Player Matchup

Anubis
Anubis
ErenKrr
Anubis
Level 25
God Stats
3W - 8L
1,500 SR
Queue Stats
37W - 81L
1,305 Elo+
Party 2
Thanatos
Thanatos
Kaos_BADZz
Thanatos
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,358 Elo+
Party 1
Danzaburou
Danzaburou
M1ster_JN
Danzaburou
Level 13
God Stats
2W - 5L
1,420 SR
Queue Stats
3W - 9L
1,358 Elo+
Party 1
Guan Yu
Guan Yu
iWaXo
Guan Yu
Level 32
God Stats
1W - 4L
1,363 SR
Queue Stats
41W - 70L
1,305 Elo+
Party 2
Ymir
Ymir
xGwakxo_
Ymir
Level 13
God Stats
1W - 7L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Team Averages
Level 24
1,457 SR
1,365 Elo+

VS

Team Averages
Level 72
1,492 SR
1,474 Elo+
Mercury
Mercury
Cris_alh
Mercury
Level 68
God Stats
6W - 11L
1,487 SR
Queue Stats
91W - 99L
1,489 Elo+
Party 3
Neith
Neith
ManciMacal
Neith
Level 129
God Stats
49W - 57L
1,417 SR
Queue Stats
220W - 238L
1,481 Elo+
Solo
Apollo
Apollo
XXXXvictimaXXXX
Apollo
Level 53
God Stats
9W - 7L
1,657 SR
Queue Stats
44W - 47L
1,471 Elo+
Party 3
Fafnir
Fafnir
erickvilla123123
Fafnir
Level 44
God Stats
1W - 3L
1,238 SR
Queue Stats
17W - 20L
1,429 Elo+
Party 3
Anubis
Anubis
king_alvaro28
Anubis
Level 65
God Stats
12W - 10L
1,660 SR
Queue Stats
95W - 100L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ErenKrr
Anubis
14
1 / 10 / 3
8,289
414
7,037
17,266
6,588
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Kaos_BADZz
Thanatos
12
0 / 9 / 2
7,661
383
2,973
15,133
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
M1ster_JN
Danzaburou
11
0 / 15 / 2
7,455
373
3,603
19,476
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
iWaXo
Guan Yu
17
4 / 5 / 3
10,144
507
7,124
25,720
31,750
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
12
2 / 11 / 1
8,314
416
5,383
19,990
15,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cris_alh
Mercury
18
13 / 1 / 13
12,223
611
20,173
13,155
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
17
1 / 3 / 8
11,537
577
10,799
12,550
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
19 / 4 / 12
12,906
645
25,438
13,616
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 28
11,996
600
4,154
13,195
19,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
14 / 0 / 10
13,067
653
16,791
11,632
6,890
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
121
7
Kills
50
50
Deaths
8
11
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Mercury
Cris_alh
Mercury
13
1
13
19.5
L
Anubis
ErenKrr
Anubis
1
10
3
0.25
L
Thanatos
Kaos_BADZz
Thanatos
0
9
2
0.11
L
Danzaburou
M1ster_JN
Danzaburou
0
15
2
0.07
W
Neith
1
3
8
1.67
W
19
4
12
6.25
W
3
0
28
17
L
Guan Yu
iWaXo
Guan Yu
4
5
3
1.1
W
14
0
10
19
L
Ymir
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,120
Damage
77,355
97,585
Taken
64,148
62,563
Mitigated
43,962
21,597
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Cris_alh
Mercury
20,173
15,380
0
963
13,155
5,512
4,713
2,405
9,889
0
83,046
L
Anubis
ErenKrr
Anubis
7,037
756
0
4,726
17,266
6,588
0
3,985
13,281
37,863
0
L
Thanatos
Kaos_BADZz
Thanatos
2,973
54
0
7,165
15,133
4,911
0
3,302
11,831
0
46,369
L
Danzaburou
M1ster_JN
Danzaburou
3,603
1,024
0
1,530
19,476
4,031
414
3,207
16,269
0
37,389
W
Neith
10,799
4,432
0
4,068
12,550
6,020
4,942
1,038
11,512
0
83,970
W
25,438
13,603
0
2,444
13,616
6,178
2,827
3,406
10,210
0
84,366
W
4,154
1,159
1,077
4,977
13,195
19,362
1,746
3,555
9,640
13,657
4,297
L
Guan Yu
iWaXo
Guan Yu
7,124
1,108
634
6,386
25,720
31,750
0
5,220
20,500
0
46,529
W
16,791
1,301
0
7,094
11,632
6,890
2,553
2,016
9,616
110,718
0
L
Ymir
5,383
678
0
1,156
19,990
15,283
0
5,109
14,881
19,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,863
Gold Earned
61,729
314
Minions Killed
547
0
Camps Cleared
0
1,561,700
Distance Traveled
1,892,012
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,223
611
110
6
0
465,574
1
L
Anubis
8,289
414
64
3
0
297,057
3
L
Thanatos
7,661
383
81
4
0
335,135
2
L
Danzaburou
7,455
373
65
3
0
264,420
0
W
Neith
11,537
577
144
7
0
326,450
2
W
Apollo
12,906
645
120
6
0
344,715
1
W
Fafnir
11,996
600
30
2
0
391,989
2
L
Guan Yu
10,144
507
90
5
0
374,168
0
W
Anubis
13,067
653
143
7
0
363,284
2
L
Ymir
8,314
416
14
1
0
290,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role