Player Matchup

Hel
Hel
ColorlessTalakai
Hel
Level 29
God Stats
0W - 2L
1,784 SR
Queue Stats
45W - 46L
1,494 Elo+
Party 2
Geb
Geb
D1nosauraus
Geb
Level 45
God Stats
10W - 7L
1,596 SR
Queue Stats
97W - 119L
1,421 Elo+
Solo
Chaac
Chaac
RedPandaLamp
Chaac
Level 124
God Stats
0W - 2L
1,216 SR
Queue Stats
99W - 99L
1,512 Elo+
Party 2
Camazotz
Camazotz
hato3129
Camazotz
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
684W - 670L
1,398 Elo+
Party 3
Baron Samedi
Baron Samedi
ハリウッド〆ミン
Baron Samedi
Level 18
God Stats
61W - 39L
1,445 SR
Queue Stats
735W - 703L
1,357 Elo+
Party 3
Team Averages
Level 56
1,508 SR
1,437 Elo+

VS

Team Averages
Level 64
1,761 SR
1,811 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
EnCiph3r
Erlang Shen
Level 105
God Stats
10W - 0L
2,051 SR
Queue Stats
155W - 14L
2,086 Elo+
Party 1
Arachne
Arachne
Hippedyyyyy
Arachne
Level 22
God Stats
10W - 1L
1,973 SR
Queue Stats
69W - 6L
2,007 Elo+
Party 1
Sol
Sol
TilValhalla17
Sol
Level 47
God Stats
14W - 12L
1,338 SR
Queue Stats
236W - 246L
1,407 Elo+
Solo
Artio
Artio
jupinlyf12
Artio
Level 61
God Stats
6W - 0L
1,942 SR
Queue Stats
321W - 68L
2,056 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,394
439
1,411
6,647
2,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 1
5,596
560
6,721
9,367
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

7
0 / 7 / 2
4,232
423
4,601
11,291
3,806
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Camazotz
hato3129
Camazotz
8
1 / 3 / 1
5,037
504
2,326
8,155
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
2 / 4 / 2
5,430
543
6,292
7,865
3,382
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
9 / 0 / 4
8,283
828
12,881
7,650
4,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
EnCiph3r
Erlang Shen
10
5 / 0 / 9
7,369
737
4,907
7,206
5,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Hippedyyyyy
Arachne
11
6 / 1 / 3
6,603
660
7,036
10,201
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 3 / 6
6,145
615
4,834
5,543
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
11
1 / 2 / 3
6,524
652
5,652
9,797
6,963
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
22
22
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
0
4
11
L
0
5
1
0.1
L
2
3
1
0.83
W
Erlang Shen
EnCiph3r
Erlang Shen
5
0
9
9.5
W
Arachne
Hippedyyyyy
Arachne
6
1
3
7.5
L
0
7
2
0.14
W
1
3
6
1.33
L
Camazotz
hato3129
Camazotz
1
3
1
0.5
W
Artio
1
2
3
1.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,351
Damage
35,310
43,325
Taken
40,397
16,175
Mitigated
21,988
11,572
Healing
17,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,881
7,180
0
4,084
7,650
4,632
1,411
1,917
5,669
58,035
0
L
1,411
178
891
1,468
6,647
2,457
0
4,165
2,482
5,626
0
L
6,721
1,845
0
1,974
9,367
4,198
0
6,937
2,430
18,917
0
W
Erlang Shen
EnCiph3r
Erlang Shen
4,907
2,112
807
2,392
7,206
5,282
0
2,352
4,854
0
30,331
W
Arachne
Hippedyyyyy
Arachne
7,036
3,911
0
3,456
10,201
3,154
0
2,536
7,633
0
36,881
L
4,601
1,060
0
1,216
11,291
3,806
0
6,946
4,345
0
16,207
W
4,834
2,019
0
2,068
5,543
1,957
2,058
2,494
3,017
23,001
3,344
L
Camazotz
hato3129
Camazotz
2,326
562
0
3,384
8,155
2,332
0
1,329
6,826
0
22,205
W
Artio
5,652
968
0
4,454
9,797
6,963
21
4,525
4,800
32,493
0
L
6,292
150
117
2,522
7,865
3,382
0
3,491
4,374
31,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,689
Gold Earned
34,924
174
Minions Killed
341
0
Camps Cleared
0
1,038,737
Distance Traveled
1,025,045
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,283
828
95
10
0
196,140
1
L
Hel
4,394
439
9
1
0
218,410
0
L
Geb
5,596
560
32
3
0
183,215
0
W
Erlang Shen
7,369
737
56
6
0
222,559
0
W
Arachne
6,603
660
70
7
0
233,289
2
L
Chaac
4,232
423
27
3
0
212,372
0
W
Sol
6,145
615
57
6
0
189,642
2
L
Camazotz
5,037
504
54
5
0
238,443
3
W
Artio
6,524
652
63
6
0
183,415
1
L
Baron Samedi
5,430
543
52
5
0
186,297
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role