Player Matchup

Baron Samedi
Baron Samedi
CeruleanOwl
Baron Samedi
Level 155
God Stats
2W - 1L
1,408 SR
Queue Stats
119W - 83L
1,714 Elo+
Party 1
Izanami
Izanami
DarkSlayer021
Izanami
Level 106
God Stats
2W - 1L
1,306 SR
Queue Stats
107W - 68L
1,725 Elo+
Party 1
Hades
Hades
EMAWCookie
Hades
Level 109
God Stats
3W - 3L
1,787 SR
Queue Stats
98W - 81L
1,701 Elo+
Solo
Shiva
Shiva
KorbonzoBean
Shiva
Level 87
God Stats
5W - 1L
1,840 SR
Queue Stats
121W - 92L
1,671 Elo+
Party 1
Sobek
Sobek
RabbitSoftenerX
Sobek
Level 129
God Stats
1W - 2L
1,294 SR
Queue Stats
119W - 94L
1,661 Elo+
Party 1
Team Averages
Level 117
1,527 SR
1,694 Elo+

VS

Team Averages
Level 114
1,498 SR
1,545 Elo+
Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BigDaddy069
Horus
Level 107
God Stats
31W - 18L
1,504 SR
Queue Stats
121W - 99L
1,584 Elo+
Party 3
Cthulhu
Cthulhu
KOEPPING
Cthulhu
Level 123
God Stats
2W - 8L
1,413 SR
Queue Stats
148W - 141L
1,558 Elo+
Party 3
Nox
Nox
KecoraOF
Nox
Level 113
God Stats
0W - 2L
1,527 SR
Queue Stats
14W - 13L
1,485 Elo+
Party 2
Arachne
Arachne
apufireball
Arachne
Level 107
God Stats
13W - 9L
1,544 SR
Queue Stats
216W - 179L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CeruleanOwl
Baron Samedi
18
9 / 1 / 12
11,096
854
21,660
11,321
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
19
7 / 2 / 11
10,914
840
16,789
9,978
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
18
2 / 2 / 11
10,817
832
8,980
15,313
11,581
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 0 / 15
10,814
832
14,885
15,643
25,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 2 / 19
9,769
751
7,224
17,220
26,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 7 / 2
8,884
683
13,706
16,723
6,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 7 / 1
7,834
603
1,533
14,644
13,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
KOEPPING
Cthulhu
16
1 / 5 / 3
9,040
695
16,845
20,283
18,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 5 / 3
9,002
692
5,513
12,887
4,984
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
apufireball
Arachne
17
3 / 2 / 0
9,390
722
6,800
16,403
8,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
26
Kills
7
7
Deaths
26
68
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
7
2
0.43
L
0
7
1
0.07
W
Baron Samedi
CeruleanOwl
Baron Samedi
9
1
12
15
W
Izanami
7
2
11
6.25
W
Hades
2
2
11
3.75
L
Cthulhu
KOEPPING
Cthulhu
1
5
3
0.5
L
1
5
3
0.5
W
7
0
15
14.5
W
1
2
19
5.25
L
Arachne
apufireball
Arachne
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,538
Damage
44,397
69,475
Taken
80,940
74,178
Mitigated
51,936
21,903
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
13,706
8,926
0
2,200
16,723
6,382
0
7,902
8,821
0
33,309
L
1,533
594
690
2,530
14,644
13,110
0
8,062
6,582
0
5,667
W
Baron Samedi
CeruleanOwl
Baron Samedi
21,660
1,566
5,189
4,675
11,321
5,599
1,411
4,806
6,312
49,963
0
W
Izanami
16,789
10,134
0
1,339
9,978
5,138
4,086
4,016
5,806
0
66,229
W
Hades
8,980
1,220
403
5,097
15,313
11,581
487
2,563
12,486
43,820
0
L
Cthulhu
KOEPPING
Cthulhu
16,845
598
299
2,759
20,283
18,813
0
9,268
11,015
41,922
0
L
5,513
646
429
2,326
12,887
4,984
37
6,467
6,420
23,441
0
W
14,885
2,344
762
2,060
15,643
25,158
596
4,803
10,441
0
29,165
W
7,224
704
0
2,378
17,220
26,702
1,024
4,983
11,506
13,509
0
L
Arachne
apufireball
Arachne
6,800
3,877
0
4,496
16,403
8,647
0
6,165
10,238
0
33,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,410
Gold Earned
44,150
281
Minions Killed
210
0
Camps Cleared
0
1,478,277
Distance Traveled
1,198,365
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,884
683
53
4
0
215,942
3
L
Horus
7,834
603
12
1
0
230,135
0
W
Baron Samedi
11,096
854
57
4
0
290,133
1
W
Izanami
10,914
840
93
7
0
251,334
0
W
Hades
10,817
832
94
7
0
307,250
3
L
Cthulhu
9,040
695
52
4
0
265,568
1
L
Nox
9,002
692
34
3
0
224,126
3
W
Shiva
10,814
832
28
2
0
338,056
1
W
Sobek
9,769
751
9
1
0
291,504
0
L
Arachne
9,390
722
59
5
0
262,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role