Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Cabayeets
Hou Yi
Level 144
God Stats
3W - 2L
1,741 SR
Queue Stats
236W - 242L
1,602 Elo+
Solo
Vulcan
Vulcan
Danjovii
Vulcan
Level 126
God Stats
11W - 18L
1,397 SR
Queue Stats
91W - 115L
1,369 Elo+
Solo
Set
Set
RacecarCronos
Set
Level 160
God Stats
18W - 18L
1,584 SR
Queue Stats
45W - 47L
1,634 Elo+
Solo
Shiva
Shiva
surewhynot1
Shiva
Level 47
God Stats
18W - 13L
1,588 SR
Queue Stats
120W - 95L
1,617 Elo+
Solo
Team Averages
Level 124
1,562 SR
1,544 Elo+

VS

Team Averages
Level 99
1,457 SR
1,545 Elo+
Zeus
Zeus
F0xyKn0xy
Zeus
Level 75
God Stats
10W - 8L
1,427 SR
Queue Stats
278W - 250L
1,494 Elo+
Solo
Geb
Geb
KrasusGhost
Geb
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,459 Elo+
Solo
Thanatos
Thanatos
Mouse3693
Thanatos
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
264W - 260L
1,461 Elo+
Solo
Artemis
Artemis
UncleGotchurun
Artemis
Level 16
God Stats
4W - 0L
1,724 SR
Queue Stats
10W - 1L
1,842 Elo+
Solo
Ra
Ra
getitdone2000
Ra
Level 149
God Stats
3W - 4L
1,132 SR
Queue Stats
89W - 100L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 2 / 1
7,143
649
2,955
13,970
9,707
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Cabayeets
Hou Yi
15
3 / 4 / 3
8,561
778
6,547
10,424
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Danjovii
Vulcan
12
0 / 3 / 2
6,909
628
3,238
6,136
2,036
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 2
8,484
771
9,419
10,359
3,914
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 4
7,348
668
5,837
10,082
8,072
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
6 / 1 / 3
9,124
829
12,251
7,317
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 1 / 10
7,948
723
3,693
10,255
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Mouse3693
Thanatos
14
4 / 3 / 2
8,263
751
7,793
8,683
4,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 7
8,566
779
14,493
8,030
3,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 3
8,622
784
6,488
6,124
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
15
15
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Hou Yi
Cabayeets
Hou Yi
3
4
3
1.13
L
Vulcan
Danjovii
Vulcan
0
3
2
0.33
W
Zeus
6
1
3
7.5
W
0
1
10
5
W
Thanatos
Mouse3693
Thanatos
4
3
2
1.67
L
5
3
2
2
W
5
1
7
8.5
W
0
2
3
0.75
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,996
Damage
44,718
50,971
Taken
40,409
27,089
Mitigated
25,259
10,061
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,955
33
0
2,188
13,970
9,707
0
4,620
9,278
15,843
0
L
Hou Yi
Cabayeets
Hou Yi
6,547
2,111
0
997
10,424
3,360
0
4,995
5,365
0
23,593
L
Vulcan
Danjovii
Vulcan
3,238
1,218
360
436
6,136
2,036
0
1,920
4,097
9,411
0
W
Zeus
12,251
3,168
0
332
7,317
4,572
752
1,293
6,024
47,621
0
W
3,693
747
370
1,672
10,255
9,774
0
1,551
8,704
4,806
0
W
Thanatos
Mouse3693
Thanatos
7,793
1,493
0
5,027
8,683
4,408
0
1,140
7,543
0
22,282
L
9,419
3,784
0
2,610
10,359
3,914
0
5,330
4,950
0
22,170
W
14,493
8,775
0
1,889
8,030
3,801
587
1,011
7,019
0
37,049
W
6,488
582
1,134
1,617
6,124
2,704
553
1,198
4,926
50,609
0
L
5,837
974
542
2,928
10,082
8,072
0
5,567
4,383
0
19,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,445
Gold Earned
42,523
158
Minions Killed
269
0
Camps Cleared
0
881,167
Distance Traveled
1,174,007
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,143
649
41
4
0
194,080
0
L
Hou Yi
8,561
778
36
3
0
204,723
3
L
Vulcan
6,909
628
22
2
0
136,751
0
W
Zeus
9,124
829
73
7
0
226,007
2
W
Geb
7,948
723
4
0
0
260,006
1
W
Thanatos
8,263
751
39
4
0
229,508
4
L
Set
8,484
771
24
2
0
181,795
2
W
Artemis
8,566
779
50
5
0
221,184
1
W
Ra
8,622
784
103
9
0
237,302
3
L
Shiva
7,348
668
35
3
0
163,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role