Player Matchup

Baron Samedi
Baron Samedi
MontimeOnYT
Baron Samedi
Level 48
God Stats
4W - 4L
1,730 SR
Queue Stats
143W - 94L
1,617 Elo+
Party 1
Cthulhu
Cthulhu
Nor-Qd
Cthulhu
Level 69
God Stats
95W - 47L
1,738 SR
Queue Stats
559W - 323L
1,673 Elo+
Party 1
Izanami
Izanami
glintfly
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 71L
1,370 Elo+
Party 1
Team Averages
Level 49
1,656 SR
1,553 Elo+

VS

Team Averages
Level 79
1,590 SR
1,509 Elo+
Set
Set
 
Set
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
mikesaftig
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,368 Elo+
Party 2
Zeus
Zeus
tanatoscraf
Zeus
Level 160
God Stats
1W - 1L
1,771 SR
Queue Stats
12W - 11L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MontimeOnYT
Baron Samedi
12
2 / 6 / 0
8,340
695
8,559
12,399
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Nor-Qd
Cthulhu
11
0 / 2 / 0
7,762
647
9,448
15,201
10,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
glintfly
Izanami
11
0 / 8 / 1
7,446
621
3,630
12,392
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
1 / 0 / 9
8,810
734
3,517
5,870
3,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 0 / 16
9,636
803
6,867
15,671
18,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
15 / 2 / 1
10,762
897
25,631
9,276
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
2
Kills
16
16
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
1
0
9
5.5
L
Baron Samedi
MontimeOnYT
Baron Samedi
2
6
0
0.33
L
Cthulhu
Nor-Qd
Cthulhu
0
2
0
0
L
Izanami
glintfly
Izanami
0
8
1
0.06
W
0
0
16
8
W
15
2
1
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,637
Damage
36,015
39,992
Taken
30,817
19,996
Mitigated
25,378
5,663
Healing
5,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,517
917
0
615
5,870
3,171
194
3,550
2,320
0
23,732
L
Baron Samedi
MontimeOnYT
Baron Samedi
8,559
34
1,280
2,472
12,399
6,112
0
10,717
1,624
23,997
0
L
Cthulhu
Nor-Qd
Cthulhu
9,448
468
0
1,309
15,201
10,921
0
11,377
3,556
25,809
0
L
Izanami
glintfly
Izanami
3,630
2,359
0
602
12,392
2,963
0
10,449
1,884
0
18,642
W
6,867
1,076
0
4,089
15,671
18,235
566
7,140
8,531
16,552
0
W
25,631
2,561
0
1,268
9,276
3,972
1,854
7,595
1,681
63,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,548
Gold Earned
29,208
101
Minions Killed
151
1
Camps Cleared
9
599,909
Distance Traveled
678,675
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,810
734
56
5
2
267,050
1
L
Baron Samedi
8,340
695
17
1
0
188,629
0
L
Cthulhu
7,762
647
33
3
1
229,896
3
L
Izanami
7,446
621
51
4
0
181,384
0
W
Ymir
9,636
803
16
1
0
206,888
1
W
Zeus
10,762
897
79
7
7
204,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role