Player Matchup

Tyr
Tyr
Carrie___Potter
Tyr
Level 18
God Stats
1W - 2L
1,310 SR
Queue Stats
46W - 43L
1,446 Elo+
Party 2
Artemis
Artemis
CheezyyBeanzzz
Artemis
Level 110
God Stats
6W - 4L
1,669 SR
Queue Stats
122W - 139L
1,459 Elo+
Party 3
Kuzenbo
Kuzenbo
Oirad01
Kuzenbo
Level 28
God Stats
3W - 5L
1,450 SR
Queue Stats
83W - 100L
1,461 Elo+
Party 3
Da Ji
Da Ji
Tosh0r
Da Ji
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 75L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
qwerccc
Baron Samedi
Level 45
God Stats
1W - 2L
1,304 SR
Queue Stats
93W - 114L
1,477 Elo+
Solo
Team Averages
Level 70
1,447 SR
1,465 Elo+

VS

Team Averages
Level 58
1,518 SR
1,353 Elo+
Kali
Kali
 
Kali
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
C0c0licious
Ah Puch
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,102 Elo+
Party 1
Chronos
Chronos
Golotinja13
Chronos
Level 64
God Stats
5W - 3L
1,659 SR
Queue Stats
54W - 55L
1,524 Elo+
Solo
Izanami
Izanami
duj7hand6tGAD
Izanami
Level 4
God Stats
16W - 16L
1,199 SR
Queue Stats
112W - 111L
1,067 Elo+
Party 1
Horus
Horus
saiDeo
Horus
Level 160
God Stats
2W - 4L
1,731 SR
Queue Stats
531W - 527L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,204
600
3,669
7,517
3,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 2 / 5
6,572
548
4,407
5,623
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Oirad01
Kuzenbo
9
0 / 1 / 6
6,064
505
1,829
7,716
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Tosh0r
Da Ji
12
3 / 1 / 3
7,043
587
5,197
6,595
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
qwerccc
Baron Samedi
11
3 / 1 / 2
6,797
566
4,422
6,020
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
1 / 0 / 0
6,695
558
2,234
8,331
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
C0c0licious
Ah Puch
10
0 / 2 / 1
5,793
483
5,884
4,668
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Golotinja13
Chronos
11
0 / 3 / 0
6,410
534
4,310
6,903
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
10
3 / 2 / 1
6,234
520
3,361
4,712
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
saiDeo
Horus
9
1 / 1 / 4
6,280
523
4,297
8,203
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
8
Kills
5
5
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
0
0
1
L
Ah Puch
C0c0licious
Ah Puch
0
2
1
0.25
W
1
0
0
1
W
1
2
5
1.75
L
Chronos
Golotinja13
Chronos
0
3
0
0
W
Kuzenbo
Oirad01
Kuzenbo
0
1
6
3
W
Da Ji
Tosh0r
Da Ji
3
1
3
4.5
L
Izanami
3
2
1
1.75
W
Baron Samedi
qwerccc
Baron Samedi
3
1
2
4
L
Horus
saiDeo
Horus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
20,086
33,471
Taken
32,817
14,758
Mitigated
11,526
14,735
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,234
729
0
2,152
8,331
2,815
0
934
7,311
0
52,937
L
Ah Puch
C0c0licious
Ah Puch
5,884
159
0
560
4,668
1,131
188
952
3,566
29,712
0
W
3,669
328
0
5,165
7,517
3,884
0
3,406
4,111
0
39,492
W
4,407
2,005
0
1,840
5,623
1,250
30
754
4,869
0
38,737
L
Chronos
Golotinja13
Chronos
4,310
1,629
0
1,235
6,903
2,650
0
43
6,548
29,180
4,475
W
Kuzenbo
Oirad01
Kuzenbo
1,829
426
467
2,083
7,716
5,233
96
1,994
5,722
17,784
0
W
Da Ji
Tosh0r
Da Ji
5,197
710
0
2,506
6,595
1,942
0
1,038
5,557
0
37,699
L
Izanami
3,361
2,586
0
676
4,712
1,247
0
1,800
2,840
0
29,582
W
Baron Samedi
qwerccc
Baron Samedi
4,422
198
778
1,896
6,020
2,449
174
2,386
3,634
31,554
0
L
Horus
saiDeo
Horus
4,297
1,445
520
3,033
8,203
3,683
0
2,130
5,951
0
21,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,680
Gold Earned
31,412
381
Minions Killed
311
0
Camps Cleared
0
1,224,398
Distance Traveled
1,170,267
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,695
558
86
7
0
252,914
0
L
Ah Puch
5,793
483
56
5
0
228,326
5
W
Tyr
7,204
600
92
8
0
257,490
2
W
Artemis
6,572
548
78
7
0
200,957
3
L
Chronos
6,410
534
80
7
0
188,047
4
W
Kuzenbo
6,064
505
22
2
0
261,006
3
W
Da Ji
7,043
587
86
7
0
283,579
2
L
Izanami
6,234
520
55
5
0
235,137
1
W
Baron Samedi
6,797
566
103
9
0
221,366
4
L
Horus
6,280
523
34
3
0
265,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role