Player Matchup

Hachiman
Hachiman
BaronOBeefDipp
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,460 Elo+
Party 2
Fenrir
Fenrir
Blexman
Fenrir
Level 153
God Stats
1W - 1L
1,739 SR
Queue Stats
7W - 17L
1,616 Elo+
Party 2
Sol
Sol
CaptainGoon72
Sol
Level 124
God Stats
0W - 2L
1,371 SR
Queue Stats
4W - 9L
1,402 Elo+
Party 2
Team Averages
Level 129
1,537 SR
1,492 Elo+

VS

Team Averages
Level 119
1,285 SR
1,553 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ChykieY
King Arthur
Level 134
God Stats
1W - 0L
1,198 SR
Queue Stats
9W - 10L
1,575 Elo+
Party 1
Shiva
Shiva
wohzi
Shiva
Level 121
God Stats
1W - 0L
1,157 SR
Queue Stats
10W - 10L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
0 / 8 / 5
7,801
709
7,924
10,549
2,706
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Blexman
Fenrir
13
4 / 10 / 2
9,557
869
5,494
13,918
9,192
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 8 / 2
8,338
758
11,295
10,600
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
6 / 3 / 15
9,560
869
9,464
8,957
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ChykieY
King Arthur
15
14 / 1 / 11
10,538
958
11,530
14,334
12,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
wohzi
Shiva
14
6 / 2 / 12
9,214
838
8,713
12,087
7,214
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
6
Kills
26
26
Deaths
6
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
3
15
4.5
L
Hachiman
0
8
5
0.31
L
Fenrir
Blexman
Fenrir
4
10
2
0.5
L
2
8
2
0.38
W
King Arthur
ChykieY
King Arthur
14
1
11
19.5
W
Shiva
wohzi
Shiva
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
29,707
35,067
Taken
35,378
15,396
Mitigated
23,008
2,874
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,464
2,490
132
1,354
8,957
2,871
1,415
1,642
7,315
29,871
0
L
Hachiman
7,924
3,532
105
476
10,549
2,706
0
2,840
7,427
0
27,289
L
Fenrir
Blexman
Fenrir
5,494
1,542
0
862
13,918
9,192
0
4,169
9,493
0
16,739
L
11,295
3,126
0
1,431
10,600
3,498
0
2,618
7,850
30,159
2,136
W
King Arthur
ChykieY
King Arthur
11,530
1,465
0
3,722
14,334
12,923
483
4,701
9,633
126
29,504
W
Shiva
wohzi
Shiva
8,713
1,033
523
1,551
12,087
7,214
368
4,550
7,537
2,597
32,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,696
Gold Earned
29,312
103
Minions Killed
135
1
Camps Cleared
9
519,037
Distance Traveled
643,335
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,560
869
66
6
4
181,350
2
L
Hachiman
7,801
709
38
3
0
168,000
0
L
Fenrir
9,557
869
19
2
1
188,038
3
L
Sol
8,338
758
46
4
0
162,999
4
W
King Arthur
10,538
958
32
3
1
234,124
2
W
Shiva
9,214
838
37
3
4
227,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role