Player Matchup

Fenrir
Fenrir
Silver II
Debray
Fenrir
Silver II
Level 140
God Stats
62W - 54L
1,525 SR
Queue Stats
210W - 238L
1,645 MMR
Solo
Mulan
Mulan
Silver I
Forehead69
Mulan
Silver I
Level 128
God Stats
1W - 2L
1,665 SR
Queue Stats
5W - 5L
1,557 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver IV
Qoobs
Morgan Le Fay
Silver IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,385 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,563 SR
1,529 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,507 SR
1,520 MMR
Scylla
Scylla
Bronze III
K4N4B1S4i20
Scylla
Bronze III
Level 33
God Stats
10W - 18L
1,500 SR
Queue Stats
146W - 197L
1,189 MMR
Solo
Achilles
Achilles
Platinum II
RelverJC
Achilles
Platinum II
Level 148
God Stats
4W - 11L
1,419 SR
Queue Stats
83W - 107L
1,913 MMR
Solo
Khepri
Khepri
Gold IV
queEmo12
Khepri
Gold IV
Level 155
God Stats
64W - 70L
1,602 SR
Queue Stats
472W - 614L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Debray
Fenrir
17
4 / 4 / 1
11,587
644
8,857
21,333
16,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
16
3 / 6 / 2
11,076
615
19,480
23,155
17,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Qoobs
Morgan Le Fay
15
1 / 6 / 4
10,716
595
13,079
12,486
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneAh Muzen CabHe BoThothGilgamesh

VS

Bans
BastetNoxSolAnubisZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
1 / 3 / 12
11,356
631
17,022
11,564
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
RelverJC
Achilles
19
14 / 4 / 2
14,146
786
24,538
23,051
29,410
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
queEmo12
Khepri
17
1 / 2 / 15
12,615
701
8,375
16,849
27,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
16
16
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Debray
Fenrir
4
4
1
1.13
L
Mulan
3
6
2
0.67
W
Scylla
1
3
12
2.33
L
Morgan Le Fay
Qoobs
Morgan Le Fay
1
6
4
0.5
W
Achilles
RelverJC
Achilles
14
4
2
3.75
W
Khepri
queEmo12
Khepri
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,416
Damage
49,935
56,974
Taken
51,464
38,093
Mitigated
62,070
14,151
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Debray
Fenrir
8,857
1,591
785
4,404
21,333
16,369
0
8,889
12,444
0
38,525
L
Mulan
19,480
4,964
0
6,464
23,155
17,686
0
10,365
12,790
428
46,774
W
Scylla
17,022
1,475
0
1,634
11,564
5,319
1,278
2,301
9,159
47,477
0
L
Morgan Le Fay
Qoobs
Morgan Le Fay
13,079
1,124
0
2,498
12,486
4,038
0
6,812
5,674
44,069
0
W
Achilles
RelverJC
Achilles
24,538
5,231
0
2,505
23,051
29,410
473
6,188
16,369
1,176
64,699
W
Khepri
queEmo12
Khepri
8,375
838
0
1,751
16,849
27,341
481
5,072
11,523
21,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
38,117
181
Minions Killed
168
10
Camps Cleared
6
954,968
Distance Traveled
1,015,534
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,587
644
61
3
7
326,959
1
L
Mulan
11,076
615
59
3
3
306,068
5
W
Scylla
11,356
631
70
4
2
310,276
1
L
Morgan Le Fay
10,716
595
61
3
0
321,941
5
W
Achilles
14,146
786
68
4
1
375,389
4
W
Khepri
12,615
701
30
2
3
329,869
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role