Player Matchup

Artio
Artio
ESPINBLACK
Artio
Level 159
God Stats
4W - 4L
1,174 SR
Queue Stats
576W - 588L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
NICOFRAMBOOS
Cthulhu
Level 72
God Stats
17W - 19L
1,544 SR
Queue Stats
33W - 38L
1,459 Elo+
Party 3
Fenrir
Fenrir
NathanKenner021
Fenrir
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
434W - 456L
1,503 Elo+
Party 3
Danzaburou
Danzaburou
SS I X I O N
Danzaburou
Level 49
God Stats
11W - 11L
1,397 SR
Queue Stats
231W - 239L
1,445 Elo+
Party 3
Merlin
Merlin
iSmiler
Merlin
Level 133
God Stats
107W - 73L
1,565 SR
Queue Stats
725W - 714L
1,526 Elo+
Party 3
Team Averages
Level 111
1,436 SR
1,486 Elo+

VS

Team Averages
Level 63
1,609 SR
1,551 Elo+
Fenrir
Fenrir
InSaNe_BlAcKFiRe
Fenrir
Level 106
God Stats
1W - 1L
1,579 SR
Queue Stats
17W - 14L
1,545 Elo+
Party 1
Izanami
Izanami
Juicethak1dd999
Izanami
Level 3
God Stats
2W - 1L
1,786 SR
Queue Stats
4W - 1L
1,751 Elo+
Party 1
Nu Wa
Nu Wa
KeezyKaTT
Nu Wa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,461 Elo+
Party 2
Atlas
Atlas
ThatLooper05
Atlas
Level 99
God Stats
13W - 6L
1,679 SR
Queue Stats
43W - 34L
1,538 Elo+
Party 1
Achilles
Achilles
Zr Solo rZ
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
1 / 2 / 14
11,470
499
10,783
21,697
28,905
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cthulhu
NICOFRAMBOOS
Cthulhu
14
2 / 5 / 19
10,533
458
7,812
20,634
19,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 5 / 18
12,875
560
16,972
22,164
8,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
SS I X I O N
Danzaburou
16
4 / 4 / 16
11,365
494
13,318
13,194
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
iSmiler
Merlin
20
20 / 3 / 5
14,662
637
21,747
13,210
5,453
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
9,783
425
5,348
20,409
7,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 9 / 8
11,987
521
24,259
20,234
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
KeezyKaTT
Nu Wa
15
3 / 9 / 7
9,731
423
10,094
14,130
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 6 / 8
11,223
488
14,782
25,000
24,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Zr Solo rZ
Achilles
17
1 / 4 / 0
10,329
449
5,477
18,786
16,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
45
34
Kills
19
19
Deaths
35
72
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artio
1
2
14
4
L
1
7
3
0.36
L
8
9
8
1.33
L
Nu Wa
KeezyKaTT
Nu Wa
3
9
7
0.72
W
Cthulhu
NICOFRAMBOOS
Cthulhu
2
5
19
2.3
W
7
5
18
3.2
W
Danzaburou
SS I X I O N
Danzaburou
4
4
16
3
L
6
6
8
1.67
L
Achilles
Zr Solo rZ
Achilles
1
4
0
0.25
W
Merlin
iSmiler
Merlin
20
3
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,632
Damage
59,960
90,899
Taken
98,559
65,405
Mitigated
59,117
32,153
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
10,783
219
2,212
8,914
21,697
28,905
479
3,912
17,785
69,457
0
L
5,348
2,597
0
7,652
20,409
7,269
0
7,108
13,301
0
58,335
L
24,259
17,205
0
2,726
20,234
6,342
1,189
6,973
13,261
0
100,161
L
Nu Wa
KeezyKaTT
Nu Wa
10,094
876
0
892
14,130
3,716
75
9,603
4,527
52,579
0
W
Cthulhu
NICOFRAMBOOS
Cthulhu
7,812
861
1,979
3,608
20,634
19,182
90
5,951
14,683
24,130
0
W
16,972
5,320
0
6,636
22,164
8,309
2,520
4,797
17,367
0
88,847
W
Danzaburou
SS I X I O N
Danzaburou
13,318
5,819
0
5,101
13,194
3,556
2,426
5,841
7,353
0
52,014
L
14,782
3,991
364
4,533
25,000
24,795
176
9,416
15,584
38,812
0
L
Achilles
Zr Solo rZ
Achilles
5,477
1,385
0
3,539
18,786
16,995
304
7,242
11,544
0
69,778
W
Merlin
iSmiler
Merlin
21,747
932
0
3,703
13,210
5,453
1,275
4,375
8,835
125,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,905
Gold Earned
53,053
486
Minions Killed
513
0
Camps Cleared
0
2,190,873
Distance Traveled
2,008,824
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,470
499
111
5
0
471,192
0
L
Fenrir
9,783
425
98
4
0
455,733
1
L
Izanami
11,987
521
159
7
0
332,917
0
L
Nu Wa
9,731
423
72
3
0
361,073
3
W
Cthulhu
10,533
458
30
1
0
453,244
2
W
Fenrir
12,875
560
116
5
0
433,986
0
W
Danzaburou
11,365
494
72
3
0
398,155
9
L
Atlas
11,223
488
41
2
0
425,497
11
L
Achilles
10,329
449
143
6
0
433,604
0
W
Merlin
14,662
637
157
7
0
434,296
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role