Player Matchup

Medusa
Medusa
Elbandio
Medusa
Level 16
God Stats
1W - 1L
1,722 SR
Queue Stats
7W - 8L
1,525 Elo+
Party 2
Bakasura
Bakasura
EvilNoFear
Bakasura
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 15L
1,392 Elo+
Party 2
Tyr
Tyr
MaikiMaiki
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,203 Elo+
Party 2
Sylvanus
Sylvanus
oAlexandreTrix
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
405W - 414L
1,469 Elo+
Party 3
Nu Wa
Nu Wa
tourobandido94
Nu Wa
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 87L
1,482 Elo+
Party 3
Team Averages
Level 69
1,544 SR
1,414 Elo+

VS

Team Averages
Level 69
1,460 SR
1,479 Elo+
Fenrir
Fenrir
Farennor
Fenrir
Level 69
God Stats
5W - 5L
1,365 SR
Queue Stats
34W - 40L
1,428 Elo+
Solo
Danzaburou
Danzaburou
Nuneseu
Danzaburou
Level 71
God Stats
63W - 61L
1,524 SR
Queue Stats
275W - 257L
1,428 Elo+
Party 1
Baba Yaga
Baba Yaga
Nunui
Baba Yaga
Level 83
God Stats
32W - 27L
1,412 SR
Queue Stats
210W - 192L
1,521 Elo+
Solo
Bacchus
Bacchus
WillyWonka45mole
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 23L
1,636 Elo+
Party 1
Bellona
Bellona
xxtsibbxx
Bellona
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Elbandio
Medusa
5
0 / 2 / 0
3,168
634
1,533
3,379
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bakasura
EvilNoFear
Bakasura
7
0 / 0 / 0
3,545
709
626
3,353
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 2 / 0
3,919
784
2,016
3,646
2,305
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
5
0 / 3 / 0
3,269
654
1,209
4,869
1,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,581
516
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Farennor
Fenrir
6
0 / 0 / 1
3,748
750
591
2,212
636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Nuneseu
Danzaburou
7
5 / 0 / 0
4,397
879
3,845
2,500
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baba Yaga
Nunui
Baba Yaga
7
0 / 0 / 0
4,020
804
951
1,377
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 0 / 5
4,068
814
2,843
3,333
1,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
xxtsibbxx
Bellona
6
2 / 1 / 0
3,908
782
1,572
3,899
2,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
7
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Elbandio
Medusa
0
2
0
0
L
Bakasura
EvilNoFear
Bakasura
0
0
0
0
W
Fenrir
Farennor
Fenrir
0
0
1
0.5
L
1
2
0
0.5
W
Danzaburou
Nuneseu
Danzaburou
5
0
0
5
W
Baba Yaga
Nunui
Baba Yaga
0
0
0
0
W
0
0
5
2.5
L
Sylvanus
0
3
0
0
L
0
0
0
0
W
Bellona
xxtsibbxx
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,384
Damage
9,802
15,247
Taken
13,321
6,053
Mitigated
5,877
4,874
Healing
6,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Elbandio
Medusa
1,533
678
0
1,082
3,379
786
0
1,166
2,213
0
11,066
L
Bakasura
EvilNoFear
Bakasura
626
626
0
1,225
3,353
984
0
879
2,402
0
10,644
W
Fenrir
Farennor
Fenrir
591
112
0
1,534
2,212
636
0
0
2,212
0
17,259
L
2,016
299
0
972
3,646
2,305
0
0
3,450
0
14,875
W
Danzaburou
Nuneseu
Danzaburou
3,845
1,809
0
1,343
2,500
677
0
410
2,090
0
18,826
W
Baba Yaga
Nunui
Baba Yaga
951
380
0
639
1,377
357
124
0
1,377
20,414
0
W
2,843
880
0
1,319
3,333
1,945
0
799
2,534
8,700
0
L
Sylvanus
1,209
272
288
1,307
4,869
1,978
0
1,677
3,192
6,675
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
xxtsibbxx
Bellona
1,572
661
0
2,047
3,899
2,262
0
0
3,899
0
12,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,482
Gold Earned
20,141
109
Minions Killed
174
0
Camps Cleared
0
463,041
Distance Traveled
588,531
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,168
634
22
4
0
109,261
1
L
Bakasura
3,545
709
38
8
0
144,959
1
W
Fenrir
3,748
750
40
8
0
132,064
2
L
Tyr
3,919
784
33
7
0
105,613
1
W
Danzaburou
4,397
879
34
7
0
108,194
1
W
Baba Yaga
4,020
804
51
10
0
111,851
3
W
Bacchus
4,068
814
14
3
0
132,062
2
L
Sylvanus
3,269
654
16
3
0
103,208
0
L
Nu Wa
2,581
516
0
0
0
0
0
W
Bellona
3,908
782
35
7
0
104,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role