Player Matchup

Atlas
Atlas
SEODaOne
Atlas
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
YCHAN
Hun Batz
Level 28
God Stats
0W - 1L
1,584 SR
Queue Stats
15W - 24L
1,110 Elo+
Party 2
Anubis
Anubis
ZephyrLucsion
Anubis
Level 32
God Stats
0W - 1L
1,315 SR
Queue Stats
16W - 26L
1,028 Elo+
Party 2
Team Averages
Level 24
1,466 SR
1,213 Elo+

VS

Team Averages
Level 72
1,452 SR
1,408 Elo+
He Bo
He Bo
Ellhn
He Bo
Level 153
God Stats
11W - 13L
1,438 SR
Queue Stats
103W - 118L
1,462 Elo+
Solo
Hachiman
Hachiman
Mothertraxer1337
Hachiman
Level 51
God Stats
1W - 0L
1,575 SR
Queue Stats
6W - 6L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
hophop2
Nu Wa
Level 13
God Stats
1W - 2L
1,343 SR
Queue Stats
1W - 2L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
SEODaOne
Atlas
13
1 / 3 / 5
8,376
598
6,712
13,277
14,070
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
YCHAN
Hun Batz
11
3 / 10 / 3
8,573
612
4,943
14,989
4,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 6 / 3
8,968
641
10,478
13,702
7,296
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ellhn
He Bo
17
9 / 0 / 7
11,371
812
13,508
9,216
3,161
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 4 / 10
10,434
745
11,268
10,137
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
hophop2
Nu Wa
16
6 / 3 / 12
11,233
802
12,258
10,349
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
7
Kills
19
19
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
He Bo
Ellhn
He Bo
9
0
7
12.5
W
4
4
10
2.25
L
Atlas
SEODaOne
Atlas
1
3
5
1.17
L
Hun Batz
YCHAN
Hun Batz
3
10
3
0.45
L
3
6
3
0.75
W
Nu Wa
hophop2
Nu Wa
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,133
Damage
37,034
41,968
Taken
29,702
26,328
Mitigated
9,903
133
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Ellhn
He Bo
13,508
1,039
110
3,156
9,216
3,161
413
3,882
5,334
61,080
0
W
11,268
5,484
0
2,150
10,137
3,304
997
6,901
3,236
0
33,105
L
Atlas
SEODaOne
Atlas
6,712
2,595
0
0
13,277
14,070
0
8,893
4,384
18,565
0
L
Hun Batz
YCHAN
Hun Batz
4,943
757
0
133
14,989
4,962
0
7,948
7,041
0
18,045
L
10,478
202
0
0
13,702
7,296
0
8,925
4,777
40,313
0
W
Nu Wa
hophop2
Nu Wa
12,258
4,554
0
3,294
10,349
3,438
977
6,762
3,587
35,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,917
Gold Earned
33,038
121
Minions Killed
173
2
Camps Cleared
9
626,168
Distance Traveled
738,991
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,371
812
86
6
4
263,742
0
W
Hachiman
10,434
745
53
4
3
247,448
3
L
Atlas
8,376
598
16
1
0
195,057
1
L
Hun Batz
8,573
612
32
2
1
227,473
1
L
Anubis
8,968
641
73
5
1
203,638
3
W
Nu Wa
11,233
802
34
2
2
227,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role