Player Matchup

Sol
Sol
LavGemini
Sol
Level 116
God Stats
320W - 474L
1,366 SR
Queue Stats
831W - 1,236L
1,329 Elo+
Solo
Chaac
Chaac
NickIsBeastyFTW
Chaac
Level 88
God Stats
16W - 24L
1,636 SR
Queue Stats
48W - 67L
1,476 Elo+
Solo
Fenrir
Fenrir
SIN P3NA
Fenrir
Level 82
God Stats
0W - 5L
1,240 SR
Queue Stats
42W - 64L
1,439 Elo+
Solo
Team Averages
Level 95
1,414 SR
1,415 Elo+

VS

Team Averages
Level 117
1,480 SR
1,494 Elo+
Artio
Artio
PeXeGoodViBe
Artio
Level 159
God Stats
1W - 1L
1,319 SR
Queue Stats
170W - 152L
1,397 Elo+
Solo
Fenrir
Fenrir
TheTinyMoose7
Fenrir
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
125W - 81L
1,601 Elo+
Party 1
Agni
Agni
XxMudb0n3xX
Agni
Level 85
God Stats
24W - 18L
1,622 SR
Queue Stats
128W - 109L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,265
627
3,690
8,171
5,144
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
2 / 5 / 1
6,897
690
5,552
13,661
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
SIN P3NA
Fenrir
10
2 / 7 / 1
6,590
659
3,464
9,351
2,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 11
6,891
689
2,091
5,638
3,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
10 / 1 / 5
9,138
914
16,237
9,819
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 2 / 10
7,870
787
8,341
3,986
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
15
15
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
2
5
1
0.5
W
1
1
11
6.5
L
Fenrir
SIN P3NA
Fenrir
2
7
1
0.36
W
10
1
5
12.5
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,706
Damage
26,669
31,183
Taken
19,443
16,022
Mitigated
10,091
7,018
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,690
222
156
1,795
8,171
5,144
0
2,477
5,229
15,369
0
L
5,552
1,132
124
4,261
13,661
8,083
0
4,728
8,389
0
17,115
W
2,091
211
130
803
5,638
3,999
442
948
4,690
5,760
0
L
Fenrir
SIN P3NA
Fenrir
3,464
806
0
682
9,351
2,795
0
2,641
6,316
0
9,450
W
16,237
5,539
228
3,867
9,819
4,868
83
2,130
7,689
0
38,119
W
8,341
1,151
0
500
3,986
1,224
411
958
3,028
22,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,752
Gold Earned
23,899
68
Minions Killed
91
2
Camps Cleared
7
500,347
Distance Traveled
516,600
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,265
627
31
3
2
174,694
3
L
Chaac
6,897
690
18
2
0
180,246
0
W
Artio
6,891
689
5
1
0
146,439
0
L
Fenrir
6,590
659
19
2
0
145,407
2
W
Fenrir
9,138
914
53
5
6
207,078
2
W
Agni
7,870
787
33
3
1
163,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role