Player Matchup

Freya
Freya
Silver I
 
Freya
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Bipad
Chaac
Gold V
Level 100
God Stats
7W - 3L
1,822 SR
Queue Stats
286W - 283L
1,235 MMR
Solo
Cliodhna
Cliodhna
Gold II
FrostByte020
Cliodhna
Gold II
Level 124
God Stats
29W - 13L
1,821 SR
Queue Stats
467W - 476L
1,212 MMR
Solo
Athena
Athena
Silver IV
lahekas12
Athena
Silver IV
Level 120
God Stats
1W - 2L
1,410 SR
Queue Stats
14W - 20L
1,173 MMR
Solo
Artio
Artio
Silver I
sergiteje
Artio
Silver I
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 220L
1,158 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,610 SR
1,256 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,479 SR
1,256 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
PickleeeRick
Janus
Silver II
Level 78
God Stats
44W - 57L
1,491 SR
Queue Stats
177W - 185L
1,209 MMR
Solo
Medusa
Medusa
Gold V
Wahlkvist
Medusa
Gold V
Level 64
God Stats
1W - 4L
1,267 SR
Queue Stats
165W - 173L
1,243 MMR
Solo
Terra
Terra
Bronze V
coveredincats
Terra
Bronze V
Level 118
God Stats
3W - 6L
1,196 SR
Queue Stats
34W - 51L
1,202 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
mimallo
Sun Wukong
Silver II
Level 81
God Stats
6W - 2L
1,938 SR
Queue Stats
50W - 68L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
5 / 2 / 4
12,145
578
9,391
13,886
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Bipad
Chaac
20
9 / 0 / 8
12,812
610
12,307
18,998
10,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
FrostByte020
Cliodhna
20
12 / 3 / 7
13,855
660
22,267
19,740
8,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
lahekas12
Athena
15
1 / 0 / 9
10,823
515
3,774
19,465
26,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
sergiteje
Artio
19
2 / 2 / 5
12,358
588
16,695
24,976
34,080
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Bans
SolShivaAgni

VS

Bans
IzanamiHou YiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
2 / 9 / 1
9,703
462
9,352
19,958
7,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
0 / 5 / 1
9,587
457
7,801
12,407
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Wahlkvist
Medusa
16
2 / 8 / 0
9,739
464
6,900
15,358
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
8,155
388
5,114
15,274
15,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
mimallo
Sun Wukong
17
2 / 4 / 1
10,850
517
9,920
25,485
16,788
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
29
Kills
6
7
Deaths
29
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
5
2
4
3.5
L
Da Ji
 
Da Ji
2
9
1
0.28
W
Chaac
Bipad
Chaac
9
0
8
13
W
Cliodhna
FrostByte020
Cliodhna
12
3
7
5.17
L
0
5
1
0.1
L
Medusa
Wahlkvist
Medusa
2
8
0
0.25
L
0
3
1
0.17
W
Athena
lahekas12
Athena
1
0
9
5.5
L
Sun Wukong
mimallo
Sun Wukong
2
4
1
0.63
W
Artio
sergiteje
Artio
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,434
Damage
39,087
97,065
Taken
88,482
84,981
Mitigated
49,109
45,007
Healing
18,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,391
3,629
0
6,413
13,886
5,748
4,927
1,673
12,213
89,575
0
L
Da Ji
 
Da Ji
9,352
1,921
0
5,110
19,958
7,802
0
3,711
16,247
0
71,506
W
Chaac
Bipad
Chaac
12,307
3,364
0
9,261
18,998
10,811
4,926
4,089
14,742
0
88,576
W
Cliodhna
FrostByte020
Cliodhna
22,267
2,840
0
11,037
19,740
8,265
648
5,712
12,984
0
116,095
L
7,801
760
0
1,515
12,407
3,519
272
233
12,174
82,153
0
L
Medusa
Wahlkvist
Medusa
6,900
1,612
0
2,944
15,358
5,566
940
7,762
7,596
0
73,717
L
5,114
454
581
2,719
15,274
15,434
0
2,897
12,377
24,313
0
W
Athena
lahekas12
Athena
3,774
879
0
6,453
19,465
26,077
1,938
3,539
15,455
21,395
10,794
L
Sun Wukong
mimallo
Sun Wukong
9,920
2,347
0
6,129
25,485
16,788
205
14,501
10,984
0
69,343
W
Artio
sergiteje
Artio
16,695
1,877
642
11,201
24,976
34,080
215
1,936
23,040
88,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,993
Gold Earned
48,034
655
Minions Killed
593
0
Camps Cleared
0
2,179,035
Distance Traveled
1,857,768
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,145
578
142
7
0
372,051
5
L
Da Ji
9,703
462
121
6
0
342,946
2
W
Chaac
12,812
610
126
6
0
483,434
1
W
Cliodhna
13,855
660
181
9
0
484,287
8
L
Janus
9,587
457
162
8
0
397,777
8
L
Medusa
9,739
464
136
6
0
358,145
9
L
Terra
8,155
388
24
1
0
394,263
6
W
Athena
10,823
515
49
2
0
452,594
11
L
Sun Wukong
10,850
517
150
7
0
364,637
6
W
Artio
12,358
588
157
7
0
386,669
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role