Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AldjiaZ
Jing Wei
Level 29
God Stats
3W - 2L
1,300 SR
Queue Stats
49W - 68L
1,243 Elo+
Party 2
Chaac
Chaac
MaxPetersen
Chaac
Level 47
God Stats
1W - 0L
1,682 SR
Queue Stats
6W - 7L
1,257 Elo+
Solo
Fenrir
Fenrir
Thortine
Fenrir
Level 38
God Stats
3W - 3L
1,055 SR
Queue Stats
45W - 64L
1,243 Elo+
Party 2
Nox
Nox
bbiibbii
Nox
Level 64
God Stats
5W - 4L
1,483 SR
Queue Stats
17W - 18L
1,293 Elo+
Party 2
Team Averages
Level 57
1,404 SR
1,307 Elo+

VS

Team Averages
Level 35
1,555 SR
1,484 Elo+
Medusa
Medusa
 
Medusa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Kynos27
He Bo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
OblockaCharlo
Yemoja
Level 41
God Stats
0W - 1L
1,773 SR
Queue Stats
145W - 206L
1,430 Elo+
Party 3
Da Ji
Da Ji
OrpheusAnanke
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,488 Elo+
Party 3
Ah Puch
Ah Puch
TaRaceBoubla
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
12 / 1 / 6
9,498
633
9,973
8,846
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
AldjiaZ
Jing Wei
11
4 / 2 / 12
7,295
486
8,260
9,977
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 2 / 2
8,237
549
1,647
7,327
5,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Thortine
Fenrir
12
6 / 7 / 10
7,887
526
6,071
13,173
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
4 / 4 / 13
7,257
484
9,493
7,675
2,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 6 / 4
7,712
514
9,132
9,893
2,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
Kynos27
He Bo
9
0 / 7 / 1
5,986
399
1,615
8,698
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 7
7,068
471
4,397
14,295
11,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 5 / 3
7,513
501
5,824
11,509
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
TaRaceBoubla
Ah Puch
14
4 / 3 / 0
8,066
538
3,197
5,165
3,083
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
27
Kills
14
16
Deaths
27
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
12
1
6
15
L
Medusa
 
Medusa
5
6
4
1.17
W
Jing Wei
AldjiaZ
Jing Wei
4
2
12
5
L
He Bo
Kynos27
He Bo
0
7
1
0.07
W
1
2
2
1
L
1
6
7
0.75
L
4
5
3
1.1
L
Ah Puch
TaRaceBoubla
Ah Puch
4
3
0
1.33
W
Fenrir
Thortine
Fenrir
6
7
10
1.57
W
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,444
Damage
24,165
46,998
Taken
49,560
18,600
Mitigated
23,844
18,492
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,973
1,304
1,554
3,199
8,846
4,341
268
1,356
7,490
51,055
0
L
Medusa
 
Medusa
9,132
4,172
1
288
9,893
2,737
0
3,791
6,013
0
41,252
W
Jing Wei
AldjiaZ
Jing Wei
8,260
6,004
614
3,551
9,977
2,505
987
1,546
8,431
0
35,477
L
He Bo
Kynos27
He Bo
1,615
198
0
460
8,698
2,267
0
2,746
5,790
27,238
0
W
1,647
202
0
3,568
7,327
5,054
436
2,639
4,688
0
45,260
L
4,397
1,286
767
2,138
14,295
11,478
0
6,715
7,346
17,696
0
L
5,824
2,009
0
500
11,509
4,279
0
4,662
6,663
0
24,744
L
Ah Puch
TaRaceBoubla
Ah Puch
3,197
290
0
757
5,165
3,083
40
882
4,110
42,461
0
W
Fenrir
Thortine
Fenrir
6,071
2,337
0
4,723
13,173
4,583
0
1,525
11,648
0
38,527
W
9,493
408
395
888
7,675
2,117
676
2,143
5,532
24,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,174
Gold Earned
36,345
373
Minions Killed
292
0
Camps Cleared
0
1,450,227
Distance Traveled
1,289,292
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,498
633
103
7
0
288,249
3
L
Medusa
7,712
514
61
4
0
259,073
1
W
Jing Wei
7,295
486
58
4
0
311,392
3
L
He Bo
5,986
399
57
4
0
246,622
3
W
Chaac
8,237
549
120
8
0
287,929
4
L
Yemoja
7,068
471
31
2
0
234,878
0
L
Da Ji
7,513
501
48
3
0
255,394
0
L
Ah Puch
8,066
538
95
6
0
293,325
4
W
Fenrir
7,887
526
60
4
0
305,332
1
W
Nox
7,257
484
32
2
0
257,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role