Player Matchup

Bellona
Bellona
Gold IV
TOC GAMA
Bellona
Gold IV
Level 144
God Stats
8W - 7L
1,514 SR
Queue Stats
287W - 295L
1,320 MMR
Solo
Thoth
Thoth
Gold V
YoungStaple
Thoth
Gold V
Level 119
God Stats
1W - 3L
1,507 SR
Queue Stats
302W - 310L
1,332 MMR
Solo
Skadi
Skadi
Bronze IV
lLL90s
Skadi
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,316 MMR
Party 1
Bacchus
Bacchus
Silver I
not a cop5216
Bacchus
Silver I
Level 89
God Stats
0W - 1L
1,205 SR
Queue Stats
32W - 47L
1,331 MMR
Solo
Thanatos
Thanatos
Silver II
yourdad123
Thanatos
Silver II
Level 142
God Stats
2W - 2L
1,700 SR
Queue Stats
10W - 14L
1,376 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,485 SR
1,335 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,595 SR
1,335 MMR
King Arthur
King Arthur
Bronze IV
AtomicKdog31
King Arthur
Bronze IV
Level 85
God Stats
1W - 0L
1,770 SR
Queue Stats
10W - 11L
1,325 MMR
Solo
Merlin
Merlin
Silver I
Impacious
Merlin
Silver I
Level 74
God Stats
23W - 27L
1,476 SR
Queue Stats
91W - 96L
1,338 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Squidinatank
Jormungandr
Gold IV
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 173L
1,306 MMR
Solo
Shiva
Shiva
Gold IV
Technip
Shiva
Gold IV
Level 158
God Stats
17W - 7L
1,577 SR
Queue Stats
491W - 487L
1,371 MMR
Solo
Cernunnos
Cernunnos
Silver III
wallawalla252
Cernunnos
Silver III
Level 124
God Stats
6W - 5L
1,655 SR
Queue Stats
27W - 31L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
TOC GAMA
Bellona
16
1 / 5 / 0
10,350
431
6,318
21,786
20,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 3 / 0
10,723
447
4,854
8,741
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
lLL90s
Skadi
15
1 / 7 / 1
9,505
396
5,318
17,148
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
13
1 / 9 / 2
9,191
383
10,849
25,633
33,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
yourdad123
Thanatos
18
0 / 7 / 1
10,727
447
8,070
24,650
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ChironBastetCliodhnaZeus

VS

Bans
AtlasArachneCharybdisArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AtomicKdog31
King Arthur
18
5 / 1 / 6
11,801
492
10,021
15,323
18,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Impacious
Merlin
19
2 / 0 / 10
12,781
533
10,790
11,574
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Squidinatank
Jormungandr
19
5 / 3 / 14
12,583
524
13,016
20,844
16,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Technip
Shiva
20
13 / 0 / 7
13,810
575
23,386
17,435
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
wallawalla252
Cernunnos
20
6 / 2 / 11
13,938
581
15,182
16,171
6,482
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
79
4
Kills
31
31
Deaths
6
4
Assists
48
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AtomicKdog31
King Arthur
5
1
6
8
W
Merlin
Impacious
Merlin
2
0
10
7
W
Jormungandr
Squidinatank
Jormungandr
5
3
14
4
L
Bellona
TOC GAMA
Bellona
1
5
0
0.2
W
Shiva
Technip
Shiva
13
0
7
16.5
L
1
3
0
0.33
L
Skadi
lLL90s
Skadi
1
7
1
0.21
L
Bacchus
1
9
2
0.22
W
Cernunnos
wallawalla252
Cernunnos
6
2
11
5.75
L
Thanatos
yourdad123
Thanatos
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,409
Damage
72,395
97,958
Taken
81,347
68,091
Mitigated
55,351
30,884
Healing
31,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AtomicKdog31
King Arthur
10,021
929
0
6,267
15,323
18,946
1,352
2,256
13,067
0
39,003
W
Merlin
Impacious
Merlin
10,790
668
400
4,159
11,574
4,145
3,770
4,067
7,303
103,796
0
W
Jormungandr
Squidinatank
Jormungandr
13,016
4,217
0
6,173
20,844
16,771
1,533
4,817
14,233
56,347
8,813
L
Bellona
TOC GAMA
Bellona
6,318
2,731
0
5,935
21,786
20,039
465
3,830
17,503
0
62,782
W
Shiva
Technip
Shiva
23,386
5,826
586
5,018
17,435
9,007
1,907
2,452
14,879
0
89,737
L
4,854
386
0
548
8,741
2,281
0
2,699
6,034
85,668
0
L
Skadi
lLL90s
Skadi
5,318
1,395
0
3,598
17,148
4,129
1,062
4,313
12,747
0
61,720
L
Bacchus
10,849
654
426
1,888
25,633
33,374
0
9,699
15,725
25,905
0
W
Cernunnos
wallawalla252
Cernunnos
15,182
6,743
0
8,717
16,171
6,482
11,284
4,283
11,840
0
122,719
L
Thanatos
yourdad123
Thanatos
8,070
785
0
18,489
24,650
8,268
223
2,351
22,190
0
85,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,496
Gold Earned
64,913
562
Minions Killed
593
0
Camps Cleared
0
2,079,112
Distance Traveled
2,369,251
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,801
492
64
3
0
486,425
5
W
Merlin
12,781
533
159
7
0
452,959
4
W
Jormungandr
12,583
524
94
4
0
463,668
6
L
Bellona
10,350
431
144
6
0
388,815
1
W
Shiva
13,810
575
114
5
0
526,289
9
L
Thoth
10,723
447
157
7
0
407,587
4
L
Skadi
9,505
396
99
4
0
360,629
3
L
Bacchus
9,191
383
23
1
0
424,129
5
W
Cernunnos
13,938
581
162
7
0
439,910
4
L
Thanatos
10,727
447
139
6
0
497,952
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role