Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
KleinerrBauerr
Jormungandr
Gold II
Level 104
God Stats
5W - 4L
1,702 SR
Queue Stats
180W - 185L
1,457 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
RASTAADADDY
Gilgamesh
Gold III
Level 160
God Stats
6W - 3L
1,826 SR
Queue Stats
377W - 389L
1,453 MMR
Party 1
Neith
Neith
Gold IV
obermenzing81247
Neith
Gold IV
Level 109
God Stats
30W - 26L
1,604 SR
Queue Stats
1,229W - 1,283L
1,463 MMR
Party 1
He Bo
He Bo
Silver III
zoro200796
He Bo
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,498 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,626 SR
1,474 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,504 SR
1,476 MMR
Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
IVB34STVI
Arachne
Gold II
Level 157
God Stats
6W - 5L
1,597 SR
Queue Stats
209W - 203L
1,510 MMR
Solo
Izanami
Izanami
Gold III
Opitimus-Sprite
Izanami
Gold III
Level 96
God Stats
9W - 13L
1,536 SR
Queue Stats
94W - 97L
1,464 MMR
Solo
Hades
Hades
Bronze V
adriansf
Hades
Bronze V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,454 MMR
Party 2
Thoth
Thoth
Bronze V
baizantrelle
Thoth
Bronze V
Level 106
God Stats
2W - 0L
1,387 SR
Queue Stats
3W - 6L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 2 / 0
4,168
595
1,399
2,907
765
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jormungandr
KleinerrBauerr
Jormungandr
8
3 / 0 / 2
4,699
671
2,890
6,483
2,504
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
RASTAADADDY
Gilgamesh
6
1 / 3 / 0
4,099
586
1,656
5,231
3,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
3 / 3 / 2
4,440
634
3,783
3,658
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
8
0 / 1 / 0
4,415
631
381
2,774
575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ShivaCliodhnaAtlas

VS

Bans
BastetBakasuraKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 1 / 2
5,275
754
3,064
3,944
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
IVB34STVI
Arachne
9
4 / 0 / 1
5,582
797
1,753
5,098
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 2
4,509
644
4,235
5,118
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
adriansf
Hades
8
0 / 3 / 2
4,239
606
2,562
3,986
1,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 2 / 1
4,632
662
2,114
3,338
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
8
Kills
9
9
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
W
Osiris
 
Osiris
2
1
2
3
W
Arachne
IVB34STVI
Arachne
4
0
1
4.5
L
Jormungandr
KleinerrBauerr
Jormungandr
3
0
2
4
W
1
2
2
1
L
Gilgamesh
RASTAADADDY
Gilgamesh
1
3
0
0.33
W
Hades
adriansf
Hades
0
3
2
0.33
W
2
2
1
1.25
L
3
3
2
1.33
L
He Bo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,109
Damage
13,728
21,053
Taken
21,484
8,198
Mitigated
6,357
6,741
Healing
7,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,399
793
0
961
2,907
765
0
1,476
1,431
15,758
0
W
Osiris
 
Osiris
3,064
1,702
0
2,558
3,944
1,698
0
133
3,619
0
22,827
W
Arachne
IVB34STVI
Arachne
1,753
1,107
0
1,480
5,098
1,465
28
321
4,754
0
30,718
L
Jormungandr
KleinerrBauerr
Jormungandr
2,890
892
30
1,659
6,483
2,504
0
1,699
4,784
17,064
0
W
4,235
2,883
0
1,544
5,118
1,195
54
1,552
3,566
0
30,532
L
Gilgamesh
RASTAADADDY
Gilgamesh
1,656
298
0
1,303
5,231
3,386
0
0
5,231
0
14,991
W
Hades
adriansf
Hades
2,562
231
263
758
3,986
1,063
58
847
3,139
13,246
0
W
2,114
40
0
770
3,338
936
36
1,817
1,521
17,287
0
L
3,783
1,620
0
1,131
3,658
968
0
1,501
2,157
0
17,382
L
He Bo
381
132
0
1,657
2,774
575
0
0
2,774
23,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,821
Gold Earned
24,237
190
Minions Killed
220
0
Camps Cleared
0
639,293
Distance Traveled
760,662
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,168
595
31
4
0
100,749
1
W
Osiris
5,275
754
50
7
0
153,677
2
W
Arachne
5,582
797
64
9
0
171,483
1
L
Jormungandr
4,699
671
29
4
0
149,422
3
W
Izanami
4,509
644
56
8
0
137,635
2
L
Gilgamesh
4,099
586
39
6
0
128,366
0
W
Hades
4,239
606
24
3
0
152,625
0
W
Thoth
4,632
662
26
4
0
145,242
3
L
Neith
4,440
634
33
5
0
121,355
1
L
He Bo
4,415
631
58
8
0
139,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role