Player Matchup

Danzaburou
Danzaburou
Avidity D1
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,229 Elo+
Party 1
Nemesis
Nemesis
IcyRift
Nemesis
Level 148
God Stats
0W - 2L
1,762 SR
Queue Stats
272W - 309L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
JJSEvolution
Zhong Kui
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Zhuus
Gilgamesh
Level 24
God Stats
1W - 1L
1,652 SR
Queue Stats
4W - 6L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
Zi2K56
Kuzenbo
Level 136
God Stats
12W - 11L
1,448 SR
Queue Stats
413W - 450L
1,479 Elo+
Party 1
Team Averages
Level 86
1,572 SR
1,443 Elo+

VS

Team Averages
Level 118
1,485 SR
1,465 Elo+
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FotownReaper
Ymir
Level 155
God Stats
17W - 16L
1,500 SR
Queue Stats
178W - 240L
1,458 Elo+
Party 2
Bellona
Bellona
GeNeRaL_BaStErD
Bellona
Level 127
God Stats
28W - 21L
1,565 SR
Queue Stats
160W - 161L
1,474 Elo+
Solo
Cliodhna
Cliodhna
Ryuhnnn
Cliodhna
Level 61
God Stats
4W - 1L
1,409 SR
Queue Stats
377W - 425L
1,420 Elo+
Solo
Hachiman
Hachiman
Sage19175
Hachiman
Level 89
God Stats
5W - 2L
1,452 SR
Queue Stats
281W - 298L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avidity D1
Danzaburou
10
2 / 8 / 2
6,894
460
4,537
9,691
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
IcyRift
Nemesis
12
1 / 3 / 5
7,452
497
4,512
10,668
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
JJSEvolution
Zhong Kui
15
7 / 5 / 0
8,994
600
10,054
12,163
7,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Zhuus
Gilgamesh
12
2 / 3 / 0
7,204
480
5,177
10,624
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Zi2K56
Kuzenbo
10
2 / 6 / 4
7,014
468
5,372
12,058
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
9 / 6 / 4
9,410
627
8,249
11,596
4,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 10
8,561
571
3,472
14,104
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 2 / 4
9,259
617
6,162
9,108
9,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Ryuhnnn
Cliodhna
16
6 / 4 / 7
9,663
644
10,290
12,252
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Sage19175
Hachiman
15
6 / 1 / 6
9,525
635
8,950
8,240
2,864
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
14
Kills
25
25
Deaths
14
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
6
4
1.83
L
Danzaburou
Avidity D1
Danzaburou
2
8
2
0.38
W
3
1
10
8
W
1
2
4
1.5
L
Nemesis
IcyRift
Nemesis
1
3
5
1.17
L
Zhong Kui
JJSEvolution
Zhong Kui
7
5
0
1.4
W
Cliodhna
Ryuhnnn
Cliodhna
6
4
7
2.38
W
Hachiman
Sage19175
Hachiman
6
1
6
9
L
Gilgamesh
Zhuus
Gilgamesh
2
3
0
0.67
L
Kuzenbo
Zi2K56
Kuzenbo
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,652
Damage
37,123
55,204
Taken
55,300
37,182
Mitigated
33,662
8,816
Healing
16,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,249
4,311
0
1,998
11,596
4,440
464
2,319
9,277
0
62,352
L
Danzaburou
Avidity D1
Danzaburou
4,537
2,725
0
1,021
9,691
2,604
0
1,117
8,574
0
21,859
W
3,472
563
0
4,307
14,104
12,486
449
4,560
9,544
21,673
0
W
6,162
2,744
0
3,100
9,108
9,507
336
2,227
6,519
59
56,312
L
Nemesis
IcyRift
Nemesis
4,512
1,747
0
1,131
10,668
3,707
0
468
10,200
0
45,498
L
Zhong Kui
JJSEvolution
Zhong Kui
10,054
833
0
3,592
12,163
7,103
0
547
11,616
48,080
0
W
Cliodhna
Ryuhnnn
Cliodhna
10,290
1,078
0
3,829
12,252
4,365
292
2,283
9,792
0
66,332
W
Hachiman
Sage19175
Hachiman
8,950
6,692
0
3,247
8,240
2,864
4,790
4,037
4,203
0
44,514
L
Gilgamesh
Zhuus
Gilgamesh
5,177
1,672
0
1,345
10,624
10,576
1,124
0
10,624
0
34,178
L
Kuzenbo
Zi2K56
Kuzenbo
5,372
2,770
0
1,727
12,058
13,192
28
1,399
10,659
18,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,558
Gold Earned
46,418
308
Minions Killed
451
0
Camps Cleared
0
1,367,793
Distance Traveled
1,396,680
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,410
627
96
6
0
259,557
4
L
Danzaburou
6,894
460
31
2
0
231,159
0
W
Ymir
8,561
571
38
3
0
290,864
3
W
Bellona
9,259
617
129
9
0
264,539
0
L
Nemesis
7,452
497
80
5
0
311,971
1
L
Zhong Kui
8,994
600
94
6
0
273,073
2
W
Cliodhna
9,663
644
104
7
0
323,905
4
W
Hachiman
9,525
635
84
6
0
257,815
4
L
Gilgamesh
7,204
480
74
5
0
285,662
2
L
Kuzenbo
7,014
468
29
2
0
265,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role