Player Matchup

Chaac
Chaac
 
Chaac
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
FancayGamer
Hun Batz
Level 23
God Stats
1W - 0L
1,572 SR
Queue Stats
5W - 1L
1,711 Elo+
Party 1
Heimdallr
Heimdallr
GloriousMao
Heimdallr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,833 Elo+
Party 1
Nu Wa
Nu Wa
thefakeordab
Nu Wa
Level 21
God Stats
3W - 0L
1,835 SR
Queue Stats
5W - 1L
1,711 Elo+
Party 1
Team Averages
Level 37
1,582 SR
1,651 Elo+

VS

Team Averages
Level 68
1,595 SR
1,586 Elo+
Pele
Pele
LordBeckendorf
Pele
Level 124
God Stats
2W - 5L
1,583 SR
Queue Stats
81W - 69L
1,517 Elo+
Party 2
Thoth
Thoth
RellikTTV
Thoth
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 206L
1,568 Elo+
Party 2
Ares
Ares
ReportorDeport
Ares
Level 29
God Stats
0W - 1L
1,568 SR
Queue Stats
7W - 4L
1,627 Elo+
Party 2
Chernobog
Chernobog
TacticalKumquat
Chernobog
Level 40
God Stats
1W - 1L
1,729 SR
Queue Stats
186W - 165L
1,615 Elo+
Party 2
Sun Wukong
Sun Wukong
coletrain493
Sun Wukong
Level 38
God Stats
10W - 3L
1,597 SR
Queue Stats
291W - 268L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 1 / 4
7,421
571
4,507
8,013
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
 
Cabrakan
11
1 / 2 / 12
7,097
546
5,225
12,227
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
FancayGamer
Hun Batz
14
4 / 1 / 4
7,847
604
4,485
9,178
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
GloriousMao
Heimdallr
12
7 / 3 / 5
7,283
560
8,377
8,296
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 4 / 2
7,083
545
5,648
6,703
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 1
7,926
610
7,074
9,828
2,978
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
RellikTTV
Thoth
12
2 / 5 / 2
7,166
551
4,230
7,254
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 5
6,107
470
5,621
10,071
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
TacticalKumquat
Chernobog
10
1 / 5 / 2
6,417
494
5,320
8,776
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
coletrain493
Sun Wukong
11
1 / 2 / 1
6,632
510
2,894
7,984
2,803
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
19
Kills
10
11
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
4
6
W
Cabrakan
 
Cabrakan
1
2
12
3.5
W
Hun Batz
FancayGamer
Hun Batz
4
1
4
6
W
Heimdallr
GloriousMao
Heimdallr
7
3
5
3.17
L
6
3
1
2.17
L
Thoth
RellikTTV
Thoth
2
5
2
0.6
L
0
4
5
0.63
L
Chernobog
TacticalKumquat
Chernobog
1
5
2
0.4
L
Sun Wukong
coletrain493
Sun Wukong
1
2
1
0.75
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,242
Damage
25,139
44,417
Taken
43,913
25,092
Mitigated
16,277
10,248
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,507
1,584
0
2,886
8,013
4,645
943
519
7,494
0
33,050
W
Cabrakan
 
Cabrakan
5,225
783
0
3,499
12,227
12,681
138
3,369
8,858
14,689
0
W
Hun Batz
FancayGamer
Hun Batz
4,485
1,576
0
1,037
9,178
3,145
1,503
1,646
7,532
0
54,835
W
Heimdallr
GloriousMao
Heimdallr
8,377
3,415
0
2,408
8,296
2,914
304
2,095
6,201
0
39,392
L
7,074
1,138
0
1,636
9,828
2,978
1,191
2,137
7,525
0
56,174
L
Thoth
RellikTTV
Thoth
4,230
261
0
1,000
7,254
2,061
140
2,792
4,316
41,897
0
L
5,621
357
0
2,399
10,071
6,360
86
2,390
7,276
12,612
1,140
L
Chernobog
TacticalKumquat
Chernobog
5,320
2,449
0
1,578
8,776
2,075
372
1,894
6,785
0
36,555
L
Sun Wukong
coletrain493
Sun Wukong
2,894
656
172
1,097
7,984
2,803
446
1,143
6,561
0
26,774
W
5,648
1,260
0
418
6,703
1,707
0
1,924
4,779
34,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
34,248
340
Minions Killed
316
0
Camps Cleared
0
1,308,330
Distance Traveled
1,345,143
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,421
571
76
6
0
262,194
5
W
Cabrakan
7,097
546
15
1
0
257,828
2
W
Hun Batz
7,847
604
92
7
0
302,658
3
W
Heimdallr
7,283
560
83
6
0
243,657
0
L
Pele
7,926
610
90
7
0
267,442
4
L
Thoth
7,166
551
82
6
0
222,198
6
L
Ares
6,107
470
17
1
0
276,109
4
L
Chernobog
6,417
494
73
6
0
282,446
1
L
Sun Wukong
6,632
510
54
4
0
296,948
6
W
Nu Wa
7,083
545
74
6
0
241,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role