Player Matchup

Baron Samedi
Baron Samedi
JesusTeAma_Amigo
Baron Samedi
Level 49
God Stats
5W - 4L
1,707 SR
Queue Stats
106W - 129L
1,439 Elo+
Solo
Fenrir
Fenrir
Magic Pete94
Fenrir
Level 41
God Stats
2W - 4L
1,790 SR
Queue Stats
29W - 49L
1,347 Elo+
Solo
Bacchus
Bacchus
Nocl1pmode
Bacchus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,492 Elo+
Solo
Chaac
Chaac
eldergoddragon
Chaac
Level 68
God Stats
6W - 8L
1,447 SR
Queue Stats
198W - 214L
1,437 Elo+
Solo
Neith
Neith
nicdemwehls22
Neith
Level 45
God Stats
5W - 7L
1,444 SR
Queue Stats
53W - 75L
1,334 Elo+
Solo
Team Averages
Level 49
1,578 SR
1,410 Elo+

VS

Team Averages
Level 82
1,537 SR
1,446 Elo+
Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Acariust
King Arthur
Level 107
God Stats
11W - 6L
1,500 SR
Queue Stats
46W - 35L
1,500 Elo+
Solo
Arachne
Arachne
OTT-rhysmartin-
Arachne
Level 44
God Stats
18W - 4L
1,808 SR
Queue Stats
79W - 94L
1,462 Elo+
Party 1
Ymir
Ymir
dannymartmart
Ymir
Level 105
God Stats
10W - 5L
1,504 SR
Queue Stats
762W - 782L
1,502 Elo+
Party 1
Scylla
Scylla
ptv4eva
Scylla
Level 63
God Stats
2W - 2L
1,372 SR
Queue Stats
36W - 56L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JesusTeAma_Amigo
Baron Samedi
6
1 / 2 / 1
4,217
469
1,563
3,264
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
6
3 / 3 / 2
4,575
508
3,423
5,450
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Nocl1pmode
Bacchus
8
2 / 3 / 1
4,760
529
3,766
6,087
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 0
4,384
487
1,164
6,109
3,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 4 / 0
3,914
435
2,974
5,020
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 1 / 3
5,594
622
5,357
3,674
1,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Acariust
King Arthur
10
6 / 2 / 0
6,102
678
5,534
7,460
3,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
2 / 1 / 3
5,206
578
3,156
5,430
1,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 0 / 3
5,228
581
1,376
4,731
1,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
ptv4eva
Scylla
10
1 / 2 / 0
5,340
593
1,289
3,641
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
13
13
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
1
3
3.5
W
King Arthur
Acariust
King Arthur
6
2
0
3
L
Baron Samedi
JesusTeAma_Amigo
Baron Samedi
1
2
1
0.75
L
Fenrir
3
3
2
1.33
L
Bacchus
Nocl1pmode
Bacchus
2
3
1
0.83
W
2
1
3
3.5
W
2
0
3
3.5
L
0
1
0
0
L
0
4
0
0
W
Scylla
ptv4eva
Scylla
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,890
Damage
16,712
25,930
Taken
24,936
12,639
Mitigated
10,405
9,266
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,357
3,578
77
720
3,674
1,978
0
0
3,674
35,074
0
W
King Arthur
Acariust
King Arthur
5,534
723
0
965
7,460
3,913
0
3,894
3,123
0
24,589
L
Baron Samedi
JesusTeAma_Amigo
Baron Samedi
1,563
85
43
1,055
3,264
1,061
62
1,289
1,975
11,464
0
L
Fenrir
3,423
1,373
0
1,549
5,450
1,600
0
144
5,306
0
13,581
L
Bacchus
Nocl1pmode
Bacchus
3,766
517
136
1,333
6,087
5,399
0
0
6,087
16,327
0
W
3,156
2,495
0
1,103
5,430
1,592
0
376
5,025
0
20,619
W
1,376
229
0
2,181
4,731
1,985
0
0
4,489
11,381
883
L
1,164
126
556
3,439
6,109
3,382
28
2,981
3,128
0
14,689
L
2,974
1,367
0
1,155
5,020
1,197
384
3,608
1,412
0
15,513
W
Scylla
ptv4eva
Scylla
1,289
227
70
300
3,641
937
594
587
3,054
26,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,850
Gold Earned
27,470
137
Minions Killed
214
0
Camps Cleared
0
739,229
Distance Traveled
905,409
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,594
622
65
7
0
165,363
0
W
King Arthur
6,102
678
38
4
0
181,829
0
L
Baron Samedi
4,217
469
22
2
0
99,943
1
L
Fenrir
4,575
508
32
4
0
137,429
0
L
Bacchus
4,760
529
30
3
0
178,425
0
W
Arachne
5,206
578
41
5
0
214,835
3
W
Ymir
5,228
581
21
2
0
165,435
3
L
Chaac
4,384
487
24
3
0
181,321
4
L
Neith
3,914
435
29
3
0
142,111
1
W
Scylla
5,340
593
49
5
0
177,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role