Player Matchup

Hou Yi
Hou Yi
OrderlyKarma
Hou Yi
Level 157
God Stats
16W - 21L
1,258 SR
Queue Stats
859W - 864L
1,478 Elo+
Solo
Thoth
Thoth
Siler Savvy
Thoth
Level 157
God Stats
2W - 7L
1,342 SR
Queue Stats
159W - 123L
1,653 Elo+
Party 1
He Bo
He Bo
WW1 Funny
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 9L
1,753 Elo+
Party 1
Cerberus
Cerberus
WolfOfWisconsin
Cerberus
Level 154
God Stats
18W - 15L
1,728 SR
Queue Stats
1,002W - 993L
1,490 Elo+
Solo
Hun Batz
Hun Batz
Yt-GSmelly
Hun Batz
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,604 Elo+
Solo
Team Averages
Level 106
1,466 SR
1,596 Elo+

VS

Team Averages
Level 97
1,553 SR
1,560 Elo+
Ah Puch
Ah Puch
AssauItMain
Ah Puch
Level 27
God Stats
3W - 0L
1,755 SR
Queue Stats
114W - 45L
1,690 Elo+
Solo
Chaac
Chaac
Brodariing
Chaac
Level 160
God Stats
9W - 15L
1,572 SR
Queue Stats
746W - 806L
1,540 Elo+
Party 3
Anhur
Anhur
OdinsDirtyBeard
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,527 Elo+
Party 2
Raijin
Raijin
pumaDgusti
Raijin
Level 127
God Stats
2W - 5L
1,440 SR
Queue Stats
210W - 223L
1,511 Elo+
Party 3
Eset
Eset
x FaTaL BeRZeRk
Eset
Level 154
God Stats
6W - 0L
1,500 SR
Queue Stats
341W - 319L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
2 / 3 / 2
7,349
668
4,722
10,813
4,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 5 / 2
7,667
697
7,648
9,305
3,206
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
WW1 Funny
He Bo
15
4 / 5 / 3
8,771
797
9,124
10,630
3,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
1 / 5 / 8
7,849
714
6,905
14,410
11,394
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
Yt-GSmelly
Hun Batz
15
3 / 2 / 4
8,289
754
7,526
9,517
3,704
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AssauItMain
Ah Puch
18
5 / 1 / 9
10,812
983
23,284
11,533
5,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
15
3 / 1 / 13
9,733
885
8,292
16,348
22,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 3 / 7
9,101
827
3,931
8,105
3,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
pumaDgusti
Raijin
15
6 / 3 / 8
9,613
874
7,873
6,729
3,034
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 9
8,848
804
6,023
7,201
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
11
Kills
20
20
Deaths
11
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AssauItMain
Ah Puch
5
1
9
9.5
W
Chaac
3
1
13
9.5
W
4
3
7
2.5
L
Hou Yi
2
3
2
1
L
1
5
2
0.4
L
He Bo
WW1 Funny
He Bo
4
5
3
1.1
L
Cerberus
1
5
8
1
L
Hun Batz
Yt-GSmelly
Hun Batz
3
2
4
2.5
W
Raijin
pumaDgusti
Raijin
6
3
8
3.33
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,925
Damage
49,403
54,675
Taken
49,916
25,943
Mitigated
38,137
14,692
Healing
19,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AssauItMain
Ah Puch
23,284
857
615
4,504
11,533
5,846
2,069
5,794
5,739
47,489
0
W
Chaac
8,292
713
2,077
5,105
16,348
22,659
361
5,739
10,609
0
15,078
W
3,931
1,221
1,983
828
8,105
3,415
1,167
4,391
3,714
0
9,508
L
Hou Yi
4,722
2,132
1,375
3,134
10,813
4,114
0
6,333
4,380
0
11,442
L
7,648
246
742
643
9,305
3,206
490
6,587
2,714
18,996
0
L
He Bo
WW1 Funny
He Bo
9,124
475
0
2,448
10,630
3,525
0
7,495
2,993
18,268
0
L
Cerberus
6,905
122
1,242
2,559
14,410
11,394
0
9,865
4,365
11,103
0
L
Hun Batz
Yt-GSmelly
Hun Batz
7,526
581
945
1,604
9,517
3,704
0
6,404
3,043
0
21,730
W
Raijin
pumaDgusti
Raijin
7,873
282
680
506
6,729
3,034
1,170
3,370
3,359
20,854
0
W
6,023
145
1,888
1,663
7,201
3,183
716
4,383
2,818
14,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,925
Gold Earned
48,107
115
Minions Killed
120
0
Camps Cleared
0
990,961
Distance Traveled
1,114,494
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,812
983
53
5
0
241,266
1
W
Chaac
9,733
885
6
1
0
240,938
0
W
Anhur
9,101
827
16
1
0
200,834
0
L
Hou Yi
7,349
668
18
2
0
192,443
3
L
Thoth
7,667
697
29
3
0
196,423
0
L
He Bo
8,771
797
27
2
0
187,518
0
L
Cerberus
7,849
714
20
2
0
200,779
0
L
Hun Batz
8,289
754
21
2
0
213,798
1
W
Raijin
9,613
874
26
2
0
220,798
2
W
Eset
8,848
804
19
2
0
210,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role