Player Matchup

Cerberus
Cerberus
Platinum III
FlamexShadows
Cerberus
Platinum III
Level 129
God Stats
0W - 5L
1,310 SR
Queue Stats
213W - 209L
1,762 MMR
Solo
Poseidon
Poseidon
Gold II
HellcatStaxx
Poseidon
Gold II
Level 85
God Stats
8W - 12L
1,514 SR
Queue Stats
128W - 132L
1,721 MMR
Solo
Mercury
Mercury
Platinum I
Jexey
Mercury
Platinum I
Level 160
God Stats
9W - 9L
1,531 SR
Queue Stats
500W - 472L
1,882 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
SiLenT vB
Cthulhu
Platinum V
Level 145
God Stats
1W - 2L
1,590 SR
Queue Stats
422W - 423L
1,640 MMR
Party 1
Ullr
Ullr
Platinum III
Taquitoconcrema
Ullr
Platinum III
Level 160
God Stats
10W - 10L
1,567 SR
Queue Stats
385W - 377L
1,787 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,503 SR
1,758 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,658 SR
1,758 MMR
Geb
Geb
Gold I
GrupeFrait
Geb
Gold I
Level 122
God Stats
3W - 0L
1,659 SR
Queue Stats
46W - 34L
1,762 MMR
Solo
Da Ji
Da Ji
Platinum III
L3AFY BUG14
Da Ji
Platinum III
Level 146
God Stats
25W - 32L
1,623 SR
Queue Stats
629W - 645L
1,789 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
OfficialJTower
Baron Samedi
Platinum V
Level 160
God Stats
11W - 14L
1,773 SR
Queue Stats
562W - 564L
1,755 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Rednblakattak
Sylvanus
Platinum III
Level 148
God Stats
203W - 182L
1,662 SR
Queue Stats
229W - 232L
1,783 MMR
Solo
Izanami
Izanami
Platinum III
SadOogieBoogie
Izanami
Platinum III
Level 155
God Stats
6W - 7L
1,572 SR
Queue Stats
106W - 99L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlamexShadows
Cerberus
15
4 / 4 / 8
11,216
415
13,699
37,829
41,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
HellcatStaxx
Poseidon
18
2 / 11 / 3
11,772
436
12,861
17,231
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Jexey
Mercury
20
5 / 8 / 2
12,737
472
15,668
26,235
10,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SiLenT vB
Cthulhu
19
2 / 6 / 1
12,501
463
16,233
31,497
29,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
3 / 4 / 7
13,406
497
13,661
20,744
7,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
ArtioShivaBastet

VS

Bans
CliodhnaAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 14
13,368
495
9,587
27,675
37,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
11 / 3 / 8
15,674
581
23,414
24,289
12,372
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
OfficialJTower
Baron Samedi
20
4 / 4 / 12
14,419
534
19,054
19,091
10,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Rednblakattak
Sylvanus
20
6 / 1 / 6
14,569
540
23,433
26,852
30,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 4 / 7
16,656
617
26,657
22,260
9,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
80
16
Kills
33
33
Deaths
16
21
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FlamexShadows
Cerberus
4
4
8
2
W
3
4
14
2.5
L
Poseidon
HellcatStaxx
Poseidon
2
11
3
0.32
L
Mercury
Jexey
Mercury
5
8
2
0.75
W
11
3
8
5
W
Baron Samedi
OfficialJTower
Baron Samedi
4
4
12
2.5
W
Sylvanus
Rednblakattak
Sylvanus
6
1
6
9
W
9
4
7
3.13
L
Cthulhu
SiLenT vB
Cthulhu
2
6
1
0.42
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,122
Damage
102,145
133,536
Taken
120,167
93,406
Mitigated
100,598
24,363
Healing
59,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FlamexShadows
Cerberus
13,699
436
377
10,594
37,829
41,555
0
16,920
18,604
36,126
5,304
W
9,587
1,098
0
6,332
27,675
37,883
774
6,528
20,798
31,692
1,728
L
Poseidon
HellcatStaxx
Poseidon
12,861
537
0
562
17,231
4,821
0
8,565
8,318
86,554
0
L
Mercury
Jexey
Mercury
15,668
6,918
0
3,722
26,235
10,427
0
8,357
17,768
0
122,034
W
23,414
4,623
0
11,048
24,289
12,372
410
7,978
16,311
0
138,369
W
Baron Samedi
OfficialJTower
Baron Samedi
19,054
581
2,149
6,791
19,091
10,421
2,145
7,391
11,700
91,518
0
W
Sylvanus
Rednblakattak
Sylvanus
23,433
4,077
6,069
14,772
26,852
30,334
2,294
12,574
14,278
80,202
14,402
W
26,657
19,855
0
12,000
22,260
9,588
7,404
7,520
14,740
0
189,624
L
Cthulhu
SiLenT vB
Cthulhu
16,233
1,408
402
6,556
31,497
29,203
0
9,714
21,709
77,194
0
L
13,661
5,022
0
2,150
20,744
7,400
838
5,442
15,216
0
111,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,632
Gold Earned
74,686
686
Minions Killed
773
0
Camps Cleared
0
2,557,581
Distance Traveled
2,595,348
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,216
415
65
2
0
507,773
2
W
Geb
13,368
495
24
1
0
555,651
9
L
Poseidon
11,772
436
140
5
0
470,207
2
L
Mercury
12,737
472
164
6
0
557,703
1
W
Da Ji
15,674
581
161
6
0
531,677
3
W
Baron Samedi
14,419
534
169
6
0
507,514
7
W
Sylvanus
14,569
540
152
6
0
482,433
8
W
Izanami
16,656
617
267
10
0
518,073
3
L
Cthulhu
12,501
463
139
5
0
467,866
7
L
Ullr
13,406
497
178
7
0
554,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role