Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ChasePalmer
Mulan
Level 37
God Stats
8W - 3L
1,644 SR
Queue Stats
180W - 85L
1,670 Elo+
Solo
He Bo
He Bo
Sauce F2
He Bo
Level 41
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 142L
1,396 Elo+
Solo
Hou Yi
Hou Yi
mariusKatt
Hou Yi
Level 148
God Stats
3W - 2L
1,522 SR
Queue Stats
325W - 306L
1,498 Elo+
Solo
Janus
Janus
trymedaddy
Janus
Level 42
God Stats
2W - 3L
1,339 SR
Queue Stats
15W - 20L
1,459 Elo+
Solo
Team Averages
Level 83
1,501 SR
1,505 Elo+

VS

Team Averages
Level 54
1,597 SR
1,401 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Naslarum
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,051 Elo+
Party 1
Shiva
Shiva
Ranqom12324
Shiva
Level 41
God Stats
6W - 5L
1,727 SR
Queue Stats
531W - 286L
1,638 Elo+
Party 2
Sol
Sol
Vacioh
Sol
Level 18
God Stats
54W - 23L
1,758 SR
Queue Stats
300W - 192L
1,634 Elo+
Party 2
Anubis
Anubis
WastedPather5
Anubis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
3 / 1 / 0
13,719
624
4,176
20,769
17,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 5 / 16
10,650
484
8,366
17,377
9,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
Sauce F2
He Bo
16
0 / 4 / 3
11,040
502
1,427
8,681
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
mariusKatt
Hou Yi
15
15 / 3 / 8
11,832
538
33,899
13,354
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
17
23 / 5 / 2
13,117
596
41,844
16,341
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
0 / 1 / 12
6,811
310
74
15,749
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Naslarum
Izanami
7
0 / 6 / 12
6,980
317
541
20,084
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 11 / 13
6,835
311
0
20,288
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sol
Vacioh
Sol
8
0 / 14 / 13
7,155
325
0
16,903
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 10 / 11
6,860
312
1,262
18,860
2,552
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
61
42
Kills
0
18
Deaths
42
29
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
0
3
L
Cabrakan
 
Cabrakan
0
1
12
6
W
1
5
16
1.8
L
Izanami
Naslarum
Izanami
0
6
12
1
L
0
11
13
0.59
W
He Bo
Sauce F2
He Bo
0
4
3
0.38
L
Sol
Vacioh
Sol
0
14
13
0.46
L
0
10
11
0.55
W
Hou Yi
mariusKatt
Hou Yi
15
3
8
6.33
W
Janus
23
5
2
4.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,712
Damage
1,877
76,522
Taken
91,884
39,173
Mitigated
12,348
29,300
Healing
1,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,176
693
0
12,102
20,769
17,835
2,054
1,706
16,537
0
113,943
L
Cabrakan
 
Cabrakan
74
0
0
247
15,749
4,489
0
9,990
5,717
575
0
W
8,366
289
0
3,195
17,377
9,681
305
1,013
10,891
0
33,061
L
Izanami
Naslarum
Izanami
541
420
0
594
20,084
1,966
0
9,857
10,227
0
7,721
L
0
0
0
0
20,288
1,867
0
7,854
12,394
0
382
W
He Bo
Sauce F2
He Bo
1,427
0
0
2,530
8,681
2,754
1,490
1,178
7,503
63,828
0
L
Sol
Vacioh
Sol
0
0
0
11
16,903
1,474
0
6,772
10,131
1,319
0
L
1,262
152
0
485
18,860
2,552
0
8,563
10,247
8,534
0
W
Hou Yi
mariusKatt
Hou Yi
33,899
4,214
0
6,023
13,354
3,719
3,368
216
11,487
0
91,467
W
Janus
41,844
3,575
0
5,450
16,341
5,184
351
296
15,945
113,552
6,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,358
Gold Earned
34,641
548
Minions Killed
35
0
Camps Cleared
0
1,687,614
Distance Traveled
182,605
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,719
624
180
8
0
342,419
1
L
Cabrakan
6,811
310
3
0
0
28,539
0
W
Mulan
10,650
484
45
2
0
332,790
4
L
Izanami
6,980
317
18
1
0
42,351
0
L
Shiva
6,835
311
2
0
0
14,399
0
W
He Bo
11,040
502
88
4
0
319,380
2
L
Sol
7,155
325
3
0
0
19,101
0
L
Anubis
6,860
312
9
0
0
78,215
0
W
Hou Yi
11,832
538
94
4
0
322,241
4
W
Janus
13,117
596
141
6
0
370,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role