Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JIMIN-KM
Merlin
Level 127
God Stats
15W - 12L
1,735 SR
Queue Stats
244W - 185L
1,645 Elo+
Solo
Anhur
Anhur
JimmJhom
Anhur
Level 128
God Stats
0W - 1L
1,388 SR
Queue Stats
6W - 11L
1,465 Elo+
Party 1
Mulan
Mulan
MaryQueenOfThots
Mulan
Level 117
God Stats
0W - 2L
1,216 SR
Queue Stats
68W - 67L
1,639 Elo+
Solo
Ymir
Ymir
MrLordcat
Ymir
Level 128
God Stats
0W - 1L
1,172 SR
Queue Stats
57W - 66L
1,619 Elo+
Party 1
Team Averages
Level 131
1,402 SR
1,574 Elo+

VS

Team Averages
Level 129
1,525 SR
1,641 Elo+
King Arthur
King Arthur
CelticCreamKing
King Arthur
Level 127
God Stats
40W - 36L
1,658 SR
Queue Stats
156W - 144L
1,513 Elo+
Solo
Jing Wei
Jing Wei
CommanderKnox
Jing Wei
Level 145
God Stats
1W - 1L
1,308 SR
Queue Stats
303W - 143L
1,821 Elo+
Party 2
Kukulkan
Kukulkan
DaemonDrew
Kukulkan
Level 144
God Stats
5W - 1L
1,500 SR
Queue Stats
90W - 83L
1,613 Elo+
Solo
Fenrir
Fenrir
Dr Gremory
Fenrir
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 33L
1,535 Elo+
Party 2
Ganesha
Ganesha
SexySquids3524
Ganesha
Level 122
God Stats
1W - 0L
1,657 SR
Queue Stats
8W - 5L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 1 / 5
8,296
437
6,065
15,802
16,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
JIMIN-KM
Merlin
15
6 / 1 / 0
9,821
517
10,462
4,391
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
JimmJhom
Anhur
16
2 / 6 / 4
9,814
517
8,782
13,586
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 2
9,791
515
9,438
15,153
18,380
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
13
1 / 5 / 1
8,112
427
5,573
15,072
7,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CelticCreamKing
King Arthur
18
0 / 1 / 3
11,201
590
8,095
15,104
16,354
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
CommanderKnox
Jing Wei
19
9 / 2 / 4
12,094
637
15,591
14,995
5,222
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
DaemonDrew
Kukulkan
18
4 / 2 / 2
11,784
620
10,887
7,144
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
Dr Gremory
Fenrir
18
3 / 2 / 4
10,782
567
4,655
12,312
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 10
9,664
509
5,265
16,816
18,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
10
Kills
16
16
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
5
2.5
W
King Arthur
CelticCreamKing
King Arthur
0
1
3
1.5
W
Jing Wei
CommanderKnox
Jing Wei
9
2
4
5.5
W
Kukulkan
DaemonDrew
Kukulkan
4
2
2
2.5
W
Fenrir
Dr Gremory
Fenrir
3
2
4
2.5
L
Merlin
JIMIN-KM
Merlin
6
1
0
6
L
Anhur
JimmJhom
Anhur
2
6
4
0.67
L
1
3
2
0.67
L
Ymir
1
5
1
0.3
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,320
Damage
44,493
64,004
Taken
66,371
48,126
Mitigated
49,417
17,139
Healing
18,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,065
705
0
5,857
15,802
16,621
0
4,737
11,065
29,606
0
W
King Arthur
CelticCreamKing
King Arthur
8,095
1,429
0
3,251
15,104
16,354
0
2,880
12,105
0
80,809
W
Jing Wei
CommanderKnox
Jing Wei
15,591
8,992
0
9,260
14,995
5,222
1,184
5,671
9,174
0
108,618
W
Kukulkan
DaemonDrew
Kukulkan
10,887
1,127
0
1,314
7,144
3,241
64
3,643
3,325
95,143
0
W
Fenrir
Dr Gremory
Fenrir
4,655
1,045
0
2,729
12,312
5,972
0
3,364
8,844
0
84,665
L
Merlin
JIMIN-KM
Merlin
10,462
0
96
398
4,391
1,555
0
787
3,604
53,168
0
L
Anhur
JimmJhom
Anhur
8,782
4,340
0
3,090
13,586
4,375
78
3,655
9,931
0
70,545
L
9,438
1,578
0
4,686
15,153
18,380
0
2,269
12,884
117
70,371
L
Ymir
5,573
1,729
0
3,012
15,072
7,195
0
4,305
10,767
52,253
0
W
5,265
730
0
2,298
16,816
18,628
28
7,752
8,802
25,085
1,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,834
Gold Earned
55,525
561
Minions Killed
679
0
Camps Cleared
0
1,809,060
Distance Traveled
1,949,923
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,296
437
41
2
0
378,114
4
W
King Arthur
11,201
590
183
10
0
386,072
3
W
Jing Wei
12,094
637
185
10
0
379,354
3
W
Kukulkan
11,784
620
181
10
0
378,527
3
W
Fenrir
10,782
567
121
6
0
435,552
7
L
Merlin
9,821
517
130
7
0
374,687
7
L
Anhur
9,814
517
152
8
0
343,979
0
L
Mulan
9,791
515
159
8
0
356,841
7
L
Ymir
8,112
427
79
4
0
355,439
0
W
Ganesha
9,664
509
9
0
0
370,418
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role