Player Matchup

Artemis
Artemis
AdCoFeFa
Artemis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,356 Elo+
Party 1
Mercury
Mercury
CatboyFemgirl
Mercury
Level 133
God Stats
1W - 1L
1,618 SR
Queue Stats
152W - 143L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
Medibearable
Nu Wa
Level 104
God Stats
22W - 12L
1,747 SR
Queue Stats
554W - 567L
1,498 Elo+
Solo
Achilles
Achilles
NShadei
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 33L
1,825 Elo+
Party 3
Bacchus
Bacchus
Toubib101
Bacchus
Level 160
God Stats
8W - 4L
1,454 SR
Queue Stats
339W - 199L
1,769 Elo+
Party 3
Team Averages
Level 94
1,564 SR
1,601 Elo+

VS

Team Averages
Level 85
1,446 SR
1,508 Elo+
Cernunnos
Cernunnos
Chakushidadi
Cernunnos
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 97L
1,472 Elo+
Party 2
Amaterasu
Amaterasu
DennisNick
Amaterasu
Level 88
God Stats
1W - 5L
1,198 SR
Queue Stats
33W - 44L
1,440 Elo+
Party 2
Merlin
Merlin
FireClouds
Merlin
Level 129
God Stats
0W - 1L
1,330 SR
Queue Stats
59W - 68L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
FreakyMonke
Cthulhu
Level 43
God Stats
8W - 7L
1,557 SR
Queue Stats
42W - 46L
1,565 Elo+
Party 2
Thor
Thor
TheBigDerp
Thor
Level 49
God Stats
8W - 10L
1,647 SR
Queue Stats
69W - 61L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AdCoFeFa
Artemis
20
15 / 3 / 2
15,015
683
31,377
21,305
10,432
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
20
6 / 3 / 8
12,518
569
6,585
16,834
7,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 4 / 8
12,596
573
14,634
8,704
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
NShadei
Achilles
20
4 / 3 / 6
13,343
607
21,099
23,593
29,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Toubib101
Bacchus
17
4 / 5 / 17
12,296
559
11,077
18,574
29,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chakushidadi
Cernunnos
17
1 / 5 / 4
10,170
462
9,817
18,027
6,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
DennisNick
Amaterasu
16
3 / 4 / 2
9,735
443
9,912
20,923
20,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
FireClouds
Merlin
14
3 / 9 / 4
9,371
426
8,777
16,521
6,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
FreakyMonke
Cthulhu
14
5 / 7 / 6
9,804
446
6,378
22,150
23,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 6 / 6
11,315
514
15,410
24,359
10,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
40
31
Kills
18
18
Deaths
31
41
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
AdCoFeFa
Artemis
15
3
2
5.33
W
Mercury
6
3
8
3.33
L
Cernunnos
Chakushidadi
Cernunnos
1
5
4
0.6
L
Amaterasu
DennisNick
Amaterasu
3
4
2
1
L
Merlin
FireClouds
Merlin
3
9
4
0.56
L
Cthulhu
FreakyMonke
Cthulhu
5
7
6
1.14
W
2
4
8
1.5
W
Achilles
NShadei
Achilles
4
3
6
2.33
L
6
6
6
1.5
W
Bacchus
Toubib101
Bacchus
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,772
Damage
50,294
89,010
Taken
101,980
80,006
Mitigated
67,393
30,937
Healing
25,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AdCoFeFa
Artemis
31,377
21,367
0
12,678
21,305
10,432
2,080
3,530
17,775
0
145,005
W
Mercury
6,585
2,944
0
5,442
16,834
7,189
2,648
2,814
14,020
0
112,259
L
Cernunnos
Chakushidadi
Cernunnos
9,817
3,637
0
8,150
18,027
6,242
79
3,293
14,602
0
73,943
L
Amaterasu
DennisNick
Amaterasu
9,912
4,370
30
4,621
20,923
20,410
450
2,518
18,234
0
46,610
L
Merlin
FireClouds
Merlin
8,777
213
0
3,036
16,521
6,116
230
6,901
9,354
51,974
0
L
Cthulhu
FreakyMonke
Cthulhu
6,378
407
379
2,860
22,150
23,768
120
4,606
17,280
33,885
0
W
14,634
1,878
0
1,652
8,704
2,961
1,203
3,528
5,176
101,421
0
W
Achilles
NShadei
Achilles
21,099
10,552
583
7,450
23,593
29,789
520
2,207
21,386
381
88,597
L
15,410
4,808
0
6,022
24,359
10,857
0
6,657
17,330
0
82,701
W
Bacchus
Toubib101
Bacchus
11,077
1,929
0
3,132
18,574
29,635
288
4,392
14,182
31,643
2,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,768
Gold Earned
50,395
669
Minions Killed
518
0
Camps Cleared
0
2,154,006
Distance Traveled
1,983,531
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
15,015
683
168
8
0
362,894
4
W
Mercury
12,518
569
137
6
0
497,137
3
L
Cernunnos
10,170
462
134
6
0
383,730
3
L
Amaterasu
9,735
443
95
4
0
432,781
0
L
Merlin
9,371
426
98
4
0
355,456
2
L
Cthulhu
9,804
446
50
2
0
434,663
1
W
Nu Wa
12,596
573
162
7
0
410,899
2
W
Achilles
13,343
607
169
8
0
443,494
4
L
Thor
11,315
514
141
6
0
376,901
5
W
Bacchus
12,296
559
33
2
0
439,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role