Player Matchup

Hercules
Hercules
AlphaWinter48
Hercules
Level 8
God Stats
1W - 2L
1,684 SR
Queue Stats
5W - 18L
1,232 Elo+
Party 1
Gilgamesh
Gilgamesh
alphaAF123
Gilgamesh
Level 44
God Stats
4W - 6L
1,413 SR
Queue Stats
11W - 31L
1,195 Elo+
Party 1
Merlin
Merlin
leesoplayz
Merlin
Level 105
God Stats
2W - 8L
1,510 SR
Queue Stats
128W - 188L
1,356 Elo+
Solo
Team Averages
Level 52
1,536 SR
1,261 Elo+

VS

Team Averages
Level 67
1,440 SR
1,310 Elo+
Hades
Hades
ZbOuBiNeT7469
Hades
Level 88
God Stats
6W - 2L
1,877 SR
Queue Stats
59W - 79L
1,503 Elo+
Solo
King Arthur
King Arthur
hexe_Lord
King Arthur
Level 65
God Stats
2W - 3L
1,346 SR
Queue Stats
4W - 10L
1,169 Elo+
Party 2
Skadi
Skadi
xXAlcatraz95Xx
Skadi
Level 49
God Stats
1W - 0L
1,096 SR
Queue Stats
5W - 10L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlphaWinter48
Hercules
15
0 / 4 / 4
10,032
557
5,629
15,665
15,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
alphaAF123
Gilgamesh
17
4 / 2 / 1
11,647
647
10,660
16,596
13,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
leesoplayz
Merlin
16
1 / 5 / 3
11,291
627
18,626
11,708
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
11,607
645
10,643
14,186
7,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
hexe_Lord
King Arthur
18
9 / 1 / 1
13,528
752
16,359
20,019
18,220
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 1 / 7
10,947
608
10,993
9,007
2,995
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
11
11
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlphaWinter48
Hercules
0
4
4
0.5
W
2
3
6
1.67
L
Gilgamesh
alphaAF123
Gilgamesh
4
2
1
2.25
W
King Arthur
hexe_Lord
King Arthur
9
1
1
9.5
L
Merlin
leesoplayz
Merlin
1
5
3
0.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,915
Damage
37,995
43,969
Taken
43,212
33,439
Mitigated
28,692
6,969
Healing
13,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlphaWinter48
Hercules
5,629
1,846
0
2,864
15,665
15,693
0
4,529
11,136
0
17,517
W
10,643
1,825
843
5,200
14,186
7,477
0
6,221
7,965
39,073
0
L
Gilgamesh
alphaAF123
Gilgamesh
10,660
3,902
0
2,509
16,596
13,048
0
7,181
9,415
0
49,035
W
King Arthur
hexe_Lord
King Arthur
16,359
2,041
298
5,787
20,019
18,220
71
9,051
10,968
9,908
29,290
L
Merlin
leesoplayz
Merlin
18,626
1,502
242
1,354
11,708
4,698
0
3,432
8,276
54,274
0
W
10,993
4,277
0
1,154
9,007
2,995
188
3,835
5,172
0
42,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,970
Gold Earned
36,082
181
Minions Killed
179
8
Camps Cleared
9
954,067
Distance Traveled
993,429
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,032
557
26
1
1
334,567
0
W
Hades
11,607
645
69
4
6
317,688
4
L
Gilgamesh
11,647
647
72
4
7
364,226
4
W
King Arthur
13,528
752
47
3
2
342,625
2
L
Merlin
11,291
627
83
5
0
255,274
4
W
Skadi
10,947
608
63
4
1
333,116
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role