Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CrasHTastic_25
Nu Wa
Level 106
God Stats
121W - 164L
1,434 SR
Queue Stats
216W - 380L
1,199 Elo+
Party 1
Hou Yi
Hou Yi
Kratoscruz90
Hou Yi
Level 127
God Stats
0W - 3L
1,443 SR
Queue Stats
123W - 167L
1,366 Elo+
Solo
Team Averages
Level 103
1,459 SR
1,355 Elo+

VS

Team Averages
Level 67
1,532 SR
1,552 Elo+
Ah Puch
Ah Puch
KillingUForFun
Ah Puch
Level 124
God Stats
11W - 10L
1,596 SR
Queue Stats
103W - 102L
1,588 Elo+
Party 2
Bacchus
Bacchus
ejsuwu
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,600 Elo+
Party 2
Hun Batz
Hun Batz
hamlet1234567
Hun Batz
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 4 / 1
6,916
692
7,544
13,964
7,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 3 / 2
6,517
652
6,031
6,673
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
10
0 / 7 / 2
6,289
629
3,281
9,843
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 4
8,845
885
10,774
4,800
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ejsuwu
Bacchus
12
2 / 1 / 10
7,859
786
8,911
10,078
12,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
hamlet1234567
Hun Batz
11
2 / 2 / 9
7,070
707
7,103
7,867
3,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
13
14
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
4
1
0.63
L
1
3
2
0.67
W
9
0
4
11
L
Hou Yi
0
7
2
0.14
W
Bacchus
ejsuwu
Bacchus
2
1
10
7
W
Hun Batz
hamlet1234567
Hun Batz
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,856
Damage
26,788
30,480
Taken
22,745
11,792
Mitigated
17,759
1,455
Healing
3,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,544
3,310
11
806
13,964
7,077
0
8,572
5,392
17,967
0
L
6,031
2,929
0
299
6,673
1,788
0
4,705
1,968
19,779
0
W
10,774
442
0
1,428
4,800
1,925
354
3,060
1,740
44,572
0
L
Hou Yi
3,281
891
19
320
9,843
2,927
0
6,867
2,976
0
17,531
W
Bacchus
ejsuwu
Bacchus
8,911
1,662
0
1,635
10,078
12,647
0
5,686
4,392
22,958
0
W
Hun Batz
hamlet1234567
Hun Batz
7,103
1,870
0
470
7,867
3,187
0
5,218
2,649
0
22,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,722
Gold Earned
23,774
110
Minions Killed
133
3
Camps Cleared
6
465,962
Distance Traveled
567,415
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,916
692
37
4
0
161,186
0
L
Nu Wa
6,517
652
27
3
2
166,981
2
W
Ah Puch
8,845
885
77
8
5
196,406
5
L
Hou Yi
6,289
629
46
5
1
137,795
2
W
Bacchus
7,859
786
17
2
1
192,325
1
W
Hun Batz
7,070
707
39
4
0
178,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role