Player Matchup

Mercury
Mercury
 
Mercury
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
HeroldOfHash
Charybdis
Level 63
God Stats
21W - 24L
1,423 SR
Queue Stats
162W - 162L
1,469 Elo+
Solo
Geb
Geb
PAWA TEAM
Geb
Level 88
God Stats
4W - 1L
1,697 SR
Queue Stats
23W - 20L
1,643 Elo+
Party 3
Anubis
Anubis
Teamwolfman212
Anubis
Level 63
God Stats
2W - 1L
1,601 SR
Queue Stats
46W - 58L
1,675 Elo+
Party 3
Osiris
Osiris
TheHusky14
Osiris
Level 68
God Stats
31W - 23L
1,624 SR
Queue Stats
850W - 817L
1,424 Elo+
Party 2
Team Averages
Level 67
1,569 SR
1,542 Elo+

VS

Team Averages
Level 83
1,640 SR
1,373 Elo+
Merlin
Merlin
 
Merlin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Haffgar
Ah Muzen Cab
Level 33
God Stats
0W - 4L
1,890 SR
Queue Stats
3W - 9L
1,247 Elo+
Solo
Poseidon
Poseidon
KHiLL98
Poseidon
Level 94
God Stats
0W - 1L
1,751 SR
Queue Stats
2W - 8L
1,316 Elo+
Party 4
Thanatos
Thanatos
artexpress
Thanatos
Level 136
God Stats
173W - 143L
1,543 SR
Queue Stats
333W - 305L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
kittnbeater
Sun Wukong
Level 49
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 8L
1,316 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 2 / 2
8,617
539
3,404
10,336
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
HeroldOfHash
Charybdis
15
4 / 2 / 2
8,528
533
8,601
8,903
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 3
7,864
492
6,651
15,551
15,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 3 / 1
8,742
546
5,899
10,691
5,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
TheHusky14
Osiris
15
2 / 2 / 4
9,015
563
9,265
12,296
10,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 1
6,787
424
3,118
3,383
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Haffgar
Ah Muzen Cab
13
2 / 4 / 3
7,490
468
9,361
10,857
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
KHiLL98
Poseidon
15
6 / 3 / 2
8,510
532
8,731
9,577
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
artexpress
Thanatos
10
2 / 2 / 1
6,852
428
3,806
9,777
3,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
kittnbeater
Sun Wukong
13
2 / 3 / 2
7,816
489
6,719
13,447
11,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
12
Kills
12
12
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
2
2
L
Merlin
 
Merlin
0
0
1
0.5
L
Ah Muzen Cab
Haffgar
Ah Muzen Cab
2
4
3
0.88
W
Charybdis
HeroldOfHash
Charybdis
4
2
2
2.5
L
Poseidon
KHiLL98
Poseidon
6
3
2
2.33
W
2
3
3
1.17
W
1
3
1
0.5
W
Osiris
TheHusky14
Osiris
2
2
4
2
L
Thanatos
artexpress
Thanatos
2
2
1
1.25
L
Sun Wukong
kittnbeater
Sun Wukong
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,820
Damage
31,735
57,777
Taken
47,041
38,422
Mitigated
20,826
20,159
Healing
20,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,404
1,351
0
1,000
10,336
3,537
418
1,537
8,799
0
58,822
L
Merlin
 
Merlin
3,118
118
33
1,328
3,383
593
112
2,573
810
33,247
0
L
Ah Muzen Cab
Haffgar
Ah Muzen Cab
9,361
4,134
0
2,888
10,857
2,629
288
4,740
6,117
0
43,749
W
Charybdis
HeroldOfHash
Charybdis
8,601
4,622
0
4,255
8,903
2,568
2,814
1,260
7,643
0
57,442
L
Poseidon
KHiLL98
Poseidon
8,731
1,570
0
2,165
9,577
2,773
0
2,313
7,264
50,735
0
W
6,651
599
233
4,236
15,551
15,675
184
2,136
13,415
26,856
4,553
W
5,899
198
0
5,262
10,691
5,676
1,496
5,224
5,467
59,424
0
W
Osiris
TheHusky14
Osiris
9,265
3,026
0
5,173
12,296
10,966
88
1,692
10,604
0
58,372
L
Thanatos
artexpress
Thanatos
3,806
866
326
8,555
9,777
3,568
0
2,404
7,373
0
23,590
L
Sun Wukong
kittnbeater
Sun Wukong
6,719
1,637
0
5,392
13,447
11,263
25
0
13,447
0
39,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,766
Gold Earned
37,455
495
Minions Killed
366
0
Camps Cleared
0
1,474,706
Distance Traveled
1,349,093
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,617
539
101
6
0
339,421
2
L
Merlin
6,787
424
68
4
0
222,135
3
L
Ah Muzen Cab
7,490
468
78
5
0
280,056
1
W
Charybdis
8,528
533
121
8
0
279,849
4
L
Poseidon
8,510
532
93
6
0
318,843
0
W
Geb
7,864
492
46
3
0
294,982
1
W
Anubis
8,742
546
121
8
0
251,864
1
W
Osiris
9,015
563
106
7
0
308,590
5
L
Thanatos
6,852
428
38
2
0
219,931
2
L
Sun Wukong
7,816
489
89
6
0
308,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role