Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BigDaddyKhepri
Shiva
Level 123
God Stats
2W - 3L
1,324 SR
Queue Stats
189W - 184L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Blu Meerkat
Morgan Le Fay
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,509 Elo+
Solo
Merlin
Merlin
Born_A_Gamer79
Merlin
Level 82
God Stats
6W - 2L
1,691 SR
Queue Stats
15W - 21L
1,497 Elo+
Party 1
Charybdis
Charybdis
Egnoramoose
Charybdis
Level 74
God Stats
36W - 27L
1,563 SR
Queue Stats
88W - 95L
1,548 Elo+
Party 1
Team Averages
Level 88
1,516 SR
1,510 Elo+

VS

Team Averages
Level 93
1,613 SR
1,553 Elo+
Zeus
Zeus
DiverseCurse
Zeus
Level 43
God Stats
44W - 26L
1,613 SR
Queue Stats
117W - 105L
1,716 Elo+
Solo
Neith
Neith
Hellloo
Neith
Level 4
God Stats
1W - 1L
1,699 SR
Queue Stats
5W - 4L
1,534 Elo+
Solo
Nu Wa
Nu Wa
MrGoonSavage
Nu Wa
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 100L
1,444 Elo+
Solo
Hel
Hel
Raphtalía
Hel
Level 129
God Stats
3W - 7L
1,751 SR
Queue Stats
401W - 438L
1,605 Elo+
Solo
Loki
Loki
oOMoYOo
Loki
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
1 / 0 / 6
9,722
748
3,442
8,679
7,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 0 / 2
11,184
860
8,271
14,794
9,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
Blu Meerkat
Morgan Le Fay
17
5 / 1 / 5
10,547
811
15,968
9,612
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 1 / 3
10,432
802
3,785
7,696
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Egnoramoose
Charybdis
17
4 / 0 / 4
10,539
811
8,086
10,165
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,203
631
6,479
12,647
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Hellloo
Neith
17
0 / 1 / 1
9,331
718
7,857
9,403
3,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 0
7,793
599
4,306
6,480
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 0 / 0
8,169
628
3,178
6,299
1,613
Loki
oOMoYOo
Loki
16
1 / 5 / 1
8,702
669
5,733
12,686
4,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
16
Kills
2
2
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
6
4
W
6
0
2
7
W
Morgan Le Fay
Blu Meerkat
Morgan Le Fay
5
1
5
7.5
W
0
1
3
1.5
L
0
7
0
0
W
Charybdis
Egnoramoose
Charybdis
4
0
4
6
L
Neith
Hellloo
Neith
0
1
1
0.5
L
0
3
0
0
L
1
0
0
1
L
Loki
oOMoYOo
Loki
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,552
Damage
27,553
50,946
Taken
47,515
27,262
Mitigated
14,925
18,116
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,442
540
0
1,005
8,679
7,566
1,940
3,082
4,044
18,716
0
W
8,271
1,596
2,077
4,402
14,794
9,136
818
4,407
10,233
0
29,914
W
Morgan Le Fay
Blu Meerkat
Morgan Le Fay
15,968
178
0
2,013
9,612
3,852
2,300
4,170
5,344
35,148
0
W
3,785
0
372
2,225
7,696
3,070
1,654
622
7,032
51,274
0
L
6,479
298
0
1,032
12,647
3,416
213
6,068
6,140
30,882
0
W
Charybdis
Egnoramoose
Charybdis
8,086
2,380
0
6,022
10,165
3,638
3,942
1,199
8,854
0
47,329
L
Neith
Hellloo
Neith
7,857
763
0
1,684
9,403
3,978
0
4,095
5,055
0
46,401
L
4,306
1,854
0
355
6,480
1,889
0
2,976
3,313
11,480
0
L
3,178
76
1,235
2,727
6,299
1,613
0
2,323
3,685
13,243
0
L
Loki
oOMoYOo
Loki
5,733
1,059
0
100
12,686
4,029
0
6,401
5,930
0
28,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,424
Gold Earned
42,198
292
Minions Killed
240
0
Camps Cleared
0
1,340,082
Distance Traveled
1,052,482
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,722
748
20
2
0
247,822
0
W
Shiva
11,184
860
53
4
0
276,168
3
W
Morgan Le Fay
10,547
811
47
4
0
286,745
3
W
Merlin
10,432
802
103
8
0
267,911
0
L
Zeus
8,203
631
64
5
0
215,285
1
W
Charybdis
10,539
811
69
5
0
261,436
4
L
Neith
9,331
718
100
8
0
264,462
1
L
Nu Wa
7,793
599
24
2
0
122,178
0
L
Hel
8,169
628
16
1
0
181,863
1
L
Loki
8,702
669
36
3
0
268,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role