Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Darer
Skadi
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
331W - 323L
1,552 Elo+
Solo
Arachne
Arachne
Mississipio
Arachne
Level 147
God Stats
2W - 2L
1,291 SR
Queue Stats
160W - 161L
1,503 Elo+
Solo
Sobek
Sobek
Sijo119012
Sobek
Level 158
God Stats
5W - 13L
1,196 SR
Queue Stats
702W - 717L
1,538 Elo+
Solo
Team Averages
Level 146
1,397 SR
1,518 Elo+

VS

Team Averages
Level 107
1,559 SR
1,578 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Pentostons
Susano
Level 110
God Stats
2W - 1L
1,492 SR
Queue Stats
82W - 56L
1,613 Elo+
Party 1
Khepri
Khepri
Riveeraax
Khepri
Level 125
God Stats
2W - 1L
1,689 SR
Queue Stats
119W - 128L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
kaniner
Ao Kuang
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 70L
1,619 Elo+
Party 1
Tiamat
Tiamat
s0mez
Tiamat
Level 67
God Stats
3W - 0L
1,614 SR
Queue Stats
48W - 28L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 6 / 9
8,857
805
11,104
13,219
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
 
Ares
13
2 / 5 / 6
7,674
698
11,805
13,565
10,021
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
Darer
Skadi
14
5 / 4 / 3
8,366
761
9,364
11,590
4,401
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Mississipio
Arachne
13
2 / 5 / 7
7,784
708
5,081
12,459
4,689
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
14
2 / 4 / 5
7,953
723
6,256
17,504
21,385
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
10 / 1 / 12
10,472
952
18,553
10,954
5,759
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
Pentostons
Susano
15
4 / 4 / 12
8,776
798
13,860
9,595
5,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Riveeraax
Khepri
15
2 / 3 / 14
9,352
850
5,987
12,465
12,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
kaniner
Ao Kuang
16
5 / 4 / 11
9,391
854
9,017
11,376
5,407
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
s0mez
Tiamat
18
3 / 1 / 17
9,599
873
14,555
7,521
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
90
13
Kills
24
24
Deaths
13
30
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
9
1.08
L
Ares
 
Ares
2
5
6
1
W
Ne Zha
 
Ne Zha
10
1
12
16
L
Skadi
Darer
Skadi
5
4
3
1.63
L
Arachne
Mississipio
Arachne
2
5
7
1.1
W
Susano
Pentostons
Susano
4
4
12
2.5
W
Khepri
Riveeraax
Khepri
2
3
14
3
L
Sobek
2
4
5
1.13
W
Ao Kuang
kaniner
Ao Kuang
5
4
11
2.63
W
Tiamat
s0mez
Tiamat
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,610
Damage
61,972
68,337
Taken
51,911
45,164
Mitigated
34,703
14,805
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,104
5,282
427
2,449
13,219
4,668
258
5,650
7,399
0
33,554
L
Ares
 
Ares
11,805
193
0
468
13,565
10,021
0
5,908
7,485
14,718
0
W
Ne Zha
 
Ne Zha
18,553
2,941
1,762
3,892
10,954
5,759
1,052
4,765
6,189
0
35,743
L
Skadi
Darer
Skadi
9,364
3,230
584
2,230
11,590
4,401
0
4,072
7,518
0
19,271
L
Arachne
Mississipio
Arachne
5,081
4,112
871
2,237
12,459
4,689
0
5,753
6,503
0
7,751
W
Susano
Pentostons
Susano
13,860
1,552
987
1,897
9,595
5,484
645
3,014
6,581
0
20,125
W
Khepri
Riveeraax
Khepri
5,987
403
3,127
2,746
12,465
12,349
397
2,750
9,715
16,284
0
L
Sobek
6,256
364
1,653
3,886
17,504
21,385
0
8,176
9,091
13,337
0
W
Ao Kuang
kaniner
Ao Kuang
9,017
1,415
1,493
4,147
11,376
5,407
677
4,700
6,676
16,513
0
W
Tiamat
s0mez
Tiamat
14,555
2,400
0
2,266
7,521
5,704
614
2,832
4,689
30,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
47,590
103
Minions Killed
149
0
Camps Cleared
0
1,003,891
Distance Traveled
1,142,884
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,857
805
49
4
0
168,161
1
L
Ares
7,674
698
3
0
0
227,606
2
W
Ne Zha
10,472
952
30
3
0
262,227
5
L
Skadi
8,366
761
32
3
0
200,583
1
L
Arachne
7,784
708
9
1
0
207,088
3
W
Susano
8,776
798
24
2
0
219,865
0
W
Khepri
9,352
850
22
2
0
217,001
5
L
Sobek
7,953
723
10
1
0
200,453
0
W
Ao Kuang
9,391
854
25
2
0
227,407
0
W
Tiamat
9,599
873
48
4
0
216,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role