Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
TG xCharliEx
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,104 Elo+
Party 1
Nox
Nox
oo IceKing
Nox
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,685 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,430 Elo+

VS

Team Averages
Level 141
1,556 SR
1,582 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Katthatmeows
Zeus
Level 157
God Stats
4W - 1L
1,608 SR
Queue Stats
347W - 224L
1,665 Elo+
Party 2
Medusa
Medusa
soloxl13
Medusa
Level 105
God Stats
5W - 4L
1,560 SR
Queue Stats
149W - 105L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 7 / 0
6,644
664
5,969
7,625
3,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
TG xCharliEx
Bellona
10
0 / 6 / 2
6,005
601
1,949
11,650
9,647
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 3
6,123
612
5,034
5,792
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 3 / 10
7,399
740
4,110
6,894
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
9 / 0 / 8
9,059
906
10,805
4,901
1,853
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
soloxl13
Medusa
14
8 / 0 / 10
9,068
907
6,008
6,733
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
18
18
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
7
0
0.43
W
Fenrir
 
Fenrir
1
3
10
2
W
9
0
8
13
L
Bellona
TG xCharliEx
Bellona
0
6
2
0.17
L
0
5
3
0.3
W
Medusa
soloxl13
Medusa
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,952
Damage
20,923
25,067
Taken
18,528
14,417
Mitigated
7,497
1,554
Healing
5,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,969
1,690
0
315
7,625
3,124
0
4,433
3,135
0
21,116
W
Fenrir
 
Fenrir
4,110
728
0
2,057
6,894
3,146
284
2,658
4,070
0
12,154
W
10,805
1,632
0
2,129
4,901
1,853
1,307
1,378
3,428
42,260
0
L
Bellona
TG xCharliEx
Bellona
1,949
574
139
801
11,650
9,647
0
3,247
8,225
0
10,644
L
5,034
68
131
168
5,792
1,646
0
3,514
2,221
20,351
0
W
Medusa
soloxl13
Medusa
6,008
2,355
0
1,379
6,733
2,498
868
1,360
5,258
0
23,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,772
Gold Earned
25,526
83
Minions Killed
132
2
Camps Cleared
7
453,760
Distance Traveled
575,553
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,644
664
26
3
2
136,159
1
W
Fenrir
7,399
740
18
2
3
172,304
4
W
Zeus
9,059
906
81
8
3
192,042
4
L
Bellona
6,005
601
16
2
0
166,127
0
L
Nox
6,123
612
41
4
0
151,474
2
W
Medusa
9,068
907
33
3
1
211,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role