Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze V
AllResolve7
Chiron
Bronze V
Level 119
God Stats
2W - 0L
1,288 SR
Queue Stats
6W - 8L
1,278 MMR
Solo
Ymir
Ymir
Silver I
JauhnnyJazz
Ymir
Silver I
Level 116
God Stats
3W - 3L
1,594 SR
Queue Stats
58W - 65L
1,321 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Noresss
Gilgamesh
Gold V
Level 154
God Stats
20W - 17L
1,623 SR
Queue Stats
316W - 320L
1,308 MMR
Solo
Zeus
Zeus
Gold V
bitstyle
Zeus
Gold V
Level 128
God Stats
2W - 3L
1,480 SR
Queue Stats
181W - 191L
1,346 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,497 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,499 SR
1,378 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
CesarPC18
Bacchus
Silver III
Level 87
God Stats
0W - 3L
1,321 SR
Queue Stats
37W - 44L
1,282 MMR
Solo
Loki
Loki
Silver I
RenatoCunejus
Loki
Silver I
Level 88
God Stats
7W - 14L
1,506 SR
Queue Stats
86W - 92L
1,262 MMR
Solo
Izanami
Izanami
Gold IV
SJints
Izanami
Gold IV
Level 62
God Stats
11W - 9L
1,669 SR
Queue Stats
57W - 57L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
6 / 3 / 8
12,117
577
22,741
24,363
23,121
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
19
8 / 3 / 5
12,464
594
13,206
14,243
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 5 / 10
11,017
525
11,820
29,775
17,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Noresss
Gilgamesh
20
11 / 1 / 7
12,756
607
13,012
16,585
12,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
17
4 / 7 / 8
11,489
547
16,824
13,648
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CliodhnaPersephoneArachneAchilles

VS

Bans
DanzaburouThothSylvanusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 6 / 5
9,920
472
10,378
13,979
6,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
14
4 / 7 / 2
8,932
425
11,088
25,071
13,318
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
CesarPC18
Bacchus
14
3 / 7 / 10
9,531
454
11,144
24,422
28,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
8 / 6 / 3
10,475
499
12,326
17,282
7,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SJints
Izanami
16
1 / 6 / 7
9,708
462
19,084
17,285
6,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
46
32
Kills
19
19
Deaths
32
38
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
3
8
3.33
L
Ra
 
Ra
3
6
5
0.92
L
Fenrir
 
Fenrir
4
7
2
0.71
W
Chiron
8
3
5
3.5
L
Bacchus
CesarPC18
Bacchus
3
7
10
1.14
W
3
5
10
1.6
W
Gilgamesh
Noresss
Gilgamesh
11
1
7
14.5
L
8
6
3
1.58
L
Izanami
SJints
Izanami
1
6
7
0.75
W
Zeus
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,603
Damage
64,020
98,614
Taken
98,039
63,086
Mitigated
61,300
32,272
Healing
19,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
22,741
2,757
0
9,478
24,363
23,121
512
6,031
18,332
0
83,928
L
Ra
 
Ra
10,378
762
1,823
3,671
13,979
6,076
0
2,834
11,145
72,345
0
L
Fenrir
 
Fenrir
11,088
1,926
0
3,980
25,071
13,318
0
8,930
16,141
5,168
34,899
W
Chiron
13,206
4,966
1,212
5,784
14,243
4,379
5,816
2,182
12,061
0
86,831
L
Bacchus
CesarPC18
Bacchus
11,144
1,382
0
1,716
24,422
28,834
0
8,848
15,574
22,564
0
W
11,820
2,486
2,919
10,753
29,775
17,975
860
8,670
21,105
38,973
0
W
Gilgamesh
Noresss
Gilgamesh
13,012
4,963
0
918
16,585
12,858
1,620
3,292
13,293
0
89,340
L
12,326
4,288
0
3,051
17,282
7,049
0
4,848
12,434
0
59,176
L
Izanami
SJints
Izanami
19,084
12,209
0
5,336
17,285
6,023
0
3,184
14,101
0
89,559
W
Zeus
16,824
1,566
0
1,208
13,648
4,753
118
3,125
10,523
72,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,843
Gold Earned
48,566
567
Minions Killed
438
0
Camps Cleared
0
2,051,864
Distance Traveled
1,970,542
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,117
577
111
5
0
420,344
3
L
Ra
9,920
472
119
6
0
390,788
3
L
Fenrir
8,932
425
65
3
0
399,821
5
W
Chiron
12,464
594
149
7
0
398,059
5
L
Bacchus
9,531
454
23
1
0
406,873
2
W
Ymir
11,017
525
58
3
0
371,162
7
W
Gilgamesh
12,756
607
113
5
0
507,246
2
L
Loki
10,475
499
94
4
0
435,195
3
L
Izanami
9,708
462
137
7
0
337,865
7
W
Zeus
11,489
547
136
6
0
355,053
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role