Player Matchup

Danzaburou
Danzaburou
Sakamoto
Danzaburou
Level 142
God Stats
9W - 6L
1,477 SR
Queue Stats
22W - 26L
1,440 Elo+
Party 1
Chaac
Chaac
Yokatama
Chaac
Level 82
God Stats
7W - 4L
1,501 SR
Queue Stats
42W - 46L
1,485 Elo+
Party 1
Anubis
Anubis
xLeoSanttos
Anubis
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 34L
1,481 Elo+
Solo
Team Averages
Level 113
1,493 SR
1,469 Elo+

VS

Team Averages
Level 87
1,291 SR
1,290 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
xDavj8
Artemis
Level 62
God Stats
1W - 5L
1,263 SR
Queue Stats
7W - 31L
1,180 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xLeizar07
Morgan Le Fay
Level 74
God Stats
0W - 4L
1,109 SR
Queue Stats
9W - 34L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sakamoto
Danzaburou
13
10 / 1 / 2
9,177
918
12,266
7,359
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Yokatama
Chaac
11
2 / 3 / 8
7,776
778
7,815
9,642
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
2 / 5 / 10
8,058
806
6,907
8,068
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
5 / 3 / 4
8,709
871
4,009
11,793
7,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
xDavj8
Artemis
11
3 / 5 / 3
7,136
714
5,395
10,685
3,181
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
xLeizar07
Morgan Le Fay
9
0 / 6 / 8
6,831
683
4,782
10,288
2,618
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
14
Kills
8
9
Deaths
14
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
3
4
2.33
W
Danzaburou
Sakamoto
Danzaburou
10
1
2
11
W
Chaac
Yokatama
Chaac
2
3
8
2
L
Artemis
xDavj8
Artemis
3
5
3
0.9
L
Morgan Le Fay
xLeizar07
Morgan Le Fay
0
6
8
0.67
W
Anubis
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,988
Damage
14,186
25,069
Taken
32,766
14,662
Mitigated
13,019
6,315
Healing
4,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,009
1,337
1,612
2,686
11,793
7,220
0
2,244
9,293
0
12,857
W
Danzaburou
Sakamoto
Danzaburou
12,266
5,036
0
1,654
7,359
3,084
1,724
1,757
5,602
0
33,386
W
Chaac
Yokatama
Chaac
7,815
812
0
2,260
9,642
8,458
321
1,415
8,227
0
19,447
L
Artemis
xDavj8
Artemis
5,395
2,988
230
351
10,685
3,181
22
684
9,885
0
17,582
L
Morgan Le Fay
xLeizar07
Morgan Le Fay
4,782
607
0
82
10,288
2,618
0
3,519
6,523
14,942
0
W
Anubis
6,907
45
0
2,401
8,068
3,120
692
2,129
5,939
29,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,011
Gold Earned
22,676
110
Minions Killed
82
8
Camps Cleared
1
496,657
Distance Traveled
510,188
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,709
871
27
3
0
196,612
3
W
Danzaburou
9,177
918
45
5
3
168,466
2
W
Chaac
7,776
778
17
2
0
168,376
4
L
Artemis
7,136
714
31
3
0
153,141
2
L
Morgan Le Fay
6,831
683
24
2
1
160,435
3
W
Anubis
8,058
806
48
5
5
159,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role