Player Matchup

Izanami
Izanami
AkigashiHS
Izanami
Level 5
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Yemoja
Yemoja
KuzKuzs
Yemoja
Level 64
God Stats
21W - 14L
1,649 SR
Queue Stats
107W - 100L
1,490 Elo+
Solo
Guan Yu
Guan Yu
Takishimaa
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,243 Elo+
Party 1
Merlin
Merlin
VladBuh
Merlin
Level 65
God Stats
2W - 2L
1,704 SR
Queue Stats
81W - 80L
1,456 Elo+
Solo
Arachne
Arachne
хомяк8
Arachne
Level 58
God Stats
7W - 10L
1,404 SR
Queue Stats
14W - 27L
1,273 Elo+
Party 1
Team Averages
Level 42
1,504 SR
1,339 Elo+

VS

Team Averages
Level 56
1,428 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Flanderhoop
Hercules
Level 82
God Stats
4W - 2L
1,623 SR
Queue Stats
168W - 195L
1,427 Elo+
Party 3
Charybdis
Charybdis
MonoSensei
Charybdis
Level 35
God Stats
26W - 13L
1,298 SR
Queue Stats
167W - 200L
1,339 Elo+
Party 3
Bellona
Bellona
Niorlf
Bellona
Level 58
God Stats
28W - 23L
1,128 SR
Queue Stats
110W - 138L
1,315 Elo+
Party 2
Anubis
Anubis
Skumpicul
Anubis
Level 67
God Stats
9W - 2L
1,591 SR
Queue Stats
106W - 122L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AkigashiHS
Izanami
13
5 / 11 / 3
8,939
470
15,971
16,861
4,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
KuzKuzs
Yemoja
13
1 / 7 / 6
8,555
450
7,945
19,963
21,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Takishimaa
Guan Yu
14
0 / 5 / 1
8,114
427
5,153
13,467
11,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
VladBuh
Merlin
15
3 / 4 / 1
9,268
488
8,534
10,292
4,580
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
хомяк8
Arachne
15
3 / 6 / 1
9,202
484
7,132
18,609
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 1 / 5
11,879
625
16,158
15,533
7,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Flanderhoop
Hercules
15
9 / 2 / 8
10,421
548
8,484
20,998
26,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
MonoSensei
Charybdis
16
3 / 4 / 13
9,797
516
16,272
12,311
4,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Niorlf
Bellona
16
3 / 2 / 9
10,006
527
12,434
13,478
13,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Skumpicul
Anubis
17
4 / 3 / 5
10,418
548
6,448
12,380
6,977
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
12
Kills
32
33
Deaths
12
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
1
5
15.5
L
Izanami
AkigashiHS
Izanami
5
11
3
0.59
W
Hercules
Flanderhoop
Hercules
9
2
8
6.5
L
Yemoja
KuzKuzs
Yemoja
1
7
6
0.57
W
Charybdis
MonoSensei
Charybdis
3
4
13
2.38
W
Bellona
Niorlf
Bellona
3
2
9
3.75
W
Anubis
Skumpicul
Anubis
4
3
5
2.17
L
Guan Yu
Takishimaa
Guan Yu
0
5
1
0.1
L
Merlin
VladBuh
Merlin
3
4
1
0.88
L
Arachne
хомяк8
Arachne
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,735
Damage
59,796
79,192
Taken
74,700
48,643
Mitigated
58,719
14,285
Healing
32,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,158
4,240
0
6,886
15,533
7,768
64
2,569
12,885
0
102,740
L
Izanami
AkigashiHS
Izanami
15,971
12,423
0
3,083
16,861
4,966
2,785
1,686
15,175
0
51,135
W
Hercules
Flanderhoop
Hercules
8,484
2,732
420
9,873
20,998
26,293
330
4,992
15,917
0
19,216
L
Yemoja
KuzKuzs
Yemoja
7,945
1,486
1,588
3,977
19,963
21,120
423
764
19,199
37,269
0
W
Charybdis
MonoSensei
Charybdis
16,272
7,987
0
4,009
12,311
4,599
2,666
3,498
8,813
0
77,085
W
Bellona
Niorlf
Bellona
12,434
4,741
0
5,076
13,478
13,082
627
2,613
10,531
0
57,758
W
Anubis
Skumpicul
Anubis
6,448
95
0
5,947
12,380
6,977
708
3,812
8,568
61,896
0
L
Guan Yu
Takishimaa
Guan Yu
5,153
790
597
3,051
13,467
11,346
542
0
13,467
5,609
26,537
L
Merlin
VladBuh
Merlin
8,534
448
0
226
10,292
4,580
141
3,802
6,490
53,766
0
L
Arachne
хомяк8
Arachne
7,132
6,601
0
1,763
18,609
6,631
416
196
18,413
0
56,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,078
Gold Earned
52,521
395
Minions Killed
545
0
Camps Cleared
0
1,684,606
Distance Traveled
1,793,965
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,879
625
152
8
0
416,052
1
L
Izanami
8,939
470
76
4
0
305,182
5
W
Hercules
10,421
548
28
1
0
376,415
3
L
Yemoja
8,555
450
48
3
0
304,142
3
W
Charybdis
9,797
516
138
7
0
318,573
4
W
Bellona
10,006
527
119
6
0
365,266
5
W
Anubis
10,418
548
108
6
0
317,659
3
L
Guan Yu
8,114
427
70
4
0
368,488
5
L
Merlin
9,268
488
105
6
0
288,515
6
L
Arachne
9,202
484
96
5
0
418,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role