Player Matchup

Ymir
Ymir
Astriikz Ns
Ymir
Level 28
God Stats
18W - 8L
1,682 SR
Queue Stats
28W - 20L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
Forgues19
Baron Samedi
Level 49
God Stats
12W - 1L
1,786 SR
Queue Stats
35W - 14L
1,694 Elo+
Party 1
Bellona
Bellona
IR8ckyy
Bellona
Level 16
God Stats
11W - 0L
1,743 SR
Queue Stats
11W - 0L
1,903 Elo+
Party 1
Team Averages
Level 31
1,737 SR
1,736 Elo+

VS

Team Averages
Level 62
1,543 SR
1,407 Elo+
Bacchus
Bacchus
LaughingAkuma
Bacchus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,450 Elo+
Party 2
Sol
Sol
Petit Elan
Sol
Level 58
God Stats
67W - 53L
1,472 SR
Queue Stats
196W - 245L
1,346 Elo+
Solo
Shiva
Shiva
SN Slevin
Shiva
Level 17
God Stats
17W - 15L
1,656 SR
Queue Stats
23W - 24L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 15
11,318
808
7,328
17,477
23,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Forgues19
Baron Samedi
17
13 / 1 / 5
11,894
850
16,548
8,065
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
IR8ckyy
Bellona
14
2 / 3 / 13
9,858
704
10,333
11,694
13,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 4 / 3
9,363
669
7,702
13,485
10,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
3 / 7 / 0
9,963
712
15,450
14,101
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shiva
SN Slevin
Shiva
12
0 / 7 / 3
8,212
587
4,002
12,550
12,167
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
4
4
Deaths
18
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
15
10.5
W
Baron Samedi
Forgues19
Baron Samedi
13
1
5
15.5
W
Bellona
IR8ckyy
Bellona
2
3
13
2.83
L
Bacchus
1
4
3
0.63
L
3
7
0
0.43
L
Shiva
SN Slevin
Shiva
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,209
Damage
27,154
37,236
Taken
40,136
40,858
Mitigated
28,891
14,029
Healing
8,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,328
1,416
0
4,190
17,477
23,905
473
9,663
7,814
21,869
0
W
Baron Samedi
Forgues19
Baron Samedi
16,548
1,126
3,414
4,190
8,065
3,835
1,603
5,852
2,213
56,066
0
W
Bellona
IR8ckyy
Bellona
10,333
1,916
0
2,235
11,694
13,118
686
6,282
5,412
0
22,670
L
Bacchus
7,702
750
394
3,398
13,485
10,932
0
9,289
3,872
17,187
0
L
15,450
4,791
0
3,787
14,101
5,792
0
6,596
7,249
50,615
4,882
L
Shiva
SN Slevin
Shiva
4,002
447
275
462
12,550
12,167
0
8,350
3,926
0
15,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,070
Gold Earned
27,538
161
Minions Killed
132
6
Camps Cleared
6
753,944
Distance Traveled
740,882
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,318
808
26
2
0
233,011
3
W
Baron Samedi
11,894
850
102
7
3
257,466
2
W
Bellona
9,858
704
33
2
3
263,467
3
L
Bacchus
9,363
669
9
1
0
263,168
1
L
Sol
9,963
712
104
7
6
240,632
3
L
Shiva
8,212
587
19
1
0
237,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role