Player Matchup

Jormungandr
Jormungandr
Dornvadj
Jormungandr
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
18W - 14L
1,569 Elo+
Party 2
Bastet
Bastet
TrueQueenJordan
Bastet
Level 22
God Stats
4W - 2L
1,869 SR
Queue Stats
56W - 30L
1,638 Elo+
Party 1
Kukulkan
Kukulkan
ZUMYYY
Kukulkan
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 199L
1,638 Elo+
Party 1
Bacchus
Bacchus
bamiblokSKILLS
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,560 Elo+
Party 2
Artemis
Artemis
tomaszek970506
Artemis
Level 40
God Stats
5W - 2L
1,523 SR
Queue Stats
76W - 69L
1,419 Elo+
Solo
Team Averages
Level 55
1,578 SR
1,565 Elo+

VS

Team Averages
Level 71
1,552 SR
1,467 Elo+
Pele
Pele
 
Pele
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bartatoni
Cthulhu
Level 29
God Stats
5W - 4L
1,573 SR
Queue Stats
32W - 32L
1,442 Elo+
Party 4
Kukulkan
Kukulkan
Giroudje
Kukulkan
Level 119
God Stats
2W - 4L
1,641 SR
Queue Stats
152W - 116L
1,544 Elo+
Party 4
Tyr
Tyr
TheMiniKiWi
Tyr
Level 32
God Stats
13W - 11L
1,500 SR
Queue Stats
213W - 238L
1,424 Elo+
Party 3
Jing Wei
Jing Wei
ToXic X SymBolZ
Jing Wei
Level 29
God Stats
12W - 11L
1,545 SR
Queue Stats
186W - 206L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dornvadj
Jormungandr
8
2 / 0 / 4
5,438
544
2,678
5,441
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 0 / 0
6,952
695
3,984
4,639
1,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
ZUMYYY
Kukulkan
12
5 / 1 / 1
7,281
728
3,692
3,351
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 7
5,960
596
4,774
6,240
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 2
5,906
591
6,770
5,691
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 4 / 0
5,675
568
2,386
8,861
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Bartatoni
Cthulhu
10
2 / 5 / 0
5,650
565
2,105
7,037
5,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Giroudje
Kukulkan
9
0 / 4 / 0
5,154
515
1,002
4,729
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,637
464
1,223
6,878
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
8
0 / 3 / 1
4,904
490
4,963
5,497
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
17
Kills
4
4
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
0
0.5
L
Cthulhu
Bartatoni
Cthulhu
2
5
0
0.4
W
Jormungandr
Dornvadj
Jormungandr
2
0
4
4
L
Kukulkan
Giroudje
Kukulkan
0
4
0
0
L
0
1
0
0
L
Jing Wei
0
3
1
0.17
W
5
0
0
5
W
Kukulkan
ZUMYYY
Kukulkan
5
1
1
5.5
W
2
2
7
2.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,898
Damage
11,679
25,362
Taken
33,002
9,917
Mitigated
13,952
10,103
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,386
747
0
2,448
8,861
2,649
538
3,311
5,550
0
28,203
L
Cthulhu
Bartatoni
Cthulhu
2,105
326
0
744
7,037
5,682
0
4,017
3,020
20,739
0
W
Jormungandr
Dornvadj
Jormungandr
2,678
1,563
53
2,172
5,441
2,625
0
296
5,145
9,995
0
L
Kukulkan
Giroudje
Kukulkan
1,002
120
0
500
4,729
1,389
0
619
4,110
26,881
0
L
1,223
80
132
2,826
6,878
2,901
0
1,761
5,117
0
12,696
L
Jing Wei
4,963
3,402
0
1,279
5,497
1,331
748
1,436
4,061
0
25,596
W
3,984
790
0
1,508
4,639
1,430
0
94
4,545
0
39,982
W
Kukulkan
ZUMYYY
Kukulkan
3,692
951
0
500
3,351
1,143
382
1,485
1,679
41,049
0
W
4,774
575
0
2,434
6,240
3,022
0
991
5,195
27,780
0
W
6,770
2,323
0
3,436
5,691
1,697
297
0
5,691
0
31,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,537
Gold Earned
26,020
312
Minions Killed
256
0
Camps Cleared
0
973,890
Distance Traveled
972,169
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,675
568
71
7
0
210,595
0
L
Cthulhu
5,650
565
48
5
0
167,095
2
W
Jormungandr
5,438
544
18
2
0
179,838
1
L
Kukulkan
5,154
515
64
6
0
185,592
3
L
Tyr
4,637
464
27
3
0
199,815
2
L
Jing Wei
4,904
490
46
5
0
209,072
1
W
Bastet
6,952
695
84
8
0
236,468
3
W
Kukulkan
7,281
728
99
10
0
177,111
1
W
Bacchus
5,960
596
54
5
0
215,316
0
W
Artemis
5,906
591
57
6
0
165,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role