Player Matchup

Guan Yu
Guan Yu
Dynozo
Guan Yu
Level 126
God Stats
11W - 3L
1,730 SR
Queue Stats
155W - 134L
1,553 Elo+
Solo
Hou Yi
Hou Yi
Kollander
Hou Yi
Level 103
God Stats
68W - 42L
1,588 SR
Queue Stats
238W - 234L
1,483 Elo+
Solo
Atlas
Atlas
LetsBora
Atlas
Level 157
God Stats
47W - 27L
1,664 SR
Queue Stats
504W - 521L
1,544 Elo+
Solo
Mercury
Mercury
LuanChagas
Mercury
Level 154
God Stats
42W - 49L
1,467 SR
Queue Stats
201W - 225L
1,489 Elo+
Solo
Zeus
Zeus
xxtsibbxx
Zeus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,359 Elo+
Solo
Team Averages
Level 129
1,590 SR
1,485 Elo+

VS

Team Averages
Level 123
1,495 SR
1,527 Elo+
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Nacho5656
Merlin
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,427 Elo+
Solo
Jormungandr
Jormungandr
banguare
Jormungandr
Level 160
God Stats
12W - 13L
1,692 SR
Queue Stats
151W - 151L
1,609 Elo+
Solo
Sylvanus
Sylvanus
callof123
Sylvanus
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 123L
1,616 Elo+
Solo
Apollo
Apollo
laucha_baroni
Apollo
Level 82
God Stats
1W - 4L
1,282 SR
Queue Stats
114W - 121L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dynozo
Guan Yu
16
4 / 1 / 2
9,347
584
6,336
18,348
15,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Kollander
Hou Yi
15
5 / 3 / 2
8,937
559
7,689
8,212
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Atlas
LetsBora
Atlas
13
2 / 5 / 8
8,170
511
5,856
16,265
14,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
LuanChagas
Mercury
15
5 / 3 / 5
8,909
557
8,911
12,746
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
1 / 5 / 6
7,970
498
6,478
8,191
2,273
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 5 / 5
8,257
516
8,543
14,630
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Nacho5656
Merlin
14
3 / 5 / 6
8,711
544
12,009
9,573
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
banguare
Jormungandr
13
1 / 0 / 3
8,543
534
8,398
10,636
10,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
callof123
Sylvanus
10
2 / 4 / 4
6,981
436
4,955
9,178
7,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
7 / 4 / 2
8,884
555
6,086
10,867
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
17
Kills
17
17
Deaths
18
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
5
1.3
W
Guan Yu
Dynozo
Guan Yu
4
1
2
5
W
Hou Yi
Kollander
Hou Yi
5
3
2
2
W
Atlas
LetsBora
Atlas
2
5
8
1.2
W
Mercury
LuanChagas
Mercury
5
3
5
2.5
L
Merlin
Nacho5656
Merlin
3
5
6
1.2
L
Jormungandr
banguare
Jormungandr
1
0
3
2.5
L
Sylvanus
callof123
Sylvanus
2
4
4
1
L
7
4
2
2
W
Zeus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,270
Damage
39,991
63,762
Taken
54,884
38,285
Mitigated
30,888
16,658
Healing
15,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,543
1,968
0
5,485
14,630
5,495
160
3,067
11,563
0
43,398
W
Guan Yu
Dynozo
Guan Yu
6,336
843
1,249
8,359
18,348
15,118
26
7,696
10,652
0
62,195
W
Hou Yi
Kollander
Hou Yi
7,689
4,819
0
1,502
8,212
2,543
2,582
1,551
6,661
0
46,473
W
Atlas
LetsBora
Atlas
5,856
1,873
0
2,418
16,265
14,439
85
5,798
10,467
21,508
0
W
Mercury
LuanChagas
Mercury
8,911
4,333
0
586
12,746
3,912
468
5,118
7,628
0
67,865
L
Merlin
Nacho5656
Merlin
12,009
773
0
622
9,573
3,341
0
1,897
7,676
54,760
504
L
Jormungandr
banguare
Jormungandr
8,398
2,996
0
2,752
10,636
10,833
224
1,970
8,666
58,172
0
L
Sylvanus
callof123
Sylvanus
4,955
2,154
1,078
2,733
9,178
7,977
121
2,423
6,755
20,176
6,536
L
6,086
3,124
0
2,792
10,867
3,242
1,517
2,977
7,890
0
51,980
W
Zeus
6,478
1,121
0
2,544
8,191
2,273
240
4,008
4,183
51,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
41,376
477
Minions Killed
427
0
Camps Cleared
0
1,741,659
Distance Traveled
1,491,480
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,257
516
71
4
0
368,014
3
W
Guan Yu
9,347
584
129
8
0
399,624
7
W
Hou Yi
8,937
559
110
7
0
322,734
2
W
Atlas
8,170
511
27
2
0
313,709
6
W
Mercury
8,909
557
105
7
0
400,144
4
L
Merlin
8,711
544
99
6
0
304,427
1
L
Jormungandr
8,543
534
128
8
0
295,569
2
L
Sylvanus
6,981
436
44
3
0
206,836
1
L
Apollo
8,884
555
85
5
0
316,634
0
W
Zeus
7,970
498
106
7
0
305,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role