Player Matchup

Tyr
Tyr
JayRafiei
Tyr
Level 116
God Stats
6W - 3L
1,708 SR
Queue Stats
246W - 195L
1,612 Elo+
Party 1
Geb
Geb
Mastercyka
Geb
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 24L
1,675 Elo+
Party 1
Janus
Janus
Necrotikx
Janus
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
88W - 36L
1,666 Elo+
Party 1
Chiron
Chiron
Sanaa
Chiron
Level 142
God Stats
22W - 5L
1,836 SR
Queue Stats
462W - 267L
1,642 Elo+
Party 1
Camazotz
Camazotz
StaynGang
Camazotz
Level 116
God Stats
12W - 3L
1,686 SR
Queue Stats
646W - 397L
1,696 Elo+
Party 1
Team Averages
Level 100
1,646 SR
1,658 Elo+

VS

Team Averages
Level 49
1,543 SR
1,384 Elo+
Khepri
Khepri
Arentiss
Khepri
Level 126
God Stats
5W - 3L
1,708 SR
Queue Stats
175W - 141L
1,548 Elo+
Solo
Tiamat
Tiamat
Dzestis
Tiamat
Level 69
God Stats
3W - 4L
1,505 SR
Queue Stats
753W - 747L
1,502 Elo+
Solo
Ares
Ares
HazardousAI
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,181 Elo+
Party 2
Thor
Thor
Klit69
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,234 Elo+
Party 2
Izanami
Izanami
ShadowTolleLoL
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 18
8,828
803
7,337
12,275
14,836
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 3 / 14
8,453
768
7,830
13,856
13,727
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Janus
Necrotikx
Janus
16
5 / 1 / 11
9,287
844
12,156
5,972
2,802
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
Sanaa
Chiron
17
9 / 0 / 15
10,014
910
18,992
8,681
3,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
StaynGang
Camazotz
16
6 / 1 / 16
9,137
831
15,508
14,977
8,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Arentiss
Khepri
17
2 / 2 / 4
8,356
760
9,131
15,895
17,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Dzestis
Tiamat
15
3 / 2 / 3
7,596
691
8,991
7,731
4,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 2
6,474
589
3,367
13,794
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Klit69
Thor
10
1 / 9 / 2
6,565
597
7,590
14,213
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 3
7,632
694
8,888
13,037
7,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
25
Kills
7
7
Deaths
25
74
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Khepri
Arentiss
Khepri
2
2
4
2
L
Tiamat
Dzestis
Tiamat
3
2
3
2.25
L
0
6
2
0.17
W
2
2
18
5.5
L
Thor
Klit69
Thor
1
9
2
0.22
W
3
3
14
3.33
W
Janus
Necrotikx
Janus
5
1
11
10.5
W
Chiron
Sanaa
Chiron
9
0
15
16.5
L
1
6
3
0.42
W
Camazotz
StaynGang
Camazotz
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,823
Damage
37,967
55,761
Taken
64,670
43,522
Mitigated
50,340
28,242
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Arentiss
Khepri
9,131
401
1,598
4,903
15,895
17,952
0
6,134
9,112
14,010
0
L
Tiamat
Dzestis
Tiamat
8,991
469
133
2,103
7,731
4,314
0
2,418
5,067
22,627
0
L
3,367
359
175
1,457
13,794
13,069
0
3,221
10,185
4,374
0
W
7,337
451
1,205
3,319
12,275
14,836
97
4,354
7,795
0
13,392
L
Thor
Klit69
Thor
7,590
2,054
578
1,152
14,213
7,624
0
4,140
9,843
0
9,340
W
7,830
385
1,461
1,311
13,856
13,727
0
4,233
9,524
12,161
0
W
Janus
Necrotikx
Janus
12,156
518
2,295
1,019
5,972
2,802
620
2,809
3,135
29,746
0
W
Chiron
Sanaa
Chiron
18,992
8,864
3,850
4,223
8,681
3,895
2,460
3,593
5,025
0
32,165
L
8,888
4,579
944
1,684
13,037
7,381
0
3,613
9,250
0
25,189
W
Camazotz
StaynGang
Camazotz
15,508
2,760
1,576
7,983
14,977
8,262
100
6,500
8,325
0
20,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,719
Gold Earned
36,623
106
Minions Killed
82
0
Camps Cleared
0
1,157,521
Distance Traveled
908,010
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,356
760
8
1
0
218,264
3
L
Tiamat
7,596
691
30
3
0
190,653
0
L
Ares
6,474
589
1
0
0
154,021
0
W
Tyr
8,828
803
2
0
0
261,742
1
L
Thor
6,565
597
0
0
0
157,452
0
W
Geb
8,453
768
12
1
0
225,645
0
W
Janus
9,287
844
57
5
0
222,841
0
W
Chiron
10,014
910
27
2
0
210,971
0
L
Izanami
7,632
694
43
4
0
187,620
0
W
Camazotz
9,137
831
8
1
0
236,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role