
12,616
549
13,212
17,638
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
18
8 / 4 / 7
12,901
561
18,066
16,276
17,758
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
The Suburbian
Jormungandr
16
4 / 3 / 19
12,244
532
11,253
22,608
30,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 4 / 5
12,999
565
9,672
13,771
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
16
Kills
37
37
Deaths
17
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
8
4
4
2.5
L
Discordia
Cpt Nefarious57
Discordia
4
6
3
0.92
W
Medusa
Nolanryan2
Medusa
14
3
6
5.67
W
Bastet
OG-FinDeR
Bastet
6
3
8
3.33
W
Shiva
8
4
7
2.88
L
1
6
8
0.83
W
Jormungandr
The Suburbian
Jormungandr
4
3
19
4.5
L
Osiris
1
8
4
0.38
W
5
4
5
1.88
L
Anhur
2
13
2
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,802
Damage
73,996
98,827
Taken
91,060
54,279
Mitigated
66,187
19,780
Healing
25,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,214
3,806
0
4,671
21,795
9,419
0
3,774
18,021
0
72,148
L
Discordia
Cpt Nefarious57
Discordia
11,229
651
0
2,253
14,278
3,969
0
3,988
10,290
85,886
0
W
Medusa
Nolanryan2
Medusa
21,793
13,203
0
8,174
20,767
7,644
342
2,263
18,504
0
143,684
W
Bastet
OG-FinDeR
Bastet
13,212
2,604
0
6,014
17,638
6,110
0
4,441
13,197
0
82,931
W
Shiva
18,066
4,885
0
3,202
16,276
17,758
165
3,290
12,986
0
70,025
L
7,113
1,245
257
2,942
19,172
17,933
0
7,859
11,313
30,357
0
W
Jormungandr
The Suburbian
Jormungandr
11,253
2,704
675
1,903
22,608
30,085
533
5,376
17,232
43,327
2,556
L
Osiris
6,480
2,323
0
5,836
23,114
17,171
0
1,952
21,162
0
68,138
W
9,672
1,040
1,731
3,541
13,771
4,590
72
5,642
8,129
95,168
0
L
Anhur
8,766
3,590
0
3,821
20,468
5,787
0
3,131
17,337
0
49,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,142
Gold Earned
65,481
506
Minions Killed
627
0
Camps Cleared
0
2,081,683
Distance Traveled
2,119,264
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,190
487
98
4
0
466,049
1
L
Discordia
10,911
474
169
7
0
405,799
2
W
Medusa
14,721
640
179
8
0
408,188
1
W
Bastet
12,616
549
110
5
0
508,722
9
W
Shiva
12,901
561
120
5
0
409,997
8
L
Ymir
9,685
421
43
2
0
443,292
1
W
Jormungandr
12,244
532
61
3
0
366,342
3
L
Osiris
9,930
432
122
5
0
396,559
4
W
Ra
12,999
565
157
7
0
426,015
12
L
Anhur
9,426
410
74
3
0
369,984
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role