Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
FitnessRegiment
Thor
Silver I
Level 125
God Stats
24W - 37L
1,415 SR
Queue Stats
114W - 125L
1,247 MMR
Solo
Bellona
Bellona
Silver I
IdoKingOfWomen
Bellona
Silver I
Level 129
God Stats
6W - 4L
1,783 SR
Queue Stats
312W - 323L
1,177 MMR
Solo
Geb
Geb
Silver I
LamaDesTodes
Geb
Silver I
Level 159
God Stats
29W - 35L
1,541 SR
Queue Stats
92W - 111L
1,175 MMR
Solo
Izanami
Izanami
Silver III
m0nster432
Izanami
Silver III
Level 128
God Stats
16W - 10L
1,726 SR
Queue Stats
51W - 60L
1,212 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,593 SR
1,262 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,526 SR
1,260 MMR
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver II
InGame21
Horus
Silver II
Level 88
God Stats
25W - 14L
1,593 SR
Queue Stats
279W - 306L
1,157 MMR
Party 1
Ares
Ares
Silver I
KrishnaSWAG
Ares
Silver I
Level 89
God Stats
16W - 15L
1,501 SR
Queue Stats
72W - 86L
1,157 MMR
Solo
Apollo
Apollo
Silver I
Pava10
Apollo
Silver I
Level 155
God Stats
25W - 23L
1,534 SR
Queue Stats
264W - 263L
1,258 MMR
Solo
Mercury
Mercury
Silver V
Vengeance17
Mercury
Silver V
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 22L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
6 / 5 / 9
13,049
593
9,683
14,025
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 1 / 3
15,219
692
8,884
12,546
5,320
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 5 / 8
12,047
548
12,190
24,413
22,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 0 / 12
11,655
530
6,529
17,081
19,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
m0nster432
Izanami
19
9 / 4 / 1
13,361
607
14,199
14,568
6,268
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniBastetArtio

VS

Bans
Morgan Le FayShivaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 8 / 2
9,032
411
7,709
11,079
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
InGame21
Horus
14
5 / 6 / 3
9,793
445
14,923
18,072
14,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 2
8,966
408
6,374
15,586
18,342
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Pava10
Apollo
20
4 / 5 / 0
12,113
551
8,075
17,708
6,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Vengeance17
Mercury
16
2 / 3 / 5
10,208
464
6,886
10,623
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
26
Kills
14
15
Deaths
26
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
5
9
2.1
L
Nu Wa
 
Nu Wa
2
8
2
0.38
W
7
1
3
8.5
W
3
5
8
1.4
L
Horus
InGame21
Horus
5
6
3
1.08
L
1
4
2
0.5
W
1
0
12
7
L
Apollo
Pava10
Apollo
4
5
0
0.8
L
Mercury
Vengeance17
Mercury
2
3
5
1.5
W
Izanami
m0nster432
Izanami
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,485
Damage
43,967
82,633
Taken
73,068
58,544
Mitigated
44,960
30,975
Healing
12,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,683
718
0
2,468
14,025
4,891
1,429
3,552
10,229
73,010
0
L
Nu Wa
 
Nu Wa
7,709
1,255
0
958
11,079
2,591
0
2,716
8,147
42,888
0
W
8,884
1,167
0
6,957
12,546
5,320
2,217
2,342
10,041
0
138,239
W
12,190
3,044
503
10,922
24,413
22,571
703
4,019
19,441
0
66,279
L
Horus
InGame21
Horus
14,923
5,478
162
5,899
18,072
14,245
35
3,526
14,406
0
44,181
L
6,374
238
0
1,736
15,586
18,342
0
3,920
11,560
28,270
0
W
6,529
677
1,261
5,609
17,081
19,494
157
3,519
12,017
22,008
3,001
L
Apollo
Pava10
Apollo
8,075
3,416
0
3,138
17,708
6,202
4,254
2,751
14,847
0
114,869
L
Mercury
Vengeance17
Mercury
6,886
1,770
0
958
10,623
3,580
0
2,095
8,496
0
67,973
W
Izanami
m0nster432
Izanami
14,199
7,761
0
3,255
14,568
6,268
7,837
3,390
11,033
0
110,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,331
Gold Earned
50,112
673
Minions Killed
512
0
Camps Cleared
0
2,180,655
Distance Traveled
1,884,163
35
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,049
593
117
5
0
397,594
4
L
Nu Wa
9,032
411
69
3
0
328,728
1
W
Thor
15,219
692
223
10
0
504,204
12
W
Bellona
12,047
548
110
5
0
417,889
4
L
Horus
9,793
445
62
3
0
275,262
0
L
Ares
8,966
408
44
2
0
436,913
7
W
Geb
11,655
530
29
1
0
477,147
10
L
Apollo
12,113
551
217
10
0
438,160
5
L
Mercury
10,208
464
120
5
0
405,100
0
W
Izanami
13,361
607
194
9
0
383,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role