Player Matchup

Scylla
Scylla
Silver II
Embocadura
Scylla
Silver II
Level 79
God Stats
4W - 3L
1,380 SR
Queue Stats
50W - 41L
1,585 MMR
Party 1
Bacchus
Bacchus
Bronze III
OfficerMayo
Bacchus
Bronze III
Level 49
God Stats
4W - 4L
1,945 SR
Queue Stats
11W - 8L
1,506 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver I
kennosaurusrex
Tsukuyomi
Silver I
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,619 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,608 SR
1,570 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,445 SR
1,436 MMR
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
JazzJedi
Geb
Gold IV
Level 141
God Stats
8W - 6L
1,682 SR
Queue Stats
39W - 35L
1,594 MMR
Solo
Hera
Hera
Bronze III
K4N4B1S4i20
Hera
Bronze III
Level 32
God Stats
17W - 18L
1,154 SR
Queue Stats
146W - 197L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Embocadura
Scylla
13
3 / 1 / 7
8,398
763
5,630
6,113
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
OfficerMayo
Bacchus
13
2 / 0 / 8
8,722
793
3,955
7,666
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
kennosaurusrex
Tsukuyomi
13
6 / 2 / 5
8,794
799
11,492
10,555
5,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AtlasShivaThothBastetAh Muzen Cab

VS

Bans
ArtioHou YiChironZeusCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 5 / 3
6,380
580
4,626
10,119
6,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 2
7,513
683
3,858
10,441
10,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 4 / 1
7,455
678
6,220
5,477
1,927
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
5
3
0.3
W
Scylla
Embocadura
Scylla
3
1
7
6.5
L
1
2
2
1
L
2
4
1
0.63
W
Bacchus
OfficerMayo
Bacchus
2
0
8
6
W
Tsukuyomi
kennosaurusrex
Tsukuyomi
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,077
Damage
14,704
24,334
Taken
26,037
17,271
Mitigated
19,160
9,337
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,626
954
0
385
10,119
6,896
0
3,384
6,593
0
11,616
W
Scylla
Embocadura
Scylla
5,630
1,135
0
1,721
6,113
2,314
596
3,597
2,516
31,681
0
L
3,858
433
0
2,097
10,441
10,337
0
4,362
5,963
11,746
0
L
6,220
1,319
0
275
5,477
1,927
0
1,647
3,808
22,509
0
W
Bacchus
OfficerMayo
Bacchus
3,955
626
521
2,984
7,666
9,822
537
3,181
4,485
8,430
0
W
Tsukuyomi
kennosaurusrex
Tsukuyomi
11,492
3,919
0
4,111
10,555
5,135
534
3,858
6,697
0
40,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,914
Gold Earned
21,348
130
Minions Killed
71
7
Camps Cleared
2
656,697
Distance Traveled
588,584
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,380
580
13
1
0
192,731
4
W
Scylla
8,398
763
62
6
5
199,972
0
L
Geb
7,513
683
15
1
1
213,116
3
L
Hera
7,455
678
43
4
1
182,737
0
W
Bacchus
8,722
793
17
2
0
230,971
4
W
Tsukuyomi
8,794
799
51
5
2
225,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role