Player Matchup

Nox
Nox
LuisMerlin
Nox
Level 148
God Stats
14W - 12L
1,545 SR
Queue Stats
101W - 121L
1,490 Elo+
Solo
Izanami
Izanami
NegritoBeio
Izanami
Level 56
God Stats
2W - 7L
1,454 SR
Queue Stats
305W - 334L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XBen27
Morgan Le Fay
Level 131
God Stats
5W - 2L
1,895 SR
Queue Stats
86W - 91L
1,629 Elo+
Solo
Horus
Horus
iMedieval
Horus
Level 160
God Stats
2W - 1L
1,610 SR
Queue Stats
55W - 65L
1,531 Elo+
Solo
Mulan
Mulan
popcorn615
Mulan
Level 95
God Stats
3W - 9L
1,519 SR
Queue Stats
89W - 95L
1,542 Elo+
Solo
Team Averages
Level 118
1,605 SR
1,524 Elo+

VS

Team Averages
Level 85
1,439 SR
1,540 Elo+
Shiva
Shiva
Genuile
Shiva
Level 89
God Stats
27W - 18L
1,643 SR
Queue Stats
775W - 749L
1,566 Elo+
Party 1
Yemoja
Yemoja
ReSyth
Yemoja
Level 76
God Stats
4W - 7L
1,451 SR
Queue Stats
90W - 90L
1,537 Elo+
Solo
Scylla
Scylla
YEEEEEEEEEET
Scylla
Level 88
God Stats
9W - 23L
1,295 SR
Queue Stats
680W - 664L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
crispybacon12
Zhong Kui
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,610 Elo+
Solo
Rama
Rama
xpurpple
Rama
Level 68
God Stats
3W - 3L
1,306 SR
Queue Stats
122W - 126L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 4
9,275
928
6,363
13,364
4,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
NegritoBeio
Izanami
15
0 / 7 / 2
9,037
904
10,920
16,012
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
XBen27
Morgan Le Fay
16
2 / 0 / 3
10,156
1,016
14,673
7,750
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
iMedieval
Horus
15
1 / 3 / 3
9,618
962
4,075
18,893
12,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mulan
15
2 / 7 / 1
10,598
1,060
17,238
26,904
32,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

165

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Genuile
Shiva
17
6 / 1 / 14
11,016
1,102
24,358
19,828
19,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
ReSyth
Yemoja
16
0 / 1 / 14
10,562
1,056
1,924
9,975
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
17
7 / 0 / 16
11,684
1,168
20,778
5,665
2,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
crispybacon12
Zhong Kui
17
5 / 3 / 14
10,655
1,066
16,158
14,206
13,078
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
17
7 / 0 / 13
11,613
1,161
15,146
9,386
3,887
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
96
5
Kills
25
25
Deaths
5
13
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Shiva
Genuile
Shiva
6
1
14
13
L
0
8
4
0.25
L
Izanami
NegritoBeio
Izanami
0
7
2
0.14
W
Yemoja
ReSyth
Yemoja
0
1
14
7
L
Morgan Le Fay
XBen27
Morgan Le Fay
2
0
3
3.5
W
Scylla
7
0
16
15
W
Zhong Kui
crispybacon12
Zhong Kui
5
3
14
4
L
Horus
iMedieval
Horus
1
3
3
0.83
L
Mulan
2
7
1
0.36
W
Rama
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,269
Damage
78,364
82,923
Taken
59,060
56,944
Mitigated
46,865
14,198
Healing
21,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Genuile
Shiva
24,358
3,728
130
1,602
19,828
19,829
0
8,282
11,139
11,031
32,456
L
6,363
153
0
101
13,364
4,644
0
7,603
5,521
21,857
0
L
Izanami
NegritoBeio
Izanami
10,920
6,967
103
2,315
16,012
4,977
0
6,944
8,865
0
25,448
W
Yemoja
ReSyth
Yemoja
1,924
1,084
9,934
4,058
9,975
7,565
0
4,471
5,273
5,538
0
L
Morgan Le Fay
XBen27
Morgan Le Fay
14,673
2,074
117
1,188
7,750
2,686
0
2,854
4,675
36,523
0
W
Scylla
20,778
2,040
0
689
5,665
2,506
0
1,757
3,842
44,007
0
W
Zhong Kui
crispybacon12
Zhong Kui
16,158
1,933
0
4,264
14,206
13,078
0
6,267
7,635
29,101
0
L
Horus
iMedieval
Horus
4,075
1,602
2,870
3,119
18,893
12,609
0
9,222
9,498
0
9,334
L
Mulan
17,238
1,409
276
4,109
26,904
32,028
0
16,586
9,936
10,180
26,796
W
Rama
15,146
10,157
0
823
9,386
3,887
0
3,256
6,024
0
33,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,684
Gold Earned
55,530
174
Minions Killed
188
3
Camps Cleared
9
873,568
Distance Traveled
987,363
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,016
1,102
55
6
0
215,436
3
L
Nox
9,275
928
41
4
1
177,749
1
L
Izanami
9,037
904
34
3
1
165,872
0
W
Yemoja
10,562
1,056
4
0
0
199,913
0
L
Morgan Le Fay
10,156
1,016
42
4
1
205,171
0
W
Scylla
11,684
1,168
58
6
1
196,544
0
W
Zhong Kui
10,655
1,066
28
3
1
179,272
0
L
Horus
9,618
962
15
2
0
150,740
0
L
Mulan
10,598
1,060
42
4
0
174,036
0
W
Rama
11,613
1,161
43
4
7
196,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role