Player Matchup

Tsukuyomi
Tsukuyomi
Silver III
 
Tsukuyomi
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze IV
 
Zhong Kui
Bronze IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
Glommsy
Cerberus
Silver III
Level 49
God Stats
1W - 1L
1,294 SR
Queue Stats
14W - 14L
1,462 MMR
Solo
Hercules
Hercules
Gold III
MayhemGoingHam
Hercules
Gold III
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
291W - 297L
1,434 MMR
Solo
Medusa
Medusa
Bronze V
TurnItToWumbo
Medusa
Bronze V
Level 99
God Stats
17W - 7L
1,585 SR
Queue Stats
35W - 28L
1,450 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,476 SR
1,469 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,446 SR
1,514 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold I
 
Hera
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
BlaznSean
Bastet
Gold V
Level 160
God Stats
2W - 4L
1,232 SR
Queue Stats
91W - 76L
1,537 MMR
Solo
Ymir
Ymir
Gold II
Djsantiball
Ymir
Gold II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 63L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
6 / 1 / 3
6,855
686
6,647
7,344
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
 
Zhong Kui
9
1 / 1 / 4
5,792
579
5,674
6,808
4,499
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Glommsy
Cerberus
8
0 / 3 / 0
4,811
481
2,902
7,892
3,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
10
1 / 1 / 10
6,276
628
3,085
8,677
5,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 0 / 0
7,021
702
7,483
6,030
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ArtioAtlasShiva

VS

Bans
CliodhnaThothHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 0
6,966
697
5,316
6,253
1,517
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
 
Izanami
11
0 / 2 / 0
6,023
602
2,383
5,921
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
 
Hera
10
0 / 4 / 1
5,821
582
5,271
6,910
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
BlaznSean
Bastet
11
2 / 2 / 1
6,410
641
7,617
7,429
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 2
5,892
589
2,090
10,370
4,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
6
6
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
1
3
7.5
W
Zhong Kui
 
Zhong Kui
1
1
4
3
L
Ra
 
Ra
3
1
0
3
L
Izanami
 
Izanami
0
2
0
0
L
Hera
 
Hera
0
4
1
0.13
L
Bastet
BlaznSean
Bastet
2
2
1
1.25
L
1
4
2
0.5
W
Cerberus
Glommsy
Cerberus
0
3
0
0
W
Hercules
1
1
10
6
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,791
Damage
22,677
36,751
Taken
36,883
17,377
Mitigated
11,532
14,118
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,647
2,541
0
570
7,344
2,394
0
1,609
5,735
0
38,693
W
Zhong Kui
 
Zhong Kui
5,674
901
9
2,711
6,808
4,499
0
2,290
4,518
33,973
0
L
Ra
 
Ra
5,316
1,402
223
2,217
6,253
1,517
0
2,601
3,351
46,032
0
L
Izanami
 
Izanami
2,383
1,814
0
1,655
5,921
1,354
0
0
5,921
0
41,570
L
Hera
 
Hera
5,271
1,297
0
1,341
6,910
1,866
0
2,277
4,633
36,949
0
L
Bastet
BlaznSean
Bastet
7,617
1,101
0
3,645
7,429
2,002
0
1,127
6,302
0
37,332
L
2,090
465
1,165
1,776
10,370
4,793
0
2,270
8,100
12,637
0
W
Cerberus
Glommsy
Cerberus
2,902
519
0
3,575
7,892
3,507
0
5,107
2,785
23,472
0
W
Hercules
3,085
1,530
1,385
2,735
8,677
5,223
0
3,094
5,583
0
7,813
W
7,483
2,808
0
3,133
6,030
1,754
0
577
5,453
0
52,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,755
Gold Earned
31,112
322
Minions Killed
371
0
Camps Cleared
0
996,543
Distance Traveled
1,061,741
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,855
686
68
7
0
232,698
2
W
Zhong Kui
5,792
579
70
7
0
195,286
3
L
Ra
6,966
697
105
11
0
212,070
2
L
Izanami
6,023
602
101
10
0
198,769
4
L
Hera
5,821
582
83
8
0
199,207
2
L
Bastet
6,410
641
66
7
0
249,407
5
L
Ymir
5,892
589
16
2
0
202,288
5
W
Cerberus
4,811
481
72
7
0
146,593
3
W
Hercules
6,276
628
12
1
0
205,211
4
W
Medusa
7,021
702
100
10
0
216,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role